update StopSound
This commit is contained in:
parent
dd024b6e5f
commit
5f1b50d64a
@ -1,24 +1,22 @@
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#pragma semicolon 1
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#pragma semicolon 1
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#pragma newdecls required
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#include <sourcemod>
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#include <sourcemod>
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#include <sdktools>
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#include <sdktools>
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#include <sdkhooks>
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#include <cstrike>
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#include <cstrike>
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#include <clientprefs>
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#include <clientprefs>
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#include <multicolors>
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#include <multicolors>
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#define PLUGIN_VERSION "3.1.0"
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#pragma newdecls required
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#define PLUGIN_VERSION "3.0"
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#define MAX_MAPMUSIC_ENTITIES 2048
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bool g_bStopWeaponSounds[MAXPLAYERS+1] = { false, ... };
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bool g_bStopWeaponSounds[MAXPLAYERS+1] = { false, ... };
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bool g_bStopMapMusic[MAXPLAYERS+1] = { false, ... };
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bool g_bStopWeaponSoundsHooked = false;
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bool g_bStopWeaponSoundsHooked = false;
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bool g_bStopMapMusicHooked = false;
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StringMap g_MapMusic;
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Handle g_hCookieStopSound = null;
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Handle g_hCookieStopSound = null;
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Handle g_hCookieStopMapMusic = null;
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public Plugin myinfo =
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public Plugin myinfo =
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{
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{
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@ -46,54 +44,26 @@ public void OnPluginStart()
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LoadTranslations("plugin.stopsound.phrases");
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LoadTranslations("plugin.stopsound.phrases");
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LoadTranslations("common.phrases"); // For On/Off buttons in Cookies Menu
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LoadTranslations("common.phrases"); // For On/Off buttons in Cookies Menu
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g_MapMusic = new StringMap();
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// Detect game and hook appropriate tempent.
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// Detect game and hook appropriate tempent.
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AddTempEntHook("Shotgun Shot", Hook_ShotgunShot);
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AddTempEntHook("Shotgun Shot", CSS_Hook_ShotgunShot);
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// Ambient sounds
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AddAmbientSoundHook(Hook_AmbientSound);
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// Map music will be caught here
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HookEvent("round_end", Event_RoundEnd);
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HookEvent("player_spawn", Event_PlayerSpawn);
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HookEvent("player_spawn", Event_PlayerSpawn);
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CreateConVar("sm_stopsound_version", PLUGIN_VERSION, "Toggle Weapon Sounds", FCVAR_NOTIFY|FCVAR_DONTRECORD|FCVAR_REPLICATED);
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RegConsoleCmd("sm_stopsound", Command_StopSound, "Toggle hearing weapon sounds");
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RegConsoleCmd("sm_stopsound", Command_StopSound, "Toggle hearing weapon sounds");
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RegConsoleCmd("sm_sound", Command_StopSound, "Toggle hearing weapon sounds");
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RegConsoleCmd("sm_sound", Command_StopSound, "Toggle hearing weapon sounds");
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RegConsoleCmd("sm_stopmusic", Command_StopMusic, "Toggle hearing map music");
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RegConsoleCmd("sm_music", Command_StopMusic, "Toggle hearing map music");
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// Cookies
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// Cookies
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g_hCookieStopSound = RegClientCookie("weaponsound_blocked", "Are weapon sounds enabled", CookieAccess_Protected);
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g_hCookieStopSound = RegClientCookie("weaponsound_blocked", "Are weapon sounds enabled", CookieAccess_Protected);
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g_hCookieStopMapMusic = RegClientCookie("mapmusic_blocked", "Are map music enabled", CookieAccess_Protected);
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SetCookieMenuItem(CookieMenuHandler_StopSounds, 0, "Stop sounds");
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SetCookieMenuItem(CookieMenuHandler_StopSounds, 0, "Stop sounds");
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// Suppress reload sound effects
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// Suppress reload sound effects
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UserMsg ReloadEffect = GetUserMessageId("ReloadEffect");
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UserMsg ReloadEffect = GetUserMessageId("ReloadEffect");
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// Game-specific setup
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AddNormalSoundHook(Hook_NormalSound_CSS);
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if(GetEngineVersion() == Engine_CSGO)
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{
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// Weapon sounds will be caught here.
