ZItemKnockback: new plugin WIP

This commit is contained in:
BotoX 2019-09-05 12:10:02 +02:00
parent 2aae907554
commit 57fb499cd7

View File

@ -0,0 +1,85 @@
#pragma semicolon 1
#pragma newdecls required
#include <basic>
#include <sourcemod>
#include <sdkhooks>
#include <sdktools>
public Plugin myinfo =
{
name = "ZItemKnockback",
author = "BotoX",
description = "",
version = "0.0",
url = ""
};
public void OnPluginStart()
{
}
public void OnClientPutInServer(int client)
{
SDKHook(client, SDKHook_WeaponEquipPost, OnWeaponEquip);
}
public Action OnWeaponEquip(int client, int entity)
{
if(!IsValidEntity(entity))
return;
char sClassname[64];
GetEntityClassname(entity, sClassname, sizeof(sClassname));
if(strcmp(sClassname, "weapon_knife", false) != 0)
return;
int HammerID = GetEntProp(entity, Prop_Data, "m_iHammerID");
if(!HammerID)
return;
char sTargetname[64];
GetEntPropString(entity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));
CheckWeaponChildren(client, entity);
}
void CheckWeaponChildren(int client, int parent)
{
int entity = INVALID_ENT_REFERENCE;
while((entity = FindEntityByClassname(entity, "*")) != INVALID_ENT_REFERENCE)
{
if(GetEntPropEnt(entity, Prop_Data, "m_pParent") != parent)
continue;
char sClassname[64];
GetEntityClassname(entity, sClassname, sizeof(sClassname));
if(!strncmp(sClassname, "func_physbox", 12, false) || !strcmp(sClassname, "func_breakable", false))
{
SDKHook(entity, SDKHook_OnTakeDamagePost, OnTakeDamagePost);
}
else if(!strcmp(sClassname, "trigger_push", false))
{
AcceptEntityInput(entity, "Kill");
}
}
}
public void OnTakeDamagePost(int victim, int attacker, int inflictor, float damage, int damagetype, int weapon, const float damageForce[3], const float damagePosition[3])
{
if(attacker <= 0 || attacker > MAXPLAYERS)
return;
int iKnife = GetEntPropEnt(victim, Prop_Data, "m_pParent");
if(iKnife <= 0)
return;
int client = GetEntPropEnt(iKnife, Prop_Data, "m_hOwnerEntity");
if(client <= 0 || client > MAXPLAYERS)
return;
SDKHooks_TakeDamage(client, inflictor, attacker, damage, damagetype, weapon, damageForce, damagePosition);
}