entWatch4: Remove drop code, will look for alternative.
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				| @ -417,17 +417,6 @@ public void OnClientDisconnect(int client) | |||||||
| 
 | 
 | ||||||
| 			if (item.bClient && item.iClient == client) | 			if (item.bClient && item.iClient == client) | ||||||
| 			{ | 			{ | ||||||
| 				if (item.bWeapon) |  | ||||||
| 				{ |  | ||||||
| 					char sWeaponClass[32]; |  | ||||||
| 					GetEntityClassname(item.iWeapon, sWeaponClass, sizeof(sWeaponClass)) |  | ||||||
| 
 |  | ||||||
| 					if (!StrEqual(sWeaponClass, "weapon_bayonet") && strncmp(sWeaponClass, "weapon_knife", 12) != 0) |  | ||||||
| 					{ |  | ||||||
| 						SDKHooks_DropWeapon(item.iClient, item.iWeapon, NULL_VECTOR, NULL_VECTOR); |  | ||||||
| 					} |  | ||||||
| 				} |  | ||||||
| 
 |  | ||||||
| 				item.iClient = INVALID_ENT_REFERENCE; | 				item.iClient = INVALID_ENT_REFERENCE; | ||||||
| 
 | 
 | ||||||
| 				Call_StartForward(g_hFwd_OnClientItemDisconnect); | 				Call_StartForward(g_hFwd_OnClientItemDisconnect); | ||||||
| @ -454,17 +443,6 @@ public void OnClientDeath(Event hEvent, const char[] sEvent, bool bDontBroadcast | |||||||
| 
 | 
 | ||||||
| 			if (item.bClient && item.iClient == client) | 			if (item.bClient && item.iClient == client) | ||||||
| 			{ | 			{ | ||||||
| 				if (item.bWeapon) |  | ||||||
| 				{ |  | ||||||
| 					char sWeaponClass[32]; |  | ||||||
| 					GetEntityClassname(item.iWeapon, sWeaponClass, sizeof(sWeaponClass)) |  | ||||||
| 
 |  | ||||||
| 					if (!StrEqual(sWeaponClass, "weapon_bayonet") && strncmp(sWeaponClass, "weapon_knife", 12) != 0) |  | ||||||
| 					{ |  | ||||||
| 						SDKHooks_DropWeapon(item.iClient, item.iWeapon, NULL_VECTOR, NULL_VECTOR); |  | ||||||
| 					} |  | ||||||
| 				} |  | ||||||
| 
 |  | ||||||
| 				item.iClient = INVALID_ENT_REFERENCE; | 				item.iClient = INVALID_ENT_REFERENCE; | ||||||
| 
 | 
 | ||||||
| 				Call_StartForward(g_hFwd_OnClientItemDeath); | 				Call_StartForward(g_hFwd_OnClientItemDeath); | ||||||
|  | |||||||
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