HLStats: move it to shared.

This commit is contained in:
zaCade 2019-01-05 18:54:14 +01:00
parent c5a272f496
commit 413a062eaa
9 changed files with 3503 additions and 0 deletions

File diff suppressed because it is too large Load Diff

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#include <cstrike>
#include <loghelper>
#include <sourcemod>
#include <zombiereloaded>
#pragma semicolon 1
#pragma newdecls required
/* CONVARS */
ConVar g_cvarStreakInterval = null;
ConVar g_cvarMinimumStreak = null;
ConVar g_cvarMaximumStreak = null;
ConVar g_cvarDifficultyHuman = null;
ConVar g_cvarDifficultyZombie = null;
ConVar g_cvarDifficultyDuration = null;
/* HANDLES */
Handle g_tMinimalRoundDuration = INVALID_HANDLE;
/* INTERGERS */
int g_iKillCount[MAXPLAYERS+1] = 0;
/* BOOLEANS */
bool g_bIsHuman[MAXPLAYERS+1] = false;
bool g_bIsZombie[MAXPLAYERS+1] = false;
bool g_bMotherZM[MAXPLAYERS+1] = false;
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Plugin myinfo =
{
name = "HLstatsX CE - Zombie Escape",
author = "zaCade",
description = "Create additional actions for the default HLstatsX",
version = "1.0.0"
};
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnPluginStart()
{
g_cvarStreakInterval = CreateConVar("hlx_ze_killstreaks_interval", "1", "amount of kills required to progress to the next killstreak", 0, true, 1.0);
g_cvarMinimumStreak = CreateConVar("hlx_ze_killstreaks_minimal", "2", "amount of kills required for the lowest killstreak", 0, true, 0.0);
g_cvarMaximumStreak = CreateConVar("hlx_ze_killstreaks_maximal", "12", "amount of kills required for the highest killstreak", 0, true, 0.0);
g_cvarDifficultyHuman = CreateConVar("hlx_ze_difficulty_human", "0", "the difficulty level of the current map for humans", 0, true, 0.0);
g_cvarDifficultyZombie = CreateConVar("hlx_ze_difficulty_zombie", "0", "the difficulty level of the current map for zombies", 0, true, 0.0);
g_cvarDifficultyDuration = CreateConVar("hlx_ze_difficulty_duration", "60", "the minumum amount of time a round has to last in seconds", 0, true, 0.0, true, 180.0);
HookEvent("round_start", OnRoundStarting, EventHookMode_Pre);
HookEvent("round_end", OnRoundEnding, EventHookMode_Pre);
HookEvent("player_spawn", OnClientSpawn, EventHookMode_Pre);
HookEvent("player_death", OnClientDeath, EventHookMode_Pre);
for (int client = 1; client <= MaxClients; client++)
{
if (IsValidClient(client))
{
g_bIsHuman[client] = ZR_IsClientHuman(client);
g_bIsZombie[client] = ZR_IsClientZombie(client);
}
}
AutoExecConfig();
GetTeams();
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnMapStart()
{
GetTeams();
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnMapEnd()
{
if (g_tMinimalRoundDuration != INVALID_HANDLE && CloseHandle(g_tMinimalRoundDuration))
g_tMinimalRoundDuration = INVALID_HANDLE;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnRoundStarting(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
if (g_tMinimalRoundDuration != INVALID_HANDLE && CloseHandle(g_tMinimalRoundDuration))
g_tMinimalRoundDuration = INVALID_HANDLE;
g_tMinimalRoundDuration = CreateTimer(g_cvarDifficultyDuration.FloatValue, OnRoundMinimalDuration);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action OnRoundMinimalDuration(Handle timer)
{
g_tMinimalRoundDuration = INVALID_HANDLE;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void ZR_OnClientHumanPost(int client, bool respawn, bool protect)
{
g_bIsHuman[client] = true;
g_bIsZombie[client] = false;
g_bMotherZM[client] = false;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
{
g_bIsHuman[client] = false;
g_bIsZombie[client] = true;
g_bMotherZM[client] = motherInfect;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnRoundEnding(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
bool bAwardHumans = ((g_tMinimalRoundDuration == INVALID_HANDLE) && (hEvent.GetInt("winner") == CS_TEAM_CT));
bool bAwardZombies = ((g_tMinimalRoundDuration == INVALID_HANDLE) && (hEvent.GetInt("winner") == CS_TEAM_T));
for (int client = 1; client <= MaxClients; client++)
{
if (IsValidClient(client))
{
if (bAwardHumans && g_bIsHuman[client])
{
char sPlayerEvent[32];
Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_h_win_%d", g_cvarDifficultyHuman.IntValue);
LogPlayerEvent(client, "triggered", sPlayerEvent);
}
else if (bAwardZombies && g_bIsZombie[client])
{
if (g_bMotherZM[client])
{
char sPlayerEvent[32];
Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_m_win_%d", g_cvarDifficultyZombie.IntValue);
LogPlayerEvent(client, "triggered", sPlayerEvent);
}
else
{
char sPlayerEvent[32];
Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_z_win_%d", g_cvarDifficultyZombie.IntValue);
LogPlayerEvent(client, "triggered", sPlayerEvent);
}
}
EndKillStreak(client);
}
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnClientSpawn(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
int client = GetClientOfUserId(hEvent.GetInt("userid"));
ResetClient(client);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnClientDeath(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
int client = GetClientOfUserId(hEvent.GetInt("userid"));
int killer = GetClientOfUserId(hEvent.GetInt("attacker"));
EndKillStreak(client);
if (IsValidClient(killer))
{
g_iKillCount[killer] += 1;
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void EndKillStreak(int client)
{
if (g_iKillCount[client] >= g_cvarMinimumStreak.IntValue)
