WeaponCleaner: fix server crash
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@ -191,7 +191,8 @@ public Action OnWeaponDrop(int client, int entity)
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return;
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// Kill all dropped weapons during mp_freezetime
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if(GetTime() < g_RealRoundStartedTime)
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// or if no weapons are allowed at all
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if(GetTime() < g_RealRoundStartedTime || !g_MaxWeapons)
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{
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// Kill it
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AcceptEntityInput(entity, "Kill");
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@ -204,6 +205,9 @@ public Action OnWeaponDrop(int client, int entity)
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bool InsertWeapon(int entity)
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{
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if(!g_MaxWeapons)
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return false;
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int entref = EntIndexToEntRef(entity);
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// Try to find a free slot
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