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AddNormalSoundHook(Hook_NormalSound_CSGO);
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if(ReloadEffect != INVALID_MESSAGE_ID)
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if(ReloadEffect != INVALID_MESSAGE_ID)
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{
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HookUserMessage(ReloadEffect, Hook_ReloadEffect_CSS, true);
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HookUserMessage(ReloadEffect, Hook_ReloadEffect_CSGO, true);
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}
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}
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else // CS:S
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{
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// Weapon sounds will be caught here.
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AddNormalSoundHook(Hook_NormalSound_CSS);
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if(ReloadEffect != INVALID_MESSAGE_ID)
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{
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HookUserMessage(ReloadEffect, Hook_ReloadEffect_CSS, true);
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}
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}
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// Late load
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// Late load
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for(int client = 1; client <= MaxClients; client++)
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for(int client = 1; client <= MaxClients; client++)
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@ -116,39 +86,15 @@ public void OnPluginEnd()
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}
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}
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// Remove tempent hook
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// Remove tempent hook
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RemoveTempEntHook("Shotgun Shot", Hook_ShotgunShot);
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RemoveTempEntHook("Shotgun Shot", CSS_Hook_ShotgunShot);
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// Remove ambient sound hook
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RemoveAmbientSoundHook(Hook_AmbientSound);
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// Find ReloadEffect
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// Find ReloadEffect
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UserMsg ReloadEffect = GetUserMessageId("ReloadEffect");
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UserMsg ReloadEffect = GetUserMessageId("ReloadEffect");
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// Remove game-specific
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RemoveNormalSoundHook(Hook_NormalSound_CSS);
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if(GetEngineVersion() == Engine_CSGO)
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{
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RemoveNormalSoundHook(Hook_NormalSound_CSGO);
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if(ReloadEffect != INVALID_MESSAGE_ID)
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if(ReloadEffect != INVALID_MESSAGE_ID)
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UnhookUserMessage(ReloadEffect, Hook_ReloadEffect_CSGO, true);
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UnhookUserMessage(ReloadEffect, Hook_ReloadEffect_CSS, true);
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}
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else
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{
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RemoveNormalSoundHook(Hook_NormalSound_CSS);
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if(ReloadEffect != INVALID_MESSAGE_ID)
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UnhookUserMessage(ReloadEffect, Hook_ReloadEffect_CSS, true);
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}
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}
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public void OnMapStart()
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{
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g_MapMusic.Clear();
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}
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public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast)
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{
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g_MapMusic.Clear();
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}
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}
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public void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast)
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public void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast)
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@ -160,9 +106,6 @@ public void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast
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if(g_bStopWeaponSounds[client])
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if(g_bStopWeaponSounds[client])
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CPrintToChat(client, "%t %t", "Chat Prefix", "Weapon sounds disabled");
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CPrintToChat(client, "%t %t", "Chat Prefix", "Weapon sounds disabled");
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if(g_bStopMapMusic[client])
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CPrintToChat(client, "%t %t", "Chat Prefix", "Map music disabled");
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}
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}
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public Action Command_StopSound(int client, int args)
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public Action Command_StopSound(int client, int args)
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@ -190,32 +133,6 @@ public Action Command_StopSound(int client, int args)
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return Plugin_Handled;
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return Plugin_Handled;
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}
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}
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public Action Command_StopMusic(int client, int args)
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{
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if(client == 0)
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{
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ReplyToCommand(client, "[SM] Cannot use command from server console.");
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return Plugin_Handled;
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}
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g_bStopMapMusic[client] = !g_bStopMapMusic[client];
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CheckMapMusicHooks();
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if(g_bStopMapMusic[client])