{
if (g_iKillCount[client] > g_cvarMaximumStreak.IntValue)
g_iKillCount[client] = g_cvarMaximumStreak.IntValue;
if (g_bIsHuman[client])
{
char sPlayerEvent[32];
Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_h_kill_streak_%d", RoundToFloor(float(g_iKillCount[client]) / float(g_cvarStreakInterval.IntValue)) * g_cvarStreakInterval.IntValue);
LogPlayerEvent(client, "triggered", sPlayerEvent);
}
else if (g_bIsZombie[client])
{
if (g_bMotherZM[client])
{
char sPlayerEvent[32];
Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_m_kill_streak_%d", RoundToFloor(float(g_iKillCount[client]) / float(g_cvarStreakInterval.IntValue)) * g_cvarStreakInterval.IntValue);
LogPlayerEvent(client, "triggered", sPlayerEvent);
}
else
{
char sPlayerEvent[32];
Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_z_kill_streak_%d", RoundToFloor(float(g_iKillCount[client]) / float(g_cvarStreakInterval.IntValue)) * g_cvarStreakInterval.IntValue);
LogPlayerEvent(client, "triggered", sPlayerEvent);
}
}
}
ResetClient(client);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
stock void ResetClient(int client)
{
g_bIsHuman[client] = true;
g_bIsZombie[client] = false;
g_bMotherZM[client] = false;
g_iKillCount[client] = 0;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
stock bool IsValidClient(int client)
{
return (client > 0 && client <= MaxClients && IsClientInGame(client) && IsPlayerAlive(client));
}

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#include <loghelper>
#include <sourcemod>
#include <zriot>
#pragma semicolon 1
#pragma newdecls required
/* CONVARS */
ConVar g_cvarStreakInterval = null;
ConVar g_cvarMinimumStreak = null;
ConVar g_cvarMaximumStreak = null;
/* INTERGERS */
int g_iKillCount[MAXPLAYERS+1] = 0;
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Plugin myinfo =
{
name = "HLstatsX CE - Zombie Riot",
author = "zaCade",
description = "Create additional actions for the default HLstatsX",
version = "1.0.0"
};
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnPluginStart()
{
g_cvarStreakInterval = CreateConVar("hlx_zr_killstreaks_interval", "10", "amount of kills required to progress to the next killstreak", 0, true, 1.0);
g_cvarMinimumStreak = CreateConVar("hlx_zr_killstreaks_minimal", "10", "amount of kills required for the lowest killstreak", 0, true, 0.0);
g_cvarMaximumStreak = CreateConVar("hlx_zr_killstreaks_maximal", "200", "amount of kills required for the highest killstreak", 0, true, 0.0);
HookEvent("round_end", OnRoundEnding, EventHookMode_Pre);
HookEvent("player_spawn", OnClientSpawn, EventHookMode_Pre);
HookEvent("player_death", OnClientDeath, EventHookMode_Pre);
AutoExecConfig();
GetTeams();
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnMapStart()
{
GetTeams();
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnRoundEnding(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
for (int client = 1; client <= MaxClients; client++)
{
if (IsValidClient(client))
{
EndKillStreak(client);
}
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnClientSpawn(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
int client = GetClientOfUserId(hEvent.GetInt("userid"));
ResetClient(client);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnClientDeath(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
int client = GetClientOfUserId(hEvent.GetInt("userid"));
int killer = GetClientOfUserId(hEvent.GetInt("attacker"));
EndKillStreak(client);
if (IsValidClient(killer))
{
g_iKillCount[killer] += 1;
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnClientDisconnect(int client)
{
ResetClient(client);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void EndKillStreak(int client)
{
if (g_iKillCount[client] >= g_cvarMinimumStreak.IntValue)
{
if (g_iKillCount[client] > g_cvarMaximumStreak.IntValue)
g_iKillCount[client] = g_cvarMaximumStreak.IntValue;
char sPlayerEvent[32];
Format(sPlayerEvent, sizeof(sPlayerEvent), "zr_kill_streak_%d", RoundToFloor(float(g_iKillCount[client]) / float(g_cvarStreakInterval.IntValue)) * g_cvarStreakInterval.IntValue);
LogPlayerEvent(client, "triggered", sPlayerEvent);
}
ResetClient(client);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
stock void ResetClient(int client)
{
g_iKillCount[client] = 0;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
stock bool IsValidClient(int client)
{
return (client > 0 && client <= MaxClients && IsClientInGame(client) && IsPlayerAlive(client));
}

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#define LOGHELPER_VERSION 5
#include <sourcemod>
#include <sdktools>
char g_team_list[16][64];
// Call this on map start to cache team names in g_team_list
stock void GetTeams(bool insmod = false)
{
if (!insmod)
{
int max_teams_count = GetTeamCount();
for (int team_index = 0; (team_index < max_teams_count); team_index++)
{
char team_name[64];
GetTeamName(team_index, team_name, sizeof(team_name));
if (strcmp(team_name, "") != 0)
{
g_team_list[team_index] = team_name;
}
}
}
else
{
// they really need to get their act together... GetTeamName() would be awesome since they can't even keep their team indexes consistent
char mapname[64];
GetCurrentMap(mapname, sizeof(mapname));
if (strcmp(mapname, "ins_karam") == 0 || strcmp(mapname, "ins_baghdad") == 0)
{
g_team_list[1] = "Iraqi Insurgents";
g_team_list[2] = "U.S. Marines";
}
else
{
g_team_list[1] = "U.S. Marines";
g_team_list[2] = "Iraqi Insurgents";
