entWatch4: Remove drop code, will look for alternative.

This commit is contained in:
zaCade 2019-04-14 15:04:14 +02:00
parent 84d107ea99
commit 5d75c7adf7

View File

@ -417,17 +417,6 @@ public void OnClientDisconnect(int client)
if (item.bClient && item.iClient == client)
{
if (item.bWeapon)
{
char sWeaponClass[32];
GetEntityClassname(item.iWeapon, sWeaponClass, sizeof(sWeaponClass))
if (!StrEqual(sWeaponClass, "weapon_bayonet") && strncmp(sWeaponClass, "weapon_knife", 12) != 0)
{
SDKHooks_DropWeapon(item.iClient, item.iWeapon, NULL_VECTOR, NULL_VECTOR);
}
}
item.iClient = INVALID_ENT_REFERENCE;
Call_StartForward(g_hFwd_OnClientItemDisconnect);
@ -454,17 +443,6 @@ public void OnClientDeath(Event hEvent, const char[] sEvent, bool bDontBroadcast
if (item.bClient && item.iClient == client)
{
if (item.bWeapon)
{
char sWeaponClass[32];
GetEntityClassname(item.iWeapon, sWeaponClass, sizeof(sWeaponClass))
if (!StrEqual(sWeaponClass, "weapon_bayonet") && strncmp(sWeaponClass, "weapon_knife", 12) != 0)
{
SDKHooks_DropWeapon(item.iClient, item.iWeapon, NULL_VECTOR, NULL_VECTOR);
}
}
item.iClient = INVALID_ENT_REFERENCE;
Call_StartForward(g_hFwd_OnClientItemDeath);