CSGO, weaponcleaner workaround.. (Its shit)
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@ -15,6 +15,8 @@ int g_RealRoundStartedTime;
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int g_MaxWeapons;
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int g_MaxWeaponLifetime;
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bool g_bEnableCSGOFix;
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#define MAX_WEAPONS MAXPLAYERS
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int G_WeaponArray[MAX_WEAPONS][2];
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@ -30,6 +32,8 @@ public Plugin myinfo =
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public void OnPluginStart()
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{
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g_bEnableCSGOFix = view_as<bool>(GetEngineVersion() == Engine_CSGO);
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g_CVar_MaxWeapons = CreateConVar("sm_weaponcleaner_max", "5", "The maximum amount of weapons allowed in the game.", 0, true, 0.0, true, MAX_WEAPONS - 1.0);
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g_MaxWeapons = g_CVar_MaxWeapons.IntValue;
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g_CVar_MaxWeapons.AddChangeHook(OnConVarChanged);
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@ -138,7 +142,19 @@ public void OnEntityDestroyed(int entity)
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public void OnWeaponSpawned(int entity)
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{
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//SDKUnhook(entity, SDKHook_Spawn, OnWeaponSpawned);
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if (g_bEnableCSGOFix)
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{
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SDKUnhook(entity, SDKHook_Spawn, OnWeaponSpawned);
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RequestFrame(OnWeaponSpawnedPost, entity);
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}
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else OnWeaponSpawnedPost(entity);
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}
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public void OnWeaponSpawnedPost(int entity)
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{
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if(!IsValidEntity(entity))
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return;
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int HammerID = GetEntProp(entity, Prop_Data, "m_iHammerID");
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// Should not be cleaned since it's a map spawned weapon
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