}
g_team_list[0] = "Unassigned";
g_team_list[3] = "SPECTATOR";
}
}
stock void LogPlayerEvent(int client, const char[] verb, const char[] event, bool display_location = false, const char[] properties = "")
{
if (IsValidPlayer(client))
{
char player_authid[32];
if (!GetClientAuthId(client, AuthId_Engine, player_authid, sizeof(player_authid), false))
{
strcopy(player_authid, sizeof(player_authid), "UNKNOWN");
}
if (display_location)
{
float player_origin[3];
GetClientAbsOrigin(client, player_origin);
LogToGame("\"%N<%d><%s><%s>\" %s \"%s\"%s (position \"%d %d %d\")", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, properties, RoundFloat(player_origin[0]), RoundFloat(player_origin[1]), RoundFloat(player_origin[2]));
}
else
{
LogToGame("\"%N<%d><%s><%s>\" %s \"%s\"%s", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, properties);
}
}
}
stock void LogPlyrPlyrEvent(int client, int victim, const char[] verb, const char[] event, bool display_location = false, const char[] properties = "")
{
if (IsValidPlayer(client) && IsValidPlayer(victim))
{
char player_authid[32];
if (!GetClientAuthId(client, AuthId_Engine, player_authid, sizeof(player_authid), false))
{
strcopy(player_authid, sizeof(player_authid), "UNKNOWN");
}
char victim_authid[32];
if (!GetClientAuthId(victim, AuthId_Engine, victim_authid, sizeof(victim_authid), false))
{
strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN");
}
if (display_location)
{
float player_origin[3];
GetClientAbsOrigin(client, player_origin);
float victim_origin[3];
GetClientAbsOrigin(victim, victim_origin);
LogToGame("\"%N<%d><%s><%s>\" %s \"%s\" against \"%N<%d><%s><%s>\"%s (position \"%d %d %d\") (victim_position \"%d %d %d\")", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], properties, RoundFloat(player_origin[0]), RoundFloat(player_origin[1]), RoundFloat(player_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
}
else
{
LogToGame("\"%N<%d><%s><%s>\" %s \"%s\" against \"%N<%d><%s><%s>\"%s", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], properties);
}
}
}
stock void LogKill(int attacker, int victim, const char[] weapon, bool display_location = false, const char[] properties = "")
{
if (IsValidPlayer(attacker) && IsValidPlayer(victim))
{
char attacker_authid[32];
if (!GetClientAuthId(attacker, AuthId_Engine, attacker_authid, sizeof(attacker_authid), false))
{
strcopy(attacker_authid, sizeof(attacker_authid), "UNKNOWN");
}
char victim_authid[32];
if (!GetClientAuthId(victim, AuthId_Engine, victim_authid, sizeof(victim_authid), false))
{
strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN");
}
if (display_location)
{
float attacker_origin[3];
GetClientAbsOrigin(attacker, attacker_origin);
float victim_origin[3];
GetClientAbsOrigin(victim, victim_origin);
LogToGame("\"%N<%d><%s><%s>\" killed \"%N<%d><%s><%s>\" with \"%s\"%s (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")", attacker, GetClientUserId(attacker), attacker_authid, g_team_list[GetClientTeam(attacker)], victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties, RoundFloat(attacker_origin[0]), RoundFloat(attacker_origin[1]), RoundFloat(attacker_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
}
else
{
LogToGame("\"%N<%d><%s><%s>\" killed \"%N<%d><%s><%s>\" with \"%s\"%s", attacker, GetClientUserId(attacker), attacker_authid, g_team_list[GetClientTeam(attacker)], victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties);
}
}
}
stock void LogSuicide(int victim, const char[] weapon, bool display_location = false, const char[] properties = "")
{
if (IsValidPlayer(victim))
{
char victim_authid[32];
if (!GetClientAuthId(victim, AuthId_Engine, victim_authid, sizeof(victim_authid), false))
{
strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN");
}
if (display_location)
{
float victim_origin[3];
GetClientAbsOrigin(victim, victim_origin);
LogToGame("\"%N<%d><%s><%s>\" committed suicide with \"%s\"%s (victim_position \"%d %d %d\")", victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties, RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
}
else
{
LogToGame("\"%N<%d><%s><%s>\" committed suicide with \"%s\"%s", victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties);
}
}
}
// For Psychostats "KTRAJ" kill trajectory log lines
stock void LogPSKillTraj(int attacker, int victim, const char[] weapon)
{
if (IsValidPlayer(attacker) && IsValidPlayer(victim))
{
char attacker_authid[32];
if (!GetClientAuthId(attacker, AuthId_Engine, attacker_authid, sizeof(attacker_authid), false))
{
strcopy(attacker_authid, sizeof(attacker_authid), "UNKNOWN");
}
char victim_authid[32];
if (!GetClientAuthId(victim, AuthId_Engine, victim_authid, sizeof(victim_authid), false))
{
strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN");
}
float attacker_origin[3];
GetClientAbsOrigin(attacker, attacker_origin);
float victim_origin[3];
GetClientAbsOrigin(victim, victim_origin);
LogToGame("[KTRAJ] \"%N<%d><%s><%s>\" killed \"%N<%d><%s><%s>\" with \"%s\" (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")", attacker, GetClientUserId(attacker), attacker_authid, g_team_list[GetClientTeam(attacker)], victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, RoundFloat(attacker_origin[0]), RoundFloat(attacker_origin[1]), RoundFloat(attacker_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
}
}
// Verb should always be "triggered" for this.