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{
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SetClientCookie(client, g_hCookieStopMapMusic, "1");
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CReplyToCommand(client, "%t %t", "Chat Prefix", "Map music disabled");
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StopMapMusic(client);
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}
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else
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{
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SetClientCookie(client, g_hCookieStopMapMusic, "");
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CReplyToCommand(client, "%t %t", "Chat Prefix", "Map music enabled");
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}
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return Plugin_Handled;
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}
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public void OnClientCookiesCached(int client)
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public void OnClientCookiesCached(int client)
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{
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{
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char sBuffer[2];
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char sBuffer[2];
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@ -230,26 +147,13 @@ public void OnClientCookiesCached(int client)
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}
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}
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else
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else
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g_bStopWeaponSounds[client] = false;
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g_bStopWeaponSounds[client] = false;
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// Map Music cookie
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GetClientCookie(client, g_hCookieStopMapMusic, sBuffer, sizeof(sBuffer));
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if(sBuffer[0] != '\0')
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{
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g_bStopMapMusic[client] = true;
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g_bStopMapMusicHooked = true;
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}
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else
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g_bStopMapMusic[client] = false;
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}
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}
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public void OnClientDisconnect(int client)
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public void OnClientDisconnect(int client)
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{
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{
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g_bStopWeaponSounds[client] = false;
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g_bStopWeaponSounds[client] = false;
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g_bStopMapMusic[client] = false;
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CheckWeaponSoundsHooks();
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CheckWeaponSoundsHooks();
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CheckMapMusicHooks();
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}
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}
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void CheckWeaponSoundsHooks()
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void CheckWeaponSoundsHooks()
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@ -269,48 +173,6 @@ void CheckWeaponSoundsHooks()
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g_bStopWeaponSoundsHooked = bShouldHook;
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g_bStopWeaponSoundsHooked = bShouldHook;
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}
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}
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void CheckMapMusicHooks()
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{
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bool bShouldHook = false;
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for(int i = 1; i <= MaxClients; i++)
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{
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if(g_bStopMapMusic[i])
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{
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bShouldHook = true;
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break;
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}
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}
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// Fake (un)hook because toggling actual hooks will cause server instability.
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g_bStopMapMusicHooked = bShouldHook;
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}
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void StopMapMusic(int client)
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{
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int entity = INVALID_ENT_REFERENCE;
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char sEntity[16];
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char sSample[PLATFORM_MAX_PATH];
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StringMapSnapshot MapMusicSnap = g_MapMusic.Snapshot();
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for(int i = 0; i < MapMusicSnap.Length; i++)
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{
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MapMusicSnap.GetKey(i, sEntity, sizeof(sEntity));
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if((entity = EntRefToEntIndex(StringToInt(sEntity))) == INVALID_ENT_REFERENCE)
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{
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g_MapMusic.Remove(sEntity);
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continue;
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}
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g_MapMusic.GetString(sEntity, sSample, sizeof(sSample));
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EmitSoundToClient(client, sSample, entity, SNDCHAN_STATIC, SNDLEVEL_NONE, SND_STOPLOOPING, SNDVOL_NORMAL, SNDPITCH_NORMAL);
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}
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delete MapMusicSnap;
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}
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public void CookieMenuHandler_StopSounds(int client, CookieMenuAction action, any info, char[] buffer, int maxlen)
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public void CookieMenuHandler_StopSounds(int client, CookieMenuAction action, any info, char[] buffer, int maxlen)
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{
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{
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if(action == CookieMenuAction_DisplayOption)
