Hide: just dumping my code here. currently eating waaaay too much CPU. maybe useful at some point tho.

This commit is contained in:
neon 2019-06-21 12:30:16 +02:00
parent 49fd4f8d65
commit 4dd4ff521b

203
Hide/scripting/Hide.sp Normal file
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#include <multicolors>
#include <sourcemod>
#include <sdkhooks>
#include <zombiereloaded>
/* BOOLS */
bool g_bHideEnabled;
bool g_bHidePlayers[MAXPLAYERS+1][MAXPLAYERS+1];
/* INTEGERS */
int g_iHideDistance[MAXPLAYERS+1];
/* CONVARS */
ConVar g_hCVar_HideEnabled;
ConVar g_hCVar_HideMinimumDistance;
ConVar g_hCVar_HideMaximumDistance;
ConVar g_hCVar_HideDefaultDistance;
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Plugin myinfo =
{
name = "Hide Teammates",
author = "Neon",
description = "A plugin that can !hide teammates with individual distances",
version = "1.0.0",
url = "https://steamcommunity.com/id/n3ontm"
};
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnPluginStart()
{
g_hCVar_HideEnabled = CreateConVar("sm_hide_enabled", "1", "", FCVAR_NONE, true, 0.0, true, 1.0);
g_hCVar_HideMinimumDistance = CreateConVar("sm_hide_minimum_distance", "10", "", FCVAR_NONE, true, 1.0);
g_hCVar_HideMaximumDistance = CreateConVar("sm_hide_maximum_distance", "50000", "", FCVAR_NONE, true, 1.0);
g_hCVar_HideDefaultDistance = CreateConVar("sm_hide_default_distance", "10000", "", FCVAR_NONE, true, 1.0);
g_bHideEnabled = g_hCVar_HideEnabled.BoolValue;
g_hCVar_HideEnabled.AddChangeHook(OnConVarChanged);
RegAdminCmd("sm_hide", Command_Hide, ADMFLAG_RCON);
for(int client = 1; client <= MaxClients; client++)
{
if(IsClientInGame(client))
OnClientPutInServer(client);
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnMapStart()
{
CreateTimer(0.3, UpdateHide, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnConVarChanged(ConVar convar, const char[] oldValue, const char[] newValue)
{
g_bHideEnabled = convar.BoolValue;
for(int client = 1; client <= MaxClients; client++)
{
for(int target = 1; target <= MaxClients; target++)
g_bHidePlayers[client][target] = false;
if(IsClientInGame(client))
{
if(g_bHideEnabled)
SDKHook(client, SDKHook_SetTransmit, Hook_SetTransmit);
else
SDKUnhook(client, SDKHook_SetTransmit, Hook_SetTransmit);
}
}
if(g_bHideEnabled)
CPrintToChatAll("{cyan}[Hide] {white}has been allowed.");
else
CPrintToChatAll("{cyan}[Hide] {white}has been disabled.");
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnClientPutInServer(int client)
{
if(!g_bHideEnabled)
return;
SDKHook(client, SDKHook_SetTransmit, Hook_SetTransmit);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnClientDisconnect(int client)
{
g_iHideDistance[client] = 0;
for(int target = 1; target <= MaxClients; target++)
{
g_bHidePlayers[client][target] = false;
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Command_Hide(int client, int args)
{
if(!g_bHideEnabled)
{
ReplyToCommand(client, "[Hide] is currently not allowed.");
return Plugin_Handled;
}
int iDistance;
if(args == 0)
{
if(g_iHideDistance[client])
{
g_iHideDistance[client] = 0;
ReplyToCommand(client, "[Hide] is now disabled.");
return Plugin_Handled;
}
else
iDistance = g_hCVar_HideDefaultDistance.IntValue;
}
else
{
char sArgs[8];
GetCmdArg(1, sArgs, sizeof(sArgs));
iDistance = StringToInt(sArgs);
}
if((iDistance == 0) || (iDistance < g_hCVar_HideMinimumDistance.IntValue) || (iDistance > g_hCVar_HideMaximumDistance.IntValue))
{
ReplyToCommand(client, "[Hide] Wrong input! Allowed range: %d-%d", g_hCVar_HideMinimumDistance.IntValue, g_hCVar_HideMaximumDistance.IntValue);
return Plugin_Handled;
}
g_iHideDistance[client] = iDistance;
ReplyToCommand(client, "[Hide] Humans within range %d are now hidden.", g_iHideDistance[client]);
return Plugin_Handled;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action UpdateHide(Handle timer)
{
if(!g_bHideEnabled)
return Plugin_Continue;
for(int client = 1; client <= MaxClients; client++)
{
if(!g_iHideDistance[client])
continue;
if(!IsClientInGame(client) || !IsPlayerAlive(client) || !ZR_IsClientHuman(client))
continue;
float fOriginClient[3];
float fOriginTarget[3];
for(int target = 1; target <= MaxClients; target++)
{
if(target != client && IsClientInGame(target) && IsPlayerAlive(target) && ZR_IsClientHuman(target))
{
GetClientAbsOrigin(target, fOriginTarget);
GetClientAbsOrigin(client, fOriginClient);
if(GetVectorDistance(fOriginTarget, fOriginClient, true) < float(g_iHideDistance[client]))
g_bHidePlayers[client][target] = true;
else
g_bHidePlayers[client][target] = false;
}
else
g_bHidePlayers[client][target] = false;
}
}
return Plugin_Continue;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Hook_SetTransmit(int target, int client)
{
if(!g_bHideEnabled)
return Plugin_Continue;
if(g_bHidePlayers[client][target])
return Plugin_Handled;
return Plugin_Continue;
}