stock void LogTeamEvent(int team, const char[] verb, const char[] event, const char[] properties = "")
{
if (team > -1)
{
LogToGame("Team \"%s\" %s \"%s\"%s", g_team_list[team], verb, event, properties);
}
}
stock void LogKillLoc(int attacker, int victim)
{
if (attacker > 0 && victim > 0)
{
float attacker_origin[3];
GetClientAbsOrigin(attacker, attacker_origin);
float victim_origin[3];
GetClientAbsOrigin(victim, victim_origin);
LogToGame("World triggered \"killlocation\" (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")", RoundFloat(attacker_origin[0]), RoundFloat(attacker_origin[1]), RoundFloat(attacker_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2]));
}
}
stock void LogTeamChange(int client, int newteam, const char[] properties = "")
{
if (IsValidPlayer(client))
{
char player_authid[32];
if (!GetClientAuthId(client, AuthId_Engine, player_authid, sizeof(player_authid), false))
{
strcopy(player_authid, sizeof(player_authid), "UNKNOWN");
}
LogToGame("\"%N<%d><%s><%s>\" joined team \"%s\"%s", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], g_team_list[newteam], properties);
}
}
stock void LogRoleChange(int client, const char[] role, const char[] properties = "")
{
if (IsValidPlayer(client))
{
char player_authid[32];
if (!GetClientAuthId(client, AuthId_Engine, player_authid, sizeof(player_authid), false))
{
strcopy(player_authid, sizeof(player_authid), "UNKNOWN");
}
LogToGame("\"%N<%d><%s><%s>\" changed role to \"%s\"%s", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], role, properties);
}
}
stock void LogMapLoad()
{
char map[64];
GetCurrentMap(map, sizeof(map));
LogToGame("Loading map \"%s\"", map);
}
static stock bool IsValidPlayer(int client)
{
if (client > 0 && client <= MaxClients && IsClientInGame(client))
{
return true;
}
return false;
}

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#define HITGROUP_GENERIC 0
#define HITGROUP_HEAD 1
#define HITGROUP_CHEST 2
#define HITGROUP_STOMACH 3
#define HITGROUP_LEFTARM 4
#define HITGROUP_RIGHTARM 5
#define HITGROUP_LEFTLEG 6
#define HITGROUP_RIGHTLEG 7
#define LOG_HIT_OFFSET 7
#define LOG_HIT_SHOTS 0
#define LOG_HIT_HITS 1
#define LOG_HIT_KILLS 2
#define LOG_HIT_HEADSHOTS 3
#define LOG_HIT_TEAMKILLS 4
#define LOG_HIT_DAMAGE 5
#define LOG_HIT_DEATHS 6
#define LOG_HIT_GENERIC 7
#define LOG_HIT_HEAD 8
#define LOG_HIT_CHEST 9
#define LOG_HIT_STOMACH 10
#define LOG_HIT_LEFTARM 11
#define LOG_HIT_RIGHTARM 12
#define LOG_HIT_LEFTLEG 13
#define LOG_HIT_RIGHTLEG 14
new Handle:g_weapon_trie = INVALID_HANDLE;
CreatePopulateWeaponTrie()
{
// Create a Trie
g_weapon_trie = CreateTrie();
// Initial populate
for (new i = 0; i < MAX_LOG_WEAPONS; i++)
{
if (g_weapon_list[i][0] == 0)
{
// some games have a couple blanks as place holders (so array indexes match with weapon ids)
decl String:randomKey[6];
Format(randomKey, sizeof(randomKey), "%c%c%c%c%c%c", GetURandomInt(), GetURandomInt(), GetURandomInt(), GetURandomInt(), GetURandomInt(), GetURandomInt());
SetTrieValue(g_weapon_trie, randomKey, i);
continue;
}
SetTrieValue(g_weapon_trie, g_weapon_list[i], i);
}
}
dump_player_stats(client)
{
if (IsClientInGame(client) && IsClientConnected(client))
{
decl String: player_authid[64];
if (!GetClientAuthString(client, player_authid, sizeof(player_authid)))
{
strcopy(player_authid, sizeof(player_authid), "UNKNOWN");
}
new player_team_index = GetClientTeam(client);
new player_userid = GetClientUserId(client);
new is_logged;
for (new i = 0; (i < MAX_LOG_WEAPONS); i++)
{
#if defined INS
if (g_weapon_stats[client][i][LOG_HIT_HITS] > 0)
{
LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats\" (weapon \"weapon_%s\") (shots \"%d\") (hits \"%d\") (kills \"%d\") (headshots \"%d\") (tks \"%d\") (damage \"%d\") (deaths \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_SHOTS], g_weapon_stats[client][i][LOG_HIT_HITS], g_weapon_stats[client][i][LOG_HIT_KILLS], g_weapon_stats[client][i][LOG_HIT_HEADSHOTS], g_weapon_stats[client][i][LOG_HIT_TEAMKILLS], g_weapon_stats[client][i][LOG_HIT_DAMAGE], g_weapon_stats[client][i][LOG_HIT_DEATHS]);
LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats2\" (weapon \"weapon_%s\") (head \"%d\") (chest \"%d\") (stomach \"%d\") (leftarm \"%d\") (rightarm \"%d\") (leftleg \"%d\") (rightleg \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_HEAD], g_weapon_stats[client][i][LOG_HIT_CHEST], g_weapon_stats[client][i][LOG_HIT_STOMACH], g_weapon_stats[client][i][LOG_HIT_LEFTARM], g_weapon_stats[client][i][LOG_HIT_RIGHTARM], g_weapon_stats[client][i][LOG_HIT_LEFTLEG], g_weapon_stats[client][i][LOG_HIT_RIGHTLEG]);
#else
if (g_weapon_stats[client][i][LOG_HIT_SHOTS] > 0)
{
#if defined GES
LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats\" (weapon \"weapon_%s\") (shots \"%d\") (hits \"%d\") (kills \"%d\") (headshots \"%d\") (tks \"%d\") (damage \"%d\") (deaths \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_loglist[i], g_weapon_stats[client][i][LOG_HIT_SHOTS], g_weapon_stats[client][i][LOG_HIT_HITS], g_weapon_stats[client][i][LOG_HIT_KILLS], g_weapon_stats[client][i][LOG_HIT_HEADSHOTS], g_weapon_stats[client][i][LOG_HIT_TEAMKILLS], g_weapon_stats[client][i][LOG_HIT_DAMAGE], g_weapon_stats[client][i][LOG_HIT_DEATHS]);
LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats2\" (weapon \"weapon_%s\") (head \"%d\") (chest \"%d\") (stomach \"%d\") (leftarm \"%d\") (rightarm \"%d\") (leftleg \"%d\") (rightleg \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_loglist[i], g_weapon_stats[client][i][LOG_HIT_HEAD], g_weapon_stats[client][i][LOG_HIT_CHEST], g_weapon_stats[client][i][LOG_HIT_STOMACH], g_weapon_stats[client][i][LOG_HIT_LEFTARM], g_weapon_stats[client][i][LOG_HIT_RIGHTARM], g_weapon_stats[client][i][LOG_HIT_LEFTLEG], g_weapon_stats[client][i][LOG_HIT_RIGHTLEG]);
#else
LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats\" (weapon \"%s\") (shots \"%d\") (hits \"%d\") (kills \"%d\") (headshots \"%d\") (tks \"%d\") (damage \"%d\") (deaths \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_SHOTS], g_weapon_stats[client][i][LOG_HIT_HITS], g_weapon_stats[client][i][LOG_HIT_KILLS], g_weapon_stats[client][i][LOG_HIT_HEADSHOTS], g_weapon_stats[client][i][LOG_HIT_TEAMKILLS], g_weapon_stats[client][i][LOG_HIT_DAMAGE], g_weapon_stats[client][i][LOG_HIT_DEATHS]);
LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats2\" (weapon \"%s\") (head \"%d\") (chest \"%d\") (stomach \"%d\") (leftarm \"%d\") (rightarm \"%d\") (leftleg \"%d\") (rightleg \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_HEAD], g_weapon_stats[client][i][LOG_HIT_CHEST], g_weapon_stats[client][i][LOG_HIT_STOMACH], g_weapon_stats[client][i][LOG_HIT_LEFTARM], g_weapon_stats[client][i][LOG_HIT_RIGHTARM], g_weapon_stats[client][i][LOG_HIT_LEFTLEG], g_weapon_stats[client][i][LOG_HIT_RIGHTLEG]);
#endif
#endif
is_logged++;
}
}
if (is_logged > 0)
{
reset_player_stats(client);
}
}
}
reset_player_stats(client)
{
for (new i = 0; (i < MAX_LOG_WEAPONS); i++)
{
g_weapon_stats[client][i][LOG_HIT_SHOTS] = 0;
g_weapon_stats[client][i][LOG_HIT_HITS] = 0;
g_weapon_stats[client][i][LOG_HIT_KILLS] = 0;
g_weapon_stats[client][i][LOG_HIT_HEADSHOTS] = 0;
g_weapon_stats[client][i][LOG_HIT_TEAMKILLS] = 0;
g_weapon_stats[client][i][LOG_HIT_DAMAGE] = 0;
g_weapon_stats[client][i][LOG_HIT_DEATHS] = 0;
g_weapon_stats[client][i][LOG_HIT_GENERIC] = 0;
g_weapon_stats[client][i][LOG_HIT_HEAD] = 0;
g_weapon_stats[client][i][LOG_HIT_CHEST] = 0;
g_weapon_stats[client][i][LOG_HIT_STOMACH] = 0;
g_weapon_stats[client][i][LOG_HIT_LEFTARM] = 0;
g_weapon_stats[client][i][LOG_HIT_RIGHTARM] = 0;
g_weapon_stats[client][i][LOG_HIT_LEFTLEG] = 0;
g_weapon_stats[client][i][LOG_HIT_RIGHTLEG] = 0;
}
}
stock get_weapon_index(const String:weapon_name[])
{
new index = -1;
GetTrieValue(g_weapon_trie, weapon_name, index);
return index;
}
WstatsDumpAll()
{
for (new i = 1; i <= MaxClients; i++)
{
dump_player_stats(i);
}
}
OnPlayerDisconnect(client)
{
if(client > 0 && IsClientInGame(client))
{
dump_player_stats(client);
reset_player_stats(client);
}
}

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/**
* HLstatsX Community Edition - SourceMod plugin to generate advanced weapon logging