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if(action == CookieMenuAction_DisplayOption)
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@ -334,9 +196,6 @@ void ShowStopSoundsSettingsMenu(int client)
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Format(sBuffer, sizeof(sBuffer), "%T%T", "Weapon Sounds", client, g_bStopWeaponSounds[client] ? "Disabled" : "Enabled", client);
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Format(sBuffer, sizeof(sBuffer), "%T%T", "Weapon Sounds", client, g_bStopWeaponSounds[client] ? "Disabled" : "Enabled", client);
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menu.AddItem("0", sBuffer);
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menu.AddItem("0", sBuffer);
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Format(sBuffer, sizeof(sBuffer), "%T%T", "Map Sounds", client, g_bStopMapMusic[client] ? "Disabled" : "Enabled", client);
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menu.AddItem("1", sBuffer);
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menu.ExitBackButton = true;
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menu.ExitBackButton = true;
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menu.Display(client, MENU_TIME_FOREVER);
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menu.Display(client, MENU_TIME_FOREVER);
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}
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}
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@ -366,23 +225,6 @@ public int MenuHandler_StopSoundsSettings(Menu menu, MenuAction action, int clie
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}
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}
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}
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}
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else if(selection == 1)
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{
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g_bStopMapMusic[client] = !g_bStopMapMusic[client];
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CheckMapMusicHooks();
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if(g_bStopMapMusic[client])
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{
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SetClientCookie(client, g_hCookieStopMapMusic, "1");
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CPrintToChat(client, "%t %t", "Chat Prefix", "Map music disabled");
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StopMapMusic(client);
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}
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else
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{
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SetClientCookie(client, g_hCookieStopMapMusic, "");
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CPrintToChat(client, "%t %t", "Chat Prefix", "Map music enabled");
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}
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}
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ShowStopSoundsSettingsMenu(client);
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ShowStopSoundsSettingsMenu(client);
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}
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}
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@ -424,39 +266,7 @@ public Action Hook_NormalSound_CSS(int clients[MAXPLAYERS], int &numClients, cha
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return (numClients > 0) ? Plugin_Changed : Plugin_Stop;
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return (numClients > 0) ? Plugin_Changed : Plugin_Stop;
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}
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}
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public Action Hook_NormalSound_CSGO(int clients[MAXPLAYERS], int &numClients, char sample[PLATFORM_MAX_PATH],
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public Action CSS_Hook_ShotgunShot(const char[] te_name, const int[] Players, int numClients, float delay)
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int &entity, int &channel, float &volume, int &level, int &pitch, int &flags,
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char soundEntry[PLATFORM_MAX_PATH], int &seed)
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{
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if(!g_bStopWeaponSoundsHooked)
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return Plugin_Continue;
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// Ignore non-weapon sounds.
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if(channel != SNDCHAN_WEAPON &&
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!(channel == SNDCHAN_AUTO && strncmp(sample, "physics/flesh", 13) == 0) &&
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!(channel == SNDCHAN_STATIC && StrContains(sample, "player/headshot", true) != -1))
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{
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return Plugin_Continue;
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}
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int j = 0;
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for(int i = 0; i < numClients; i++)
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{
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int client = clients[i];
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if(!g_bStopWeaponSounds[client] && IsClientInGame(client))
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{
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// Keep client.
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clients[j] = clients[i];
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j++;
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}
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}
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numClients = j;
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return (numClients > 0) ? Plugin_Changed : Plugin_Stop;
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}
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public Action Hook_ShotgunShot(const char[] te_name, const int[] Players, int numClients, float delay)
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{
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{
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if(!g_bStopWeaponSoundsHooked)
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if(!g_bStopWeaponSoundsHooked)
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return Plugin_Continue;
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return Plugin_Continue;
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@ -485,38 +295,19 @@ public Action Hook_ShotgunShot(const char[] te_name, const int[] Players, int nu
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}
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}
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// Re-broadcast to clients that still need it.
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// Re-broadcast to clients that still need it.
