FunMode: get rid of playerclasses and round restart
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5e523fdab7
@ -191,7 +191,6 @@ public void OnClientPutInServer(int client)
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Panel hNotifyPanel = new Panel(GetMenuStyleHandle(MenuStyle_Radio));
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hNotifyPanel.DrawItem("Freezenades vs. Throwing Knives Mode is enabled on this map.", ITEMDRAW_RAWLINE);
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hNotifyPanel.DrawItem("", ITEMDRAW_SPACER);
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hNotifyPanel.DrawItem("There are different classes enabled than usual. Check them out by typing !zclass.", ITEMDRAW_RAWLINE);
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hNotifyPanel.DrawItem("Watch out for zombies spawning in between humans!", ITEMDRAW_RAWLINE);
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hNotifyPanel.DrawItem("", ITEMDRAW_SPACER);
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hNotifyPanel.DrawItem("As a Human you have one Freezenade (Smoke). Use it wisely!", ITEMDRAW_RAWLINE);
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@ -226,17 +225,6 @@ public Action EventHook_PlayerSpawnPost(Handle hTimer, int serial)
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int ent = GivePlayerItem(client, "weapon_smokegrenade");
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EquipPlayerWeapon(client, ent);
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//PrintToChatAll("1. %N gets %d", client, ent);
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char sHumanClassName[64];
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ZRT_GetClientClassSectionName(client, sHumanClassName, sizeof(sHumanClassName));
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if (StrEqual(sHumanClassName, "freeze_human"))
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{
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ent = GivePlayerItem(client, "weapon_smokegrenade"); // needs ammo_smokegrenade_max 2
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EquipPlayerWeapon(client, ent);
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// PrintToChatAll("2. %N gets %d", client, ent);
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}
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}
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int MenuHandler_NotifyPanel(Menu hMenu, MenuAction iAction, int iParam1, int iParam2)
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@ -334,10 +322,9 @@ public void ZR_OnClientInfected(int client, int attacker, bool bMotherInfect, bo
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public void TeamManager_WarmupEnd()
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{
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if (!g_bInWarmup || g_bEnabled)
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return;
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CreateTimer(1.0, Timer_OnWarmupEnd, _, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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g_bInWarmup = false;
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if (!g_bEnabled)
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CreateTimer(1.0, Timer_OnWarmupEnd, _, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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}
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public Action OnPlayerRunCmd(int client, int &buttons)
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@ -479,18 +466,20 @@ public int MenuHandler_FunModeVote(Menu menu, MenuAction action, int param1, int
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}
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else
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{
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PrintToChatAll("[SM] %t", "Vote Successful", RoundToNearest(100.0 * percent), totalVotes);
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g_bEnabled = true;
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ServerCommand("exec funmodeload");
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g_bInWarmup = false;
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g_bEnabled = true;
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PrintToChatAll("[SM] %t", "Vote Successful", RoundToNearest(100.0 * percent), totalVotes);
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PrintCenterTextAll("FunMode vote passed!");
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CreateTimer(1.0, Timer_RestartRound, _, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
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if (strcmp(item, VOTE_NO) == 0 || strcmp(item, VOTE_YES) == 0)
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// Give all CTs smokegrenades
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for (int i = 1; i <= MaxClients; i++)
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{
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strcopy(item, sizeof(item), display);
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if (!IsClientInGame(i) || GetClientTeam(i) != CS_TEAM_CT)
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continue;
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int ent = GivePlayerItem(i, "weapon_smokegrenade");
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EquipPlayerWeapon(i, ent);
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}
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}
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}
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@ -498,43 +487,6 @@ public int MenuHandler_FunModeVote(Menu menu, MenuAction action, int param1, int
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return 0;
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}
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public Action Timer_RestartRound(Handle hThis)
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{
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static int iCountDown = 0;
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if (iCountDown++ >= 3)
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{
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iCountDown = 0;
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float fDelay = 3.0;
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CS_TerminateRound(fDelay, CSRoundEnd_GameStart, false);
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CreateTimer(2.0, Timer_FireOnClientPutInServer, _, TIMER_FLAG_NO_MAPCHANGE);
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return Plugin_Stop;
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}
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PrintCenterTextAll("FunMode vote passed, restarting game in: %d", 4 - iCountDown);
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return Plugin_Continue;
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}
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public Action Timer_FireOnClientPutInServer(Handle hThis)
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{
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for (int i = 1; i <= MaxClients; i++)
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{
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if (!IsClientInGame(i) || IsFakeClient(i))
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continue;
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int iDefaultClassZM = ZR_GetClassByName("Funmode Zombie 1");
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ZR_SelectClientClass(i, iDefaultClassZM);
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int iDefaultClassHuman = ZR_GetClassByName("Funmode Human 1");
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ZR_SelectClientClass(i, iDefaultClassHuman);
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OnClientPutInServer(i);
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}
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return Plugin_Handled;
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}
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public Action Timer_UpdateKnives(Handle hThis)
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{
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if (!g_bEnabled)
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