* http://www.hlxcommunity.com
* Copyright (C) 2009 Nicholas Hastings (psychonic)
* Copyright (C) 2007-2008 TTS Oetzel & Goerz GmbH
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#define NAME "SuperLogs: CSS"
#define VERSION "1.2.4"
#define MAX_LOG_WEAPONS 28
#define IGNORE_SHOTS_START 25
#define MAX_WEAPON_LEN 13
new g_weapon_stats[MAXPLAYERS+1][MAX_LOG_WEAPONS][15];
new const String:g_weapon_list[MAX_LOG_WEAPONS][MAX_WEAPON_LEN] = {
"ak47",
"m4a1",
"awp",
"deagle",
"mp5navy",
"aug",
"p90",
"famas",
"galil",
"scout",
"g3sg1",
"usp",
"glock",
"m249",
"m3",
"elite",
"fiveseven",
"mac10",
"p228",
"sg550",
"sg552",
"tmp",
"ump45",
"xm1014",
"knife",
"hegrenade",
"smokegrenade",
"flashbang"
};
new Handle:g_cvar_wstats = INVALID_HANDLE;
new Handle:g_cvar_headshots = INVALID_HANDLE;
new Handle:g_cvar_actions = INVALID_HANDLE;
new Handle:g_cvar_locations = INVALID_HANDLE;
new Handle:g_cvar_ktraj = INVALID_HANDLE;
new Handle:g_cvar_version = INVALID_HANDLE;
new bool:g_logwstats = true;
new bool:g_logheadshots = true;
new bool:g_logactions = true;
new bool:g_loglocations = true;
new bool:g_logktraj = false;
#include <loghelper>
#include <wstatshelper>
public Plugin:myinfo = {
name = NAME,
author = "psychonic",
description = "Advanced logging for CSS. Generates auxilary logging for use with log parsers such as HLstatsX and Psychostats",
version = VERSION,
url = "http://www.hlxcommunity.com"
};
#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
#else
public bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max)
#endif
{
decl String:game_description[64];
GetGameDescription(game_description, sizeof(game_description), true);
if (StrContains(game_description, "Counter-Strike", false) == -1)
{
decl String:game_folder[64];
GetGameFolderName(game_folder, sizeof(game_folder));
if (StrContains(game_folder, "cstrike", false) == -1)
{
strcopy(error, err_max, "This plugin is only supported on CS:S");
#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
return APLRes_Failure;
#else
return false;
#endif
}
}
#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
return APLRes_Success;
#else
return true;
#endif
}
public OnPluginStart()
{
CreatePopulateWeaponTrie();
g_cvar_wstats = CreateConVar("superlogs_wstats", "1", "Enable logging of weapon stats (default on)", 0, true, 0.0, true, 1.0);
g_cvar_headshots = CreateConVar("superlogs_headshots", "1", "Enable logging of headshot player action (default on)", 0, true, 0.0, true, 1.0);
g_cvar_actions = CreateConVar("superlogs_actions", "1", "Enable logging of player actions (default on)", 0, true, 0.0, true, 1.0);
g_cvar_locations = CreateConVar("superlogs_locations", "1", "Enable logging of location on player death (default on)", 0, true, 0.0, true, 1.0);
g_cvar_ktraj = CreateConVar("superlogs_ktraj", "0", "Enable Psychostats \"KTRAJ\" logging (default off)", 0, true, 0.0, true, 1.0);
// cvars will have already existed if plugin was reloaded and might be set to non-default values
g_logwstats = GetConVarBool(g_cvar_wstats);
g_logheadshots = GetConVarBool(g_cvar_headshots);
g_logactions = GetConVarBool(g_cvar_actions);
g_loglocations = GetConVarBool(g_cvar_locations);
g_logktraj = GetConVarBool(g_cvar_ktraj);
HookConVarChange(g_cvar_wstats, OnCvarWstatsChange);
HookConVarChange(g_cvar_headshots, OnCvarHeadshotsChange);
HookConVarChange(g_cvar_actions, OnCvarActionsChange);
HookConVarChange(g_cvar_locations, OnCvarLocationsChange);
HookConVarChange(g_cvar_ktraj, OnCvarKtrajChange);
g_cvar_version = CreateConVar("superlogs_css_version", VERSION, NAME, FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
hook_wstats();
hook_actions();
HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
HookEvent("player_death", Event_PlayerDeath);
CreateTimer(1.0, LogMap);
GetTeams();
}
public OnMapStart()
{
GetTeams();
}
public OnConfigsExecuted()
{
decl String:version[255];
GetConVarString(g_cvar_version, version, sizeof(version));
SetConVarString(g_cvar_version, version);
}
hook_wstats()
{
HookEvent("weapon_fire", Event_PlayerShoot);
HookEvent("player_hurt", Event_PlayerHurt);