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if(GetEngineVersion() == Engine_CSGO)
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float vTemp[3];
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{
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TE_Start("Shotgun Shot");
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float vTemp[3];
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TE_ReadVector("m_vecOrigin", vTemp);
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TE_Start("Shotgun Shot");
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TE_WriteVector("m_vecOrigin", vTemp);
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TE_ReadVector("m_vecOrigin", vTemp);
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TE_WriteFloat("m_vecAngles[0]", TE_ReadFloat("m_vecAngles[0]"));
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TE_WriteVector("m_vecOrigin", vTemp);
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TE_WriteFloat("m_vecAngles[1]", TE_ReadFloat("m_vecAngles[1]"));
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TE_WriteFloat("m_vecAngles[0]", TE_ReadFloat("m_vecAngles[0]"));
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TE_WriteNum("m_iWeaponID", TE_ReadNum("m_iWeaponID"));
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TE_WriteFloat("m_vecAngles[1]", TE_ReadFloat("m_vecAngles[1]"));
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TE_WriteNum("m_iMode", TE_ReadNum("m_iMode"));
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TE_WriteNum("m_weapon", TE_ReadNum("m_weapon"));
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TE_WriteNum("m_iSeed", TE_ReadNum("m_iSeed"));
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TE_WriteNum("m_iMode", TE_ReadNum("m_iMode"));
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TE_WriteNum("m_iPlayer", TE_ReadNum("m_iPlayer"));
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TE_WriteNum("m_iSeed", TE_ReadNum("m_iSeed"));
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TE_WriteFloat("m_fInaccuracy", TE_ReadFloat("m_fInaccuracy"));
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||||||
TE_WriteNum("m_iPlayer", TE_ReadNum("m_iPlayer"));
|
TE_WriteFloat("m_fSpread", TE_ReadFloat("m_fSpread"));
|
||||||
TE_WriteFloat("m_fInaccuracy", TE_ReadFloat("m_fInaccuracy"));
|
TE_Send(newClients, newTotal, delay);
|
||||||
TE_WriteFloat("m_fSpread", TE_ReadFloat("m_fSpread"));
|
|
||||||
TE_Send(newClients, newTotal, delay);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
float vTemp[3];
|
|
||||||
TE_Start("Shotgun Shot");
|
|
||||||
TE_ReadVector("m_vecOrigin", vTemp);
|
|
||||||
TE_WriteVector("m_vecOrigin", vTemp);
|
|
||||||
TE_WriteFloat("m_vecAngles[0]", TE_ReadFloat("m_vecAngles[0]"));
|
|
||||||
TE_WriteFloat("m_vecAngles[1]", TE_ReadFloat("m_vecAngles[1]"));
|
|
||||||
TE_WriteNum("m_iWeaponID", TE_ReadNum("m_iWeaponID"));
|
|
||||||
TE_WriteNum("m_iMode", TE_ReadNum("m_iMode"));
|
|
||||||
TE_WriteNum("m_iSeed", TE_ReadNum("m_iSeed"));
|
|
||||||
TE_WriteNum("m_iPlayer", TE_ReadNum("m_iPlayer"));
|
|
||||||
TE_WriteFloat("m_fInaccuracy", TE_ReadFloat("m_fInaccuracy"));
|
|
||||||
TE_WriteFloat("m_fSpread", TE_ReadFloat("m_fSpread"));
|
|
||||||
TE_Send(newClients, newTotal, delay);
|
|
||||||
}
|
|
||||||
|
|
||||||
return Plugin_Stop;
|
return Plugin_Stop;
|
||||||
}
|
}
|
||||||
@ -566,51 +357,6 @@ public Action Hook_ReloadEffect_CSS(UserMsg msg_id, BfRead msg, const int[] play
|
|||||||
return Plugin_Handled;
|
return Plugin_Handled;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Action Hook_ReloadEffect_CSGO(UserMsg msg_id, Protobuf msg, const int[] players, int playersNum, bool reliable, bool init)
|
|
||||||
{
|
|
||||||
if(!g_bStopWeaponSoundsHooked)
|
|
||||||
return Plugin_Continue;
|
|
||||||
|
|
||||||
int client = PbReadInt(msg, "entidx");
|
|
||||||
|
|
||||||
// Check which clients need to be excluded.
|
|
||||||
int[] newClients = new int[playersNum];
|
|
||||||
int newTotal = 0;
|
|
||||||
|
|
||||||
for(int i = 0; i < playersNum; i++)
|
|
||||||
{
|
|
||||||
int client_ = players[i];
|
|
||||||
if(IsClientInGame(client_) && !g_bStopWeaponSounds[client_])
|
|
||||||
{
|
|
||||||
newClients[newTotal++] = client_;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if(newTotal == playersNum)
|
|
||||||
{
|
|
||||||
// No clients were excluded.
