PushNades: add config
This commit is contained in:
parent
eefb23882b
commit
40033e9dab
@ -27,14 +27,12 @@ public void OnPluginStart()
|
|||||||
g_hCVar_PushScale = CreateConVar("sm_hegrenade_push_scale", "0", "Make the push scale with the distance to the explosion", 0, true, 0.0, true, 1.0);
|
g_hCVar_PushScale = CreateConVar("sm_hegrenade_push_scale", "0", "Make the push scale with the distance to the explosion", 0, true, 0.0, true, 1.0);
|
||||||
g_hCVar_PushRange = CreateConVar("sm_hegrenade_push_range", "500", "Range arround Explosion in which Zombies are affected by the push.");
|
g_hCVar_PushRange = CreateConVar("sm_hegrenade_push_range", "500", "Range arround Explosion in which Zombies are affected by the push.");
|
||||||
g_hCVar_PushStrength = CreateConVar("sm_hegrenade_push_strength", "2500", "How strong the HE-Grenade pushes back");
|
g_hCVar_PushStrength = CreateConVar("sm_hegrenade_push_strength", "2500", "How strong the HE-Grenade pushes back");
|
||||||
|
|
||||||
|
AutoExecConfig(true, "plugin.PushNades");
|
||||||
|
|
||||||
HookEvent("hegrenade_detonate", OnHEDetonate);
|
HookEvent("hegrenade_detonate", OnHEDetonate);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnMapStart()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public Action OnHEDetonate(Event hEvent, const char[] sEvent, bool bDontBroadcast)
|
public Action OnHEDetonate(Event hEvent, const char[] sEvent, bool bDontBroadcast)
|
||||||
{
|
{
|
||||||
if (!GetConVarBool(g_hCVar_PushNadesEnabled))
|
if (!GetConVarBool(g_hCVar_PushNadesEnabled))
|
||||||
|
Loading…
Reference in New Issue
Block a user