HookEvent("player_spawn", Event_PlayerSpawn);
HookEvent("round_end", Event_RoundEnd, EventHookMode_PostNoCopy);
HookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre);
}
unhook_wstats()
{
UnhookEvent("weapon_fire", Event_PlayerShoot);
UnhookEvent("player_hurt", Event_PlayerHurt);
UnhookEvent("player_spawn", Event_PlayerSpawn);
UnhookEvent("round_end", Event_RoundEnd, EventHookMode_PostNoCopy);
UnhookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre);
}
hook_actions()
{
HookEvent("round_mvp", Event_RoundMVP);
}
unhook_actions()
{
UnhookEvent("round_mvp", Event_RoundMVP);
}
public OnClientPutInServer(client)
{
reset_player_stats(client);
}
public Event_PlayerShoot(Handle:event, const String:name[], bool:dontBroadcast)
{
// "userid" "short"
// "weapon" "string" // weapon name used
new attacker = GetClientOfUserId(GetEventInt(event, "userid"));
if (attacker > 0)
{
decl String: weapon[MAX_WEAPON_LEN];
GetEventString(event, "weapon", weapon, sizeof(weapon));
new weapon_index = get_weapon_index(weapon);
if (weapon_index > -1 && weapon_index < IGNORE_SHOTS_START)
{
g_weapon_stats[attacker][weapon_index][LOG_HIT_SHOTS]++;
}
}
}
public Event_PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
{
// "userid" "short" // player index who was hurt
// "attacker" "short" // player index who attacked
// "health" "byte" // remaining health points
// "armor" "byte" // remaining armor points
// "weapon" "string" // weapon name attacker used, if not the world
// "dmg_health" "byte" // damage done to health
// "dmg_armor" "byte" // damage done to armor
// "hitgroup" "byte" // hitgroup that was damaged
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
if (attacker > 0) {
decl String: weapon[MAX_WEAPON_LEN];
GetEventString(event, "weapon", weapon, sizeof(weapon));
new weapon_index = get_weapon_index(weapon);
if (weapon_index > -1)
{
g_weapon_stats[attacker][weapon_index][LOG_HIT_HITS]++;
g_weapon_stats[attacker][weapon_index][LOG_HIT_DAMAGE] += GetEventInt(event, "dmg_health");
new hitgroup = GetEventInt(event, "hitgroup");
if (hitgroup < 8)
{
g_weapon_stats[attacker][weapon_index][hitgroup + LOG_HIT_OFFSET]++;
}
}
}
}
public Action:Event_PlayerDeathPre(Handle:event, const String:name[], bool:dontBroadcast)
{
// "userid" "short" // user ID who died
// "attacker" "short" // user ID who killed
// "weapon" "string" // weapon name killer used
// "headshot" "bool" // signals a headshot
new attacker = GetEventInt(event, "attacker");
if (g_loglocations)
{
LogKillLoc(GetClientOfUserId(attacker), GetClientOfUserId(GetEventInt(event, "userid")));
}
if (g_logheadshots && GetEventBool(event, "headshot"))
{
LogPlayerEvent(GetClientOfUserId(attacker), "triggered", "headshot");
}
return Plugin_Continue;
}
public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
// this extents the original player_death by a new fields
// "userid" "short" // user ID who died
// "attacker" "short" // user ID who killed
// "weapon" "string" // weapon name killer used
// "headshot" "bool" // signals a headshot
// "dominated" "short" // did killer dominate victim with this kill
// "revenge" "short" // did killer get revenge on victim with this kill
new victim = GetClientOfUserId(GetEventInt(event, "userid"));
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
decl String: weapon[MAX_WEAPON_LEN];
GetEventString(event, "weapon", weapon, sizeof(weapon));
if (attacker <= 0 || victim <= 0)
{
return;
}
if (g_logwstats)
{
new weapon_index = get_weapon_index(weapon);
if (weapon_index > -1)
{
g_weapon_stats[attacker][weapon_index][LOG_HIT_KILLS]++;
if (GetEventBool(event, "headshot"))
{
g_weapon_stats[attacker][weapon_index][LOG_HIT_HEADSHOTS]++;
}
g_weapon_stats[victim][weapon_index][LOG_HIT_DEATHS]++;
if (GetClientTeam(attacker) == GetClientTeam(victim))
{
g_weapon_stats[attacker][weapon_index][LOG_HIT_TEAMKILLS]++;
}
dump_player_stats(victim);
}
}
if (g_logktraj)
{
LogPSKillTraj(attacker, victim, weapon);
}
if (g_logactions)
{
// these are only in Orangebox CS:S. These properties won't exist on ep1 css and should eval to 0/false.