|
|
||||||
return Plugin_Continue;
|
|
||||||
}
|
|
||||||
else if(newTotal == 0)
|
|
||||||
{
|
|
||||||
// All clients were excluded and there is no need to broadcast.
|
|
||||||
return Plugin_Handled;
|
|
||||||
}
|
|
||||||
|
|
||||||
DataPack pack = new DataPack();
|
|
||||||
pack.WriteCell(client);
|
|
||||||
pack.WriteCell(newTotal);
|
|
||||||
|
|
||||||
for(int i = 0; i < newTotal; i++)
|
|
||||||
{
|
|
||||||
pack.WriteCell(newClients[i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
RequestFrame(OnReloadEffect, pack);
|
|
||||||
|
|
||||||
return Plugin_Handled;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnReloadEffect(DataPack pack)
|
public void OnReloadEffect(DataPack pack)
|
||||||
{
|
{
|
||||||
pack.Reset();
|
pack.Reset();
|
||||||
@ -643,51 +389,3 @@ public void OnReloadEffect(DataPack pack)
|
|||||||
|
|
||||||
EndMessage();
|
EndMessage();
|
||||||
}
|
}
|
||||||
|
|
||||||
public Action Hook_AmbientSound(char sample[PLATFORM_MAX_PATH], int &entity, float &volume, int &level, int &pitch, float pos[3], int &flags, float &delay)
|
|
||||||
{
|
|
||||||
// Are we playing music?
|
|
||||||
if(!strncmp(sample, "music", 5, false) && !strncmp(sample, "#", 1, false))
|
|
||||||
return Plugin_Continue;
|
|
||||||
|
|
||||||
char sEntity[16];
|
|
||||||
IntToString(EntIndexToEntRef(entity), sEntity, sizeof(sEntity));
|
|
||||||
|
|
||||||
g_MapMusic.SetString(sEntity, sample, true);
|
|
||||||
|
|
||||||
if(!g_bStopMapMusicHooked)
|
|
||||||
return Plugin_Continue;
|
|
||||||
|
|
||||||
switch(flags)
|
|
||||||
{
|
|
||||||
case(SND_NOFLAGS):
|
|
||||||
{
|
|
||||||
// Starting sound..
|
|
||||||
for(int client = 1; client <= MaxClients; client++)
|
|
||||||
{
|
|
||||||
if (!IsClientInGame(client) || g_bStopMapMusic[client])
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// Stop the old sound..
|
|
||||||
EmitSoundToClient(client, sample, entity, SNDCHAN_STATIC, SNDLEVEL_NONE, SND_STOPLOOPING, SNDVOL_NORMAL, SNDPITCH_NORMAL);
|
|
||||||
|
|
||||||
// Pass through the new sound..
|
|
||||||
EmitSoundToClient(client, sample, entity, SNDCHAN_STATIC, level, flags, volume, pitch);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
default:
|
|
||||||
{
|
|
||||||
// Nothing special going on.. Pass it through..
|
|
||||||
for(int client = 1; client <= MaxClients; client++)
|
|
||||||
{
|
|
||||||
if (!IsClientInGame(client) || g_bStopMapMusic[client])
|
|
||||||
continue;
|
|
||||||
|
|
||||||
EmitSoundToClient(client, sample, entity, SNDCHAN_STATIC, level, flags, volume, pitch);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Block the default sound..
|
|
||||||
return Plugin_Handled;
|
|
||||||
}
|
|
@ -1 +0,0 @@
|
|||||||
../../../includes/multicolors.inc
|
|
@ -65,4 +65,4 @@
|
|||||||
"en" ": Enabled"
|
"en" ": Enabled"
|
||||||
"ru" " [Включено]"
|
"ru" " [Включено]"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user