PropSpawner: Fixed the notify list hud changing position depending on how many lines it has, and moved it up a little bit too
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@@ -792,7 +792,7 @@ void DisplayNotifyList()
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StrCat(text, sizeof(text), "\n");
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StrCat(text, sizeof(text), "\n");
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}
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}
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SetHudTextParams(0.8, -1.0, g_cvNotifyTimer.FloatValue, 255, 255, 255, 255, 0, 0.0, 0.0, 0.0);
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SetHudTextParams(0.8, 0.2, g_cvNotifyTimer.FloatValue, 255, 255, 255, 255, 0, 0.0, 0.0, 0.0);
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for (int i = 1; i <= MaxClients; i++)
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for (int i = 1; i <= MaxClients; i++)
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{
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{
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if (IsClientInGame(i))
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if (IsClientInGame(i))
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