if (GetEventInt(event, "dominated"))
{
LogPlyrPlyrEvent(attacker, victim, "triggered", "domination");
}
else if (GetEventInt(event, "revenge"))
{
LogPlyrPlyrEvent(attacker, victim, "triggered", "revenge");
}
}
}
public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
// "userid" "short" // user ID on server
new client = GetClientOfUserId(GetEventInt(event, "userid"));
if (client > 0)
{
reset_player_stats(client);
}
LogPlayerEvent(client, "triggered", "player_spawn");
}
public Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
{
WstatsDumpAll();
}
public Event_RoundMVP(Handle:event, const String:name[], bool:dontBroadcast)
{
LogPlayerEvent(GetClientOfUserId(GetEventInt(event, "userid")), "triggered", "round_mvp");
}
public Action:Event_PlayerDisconnect(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
OnPlayerDisconnect(client);
return Plugin_Continue;
}
public Action:LogMap(Handle:timer)
{
// Called 1 second after OnPluginStart since srcds does not log the first map loaded. Idea from Stormtrooper's "mapfix.sp" for psychostats
LogMapLoad();
}
public OnCvarWstatsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
new bool:old_value = g_logwstats;
g_logwstats = GetConVarBool(g_cvar_wstats);
if (old_value != g_logwstats)
{
if (g_logwstats)
{
hook_wstats();
if (!g_logktraj && !g_logactions)
{
HookEvent("player_death", Event_PlayerDeath);
}
}
else
{
unhook_wstats();
if (!g_logktraj && !g_logactions)
{
UnhookEvent("player_death", Event_PlayerDeath);
}
}
}
}
public OnCvarActionsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
new bool:old_value = g_logactions;
g_logactions = GetConVarBool(g_cvar_actions);
if (old_value != g_logactions)
{
if (g_logactions)
{
hook_actions();
if (!g_logktraj && !g_logwstats)
{
HookEvent("player_death", Event_PlayerDeath);
}
}
else
{
unhook_actions();
if (!g_logktraj && !g_logwstats)
{
UnhookEvent("player_death", Event_PlayerDeath);
}
}
}
}
public OnCvarHeadshotsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
new bool:old_value = g_logheadshots;
g_logheadshots = GetConVarBool(g_cvar_headshots);
if (old_value != g_logheadshots)
{
if (g_logheadshots && !g_loglocations)
{
HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
}
else if (!g_loglocations)
{
UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
}
}
}
public OnCvarLocationsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
new bool:old_value = g_loglocations;
g_loglocations = GetConVarBool(g_cvar_locations);
if (old_value != g_loglocations)
{
if (g_loglocations && !g_logheadshots)
{
HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
}
else if (!g_logheadshots)
{
UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
}
}
}
public OnCvarKtrajChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
new bool:old_value = g_logktraj;
g_logktraj = GetConVarBool(g_cvar_ktraj);
if (old_value != g_logktraj)
{
if (g_logktraj && !g_logwstats && !g_logactions)
{
HookEvent("player_death", Event_PlayerDeath);
}
else if (!g_logwstats && !g_logactions)
{
UnhookEvent("player_death", Event_PlayerDeath);
}
}
}

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#include <sourcemod>
#include <cstrike>
ConVar g_Cvar_HlxBonusHuman;
ConVar g_Cvar_HlxBonusZombie;
public Plugin myinfo =
{
name = "SuperLogs: Z:R",
author = "BotoX",
description = "HLstatsX CE Zombie:Reloaded extension",
version = "1.0",
url = ""
};
public void OnPluginStart()
{
g_Cvar_HlxBonusHuman = CreateConVar("hlx_bonus_human", "0", "", 0, true, 0.0, true, 1000.0);
g_Cvar_HlxBonusZombie = CreateConVar("hlx_bonus_zombie", "0", "", 0, true, 0.0, true, 1000.0);
HookEvent("round_end", Event_RoundEnd, EventHookMode_Pre);
AutoExecConfig(true, "plugin.superlogs-zr");
}
public void Event_RoundEnd(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
switch(hEvent.GetInt("winner"))
{
case(CS_TEAM_CT):
{
LogToGame("Team \"CT\" triggered \"Humans_Win\" (hlx_team_bonuspoints \"%d\")", g_Cvar_HlxBonusHuman.IntValue);
}
case(CS_TEAM_T):
{
LogToGame("Team \"TERRORIST\" triggered \"Zombies_Win\" (hlx_team_bonuspoints \"%d\")", g_Cvar_HlxBonusZombie.IntValue);
}
}
}

1
includes/loghelper.inc Normal file
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../hlstatsx/scripting/include/loghelper.inc

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../hlstatsx/scripting/include/wstatshelper.inc