fixed that on terminate round would constantly trigger new votes again
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@ -941,6 +941,10 @@ public Action CS_OnTerminateRound(float &delay, CSRoundEndReason &reason)
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{
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{
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int timeleft;
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int timeleft;
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GetMapTimeLeft(timeleft);
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GetMapTimeLeft(timeleft);
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if (g_WaitingForVote)
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{
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return Plugin_Handled; //it keeps retriggering this Action.
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}
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if (timeleft <= 0 && !g_ChangeMapAtRoundEnd)
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if (timeleft <= 0 && !g_ChangeMapAtRoundEnd)
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{
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{
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InitiateVote(MapChange_Instant); //feature so mapvote happens at actual mapend
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InitiateVote(MapChange_Instant); //feature so mapvote happens at actual mapend
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