Disable replaced plugins from autocompile
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@@ -0,0 +1,142 @@
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#include <sourcemod>
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#include <cstrike>
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#include <zombiereloaded>
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bool G_bIsHuman[MAXPLAYERS+1];
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bool G_bIsZombie[MAXPLAYERS+1];
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ConVar G_hCvar_Difficulty_Humans;
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ConVar G_hCvar_Difficulty_Zombies;
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ConVar G_hCvar_Difficulty_Humans_BlockTime;
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Handle g_hHumanPointsTimer;
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Plugin:myinfo =
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{
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name = "HLstatsX CE Difficulty",
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author = "zaCade + Neon",
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description = "Grant points to the winning team. (zombies/humans)",
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version = "1.2",
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url = ""
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};
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public OnPluginStart()
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{
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G_hCvar_Difficulty_Humans = CreateConVar("hlx_difficulty_humans", "0", "", 0, true, 0.0, true, 3.0);
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G_hCvar_Difficulty_Zombies = CreateConVar("hlx_difficulty_zombies", "0", "", 0, true, 0.0, true, 3.0);
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G_hCvar_Difficulty_Humans_BlockTime = CreateConVar("hlx_difficulty_humans_blocktime", "60", "", 0, true, 0.0, true, 180.0);
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HookEvent("round_start", Event_RoundStart);
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HookEvent("round_end", Event_RoundEnd);
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AutoExecConfig(true, "plugin.hlstatsx_difficulty");
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public ZR_OnClientInfected(client, attacker, bool:motherinfect, bool:respawnoverride, bool:respawn)
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{
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G_bIsHuman[client] = false;
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G_bIsZombie[client] = true;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public ZR_OnClientHumanPost(client, bool:respawn, bool:protect)
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{
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G_bIsHuman[client] = true;
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G_bIsZombie[client] = false;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action:Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
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{
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if (g_hHumanPointsTimer != INVALID_HANDLE && CloseHandle(g_hHumanPointsTimer))
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g_hHumanPointsTimer = INVALID_HANDLE;
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g_hHumanPointsTimer = CreateTimer(G_hCvar_Difficulty_Humans_BlockTime.FloatValue, OnHumanPointsTimer);
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for (new client = 1; client <= MaxClients; client++)
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{
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G_bIsHuman[client] = true;
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G_bIsZombie[client] = false;
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action:Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
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{
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switch(GetEventInt(event, "winner"))
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{
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case(CS_TEAM_CT): CreateTimer(0.2, OnHumansWin, INVALID_HANDLE, TIMER_FLAG_NO_MAPCHANGE);
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case(CS_TEAM_T): CreateTimer(0.2, OnZombiesWin, INVALID_HANDLE, TIMER_FLAG_NO_MAPCHANGE);
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action OnHumanPointsTimer(Handle timer)
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{
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g_hHumanPointsTimer = INVALID_HANDLE;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action:OnHumansWin(Handle:timer)
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{
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if (g_hHumanPointsTimer != INVALID_HANDLE)
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{
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PrintToChatAll("[SM] Round ended too fast. Humans will not be rewarded for the Win.");
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return;
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}
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for (new client = 1; client <= MaxClients; client++)
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{
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if (IsClientInGame(client) && IsPlayerAlive(client) && !IsClientObserver(client) && !IsFakeClient(client))
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{
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if (G_bIsHuman[client] && !G_bIsZombie[client])
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{
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new String:sAuthid[64];
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if (!GetClientAuthString(client, sAuthid, sizeof(sAuthid)))
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Format(sAuthid, sizeof(sAuthid), "UNKNOWN");
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LogToGame("\"%N<%d><%s><%s>\" triggered \"human_win_%i\"", client, GetClientUserId(client), sAuthid, "CT", G_hCvar_Difficulty_Humans.IntValue);
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}
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}
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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public Action:OnZombiesWin(Handle:timer)
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{
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for (new client = 1; client <= MaxClients; client++)
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{
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if (IsClientInGame(client) && IsPlayerAlive(client) && !IsClientObserver(client) && !IsFakeClient(client))
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{
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if (G_bIsZombie[client] && !G_bIsHuman[client])
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{
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new String:sAuthid[64];
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if (!GetClientAuthString(client, sAuthid, sizeof(sAuthid)))
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Format(sAuthid, sizeof(sAuthid), "UNKNOWN");
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LogToGame("\"%N<%d><%s><%s>\" triggered \"zombie_win_%i\"", client, GetClientUserId(client), sAuthid, "TERRORIST", G_hCvar_Difficulty_Zombies.IntValue);
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}
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}
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}
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}
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