AfkManager: improvements.
This commit is contained in:
parent
40f3680e08
commit
3fb959dffc
@ -2,6 +2,10 @@
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#include <sdktools>
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#include <cstrike>
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#undef REQUIRE_PLUGIN
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#include <zombiereloaded>
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#define REQUIRE_PLUGIN
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#pragma semicolon 1
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#pragma newdecls required
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@ -14,7 +18,14 @@ float g_Players_fEyePosition[MAXPLAYERS + 1][3];
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int g_Players_iButtons[MAXPLAYERS + 1];
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int g_Players_iSpecMode[MAXPLAYERS + 1];
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int g_Players_iSpecTarget[MAXPLAYERS + 1];
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bool g_Players_bTeleported[MAXPLAYERS + 1];
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int g_Players_iIgnore[MAXPLAYERS + 1];
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enum
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{
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IGNORE_EYEPOSITION = 1,
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IGNORE_TEAMSWITCH = 2,
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IGNORE_OBSERVER = 4
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}
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float g_fKickTime;
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float g_fMoveTime;
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@ -28,7 +39,7 @@ public Plugin myinfo =
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name = "Good AFK Manager",
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author = "BotoX",
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description = "A good AFK manager?",
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version = "1.2",
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version = "1.3",
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url = ""
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};
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@ -60,10 +71,10 @@ public void Cvar_Immunity(ConVar convar, const char[] oldValue, const char[] new
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public void OnPluginStart()
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{
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Handle cvar;
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HookConVarChange((cvar = CreateConVar("sm_afk_move_min", "4", "Min players for AFK move")), Cvar_MoveMinPlayers);
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HookConVarChange((cvar = CreateConVar("sm_afk_move_min", "10", "Min players for AFK move")), Cvar_MoveMinPlayers);
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g_iMoveMinPlayers = GetConVarInt(cvar);
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HookConVarChange((cvar = CreateConVar("sm_afk_kick_min", "6", "Min players for AFK kick")), Cvar_KickMinPlayers);
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HookConVarChange((cvar = CreateConVar("sm_afk_kick_min", "30", "Min players for AFK kick")), Cvar_KickMinPlayers);
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g_iKickMinPlayers = GetConVarInt(cvar);
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HookConVarChange((cvar = CreateConVar("sm_afk_move_time", "60.0", "Time in seconds for AFK Move. 0 = DISABLED")), Cvar_MoveTime);
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@ -82,7 +93,10 @@ public void OnPluginStart()
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AddCommandListener(Command_Say, "say");
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AddCommandListener(Command_Say, "say_team");
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HookEvent("player_team", Event_PlayerTeamPost, EventHookMode_Post);
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HookEvent("player_team", Event_PlayerTeamPost, EventHookMode_PostNoCopy);
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HookEvent("player_spawn", Event_PlayerSpawnPost, EventHookMode_PostNoCopy);
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HookEvent("player_death", Event_PlayerDeathPost, EventHookMode_PostNoCopy);
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HookEvent("round_end", Event_RoundEnd, EventHookMode_Pre);
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HookEntityOutput("trigger_teleport", "OnEndTouch", Teleport_OnEndTouch);
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@ -105,87 +119,143 @@ public void OnMapStart()
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}
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}
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int CheckAdminImmunity(int Index)
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{
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if(!IsClientAuthorized(Index))
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return false;
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AdminId Id = GetUserAdmin(Index);
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return GetAdminFlag(Id, Admin_Generic);
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}
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void ResetPlayer(int Index)
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{
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g_Players_bEnabled[Index] = false;
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g_Players_bFlagged[Index] = false;
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g_Players_iLastAction[Index] = 0;
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g_Players_fEyePosition[Index] = view_as<float>({0.0, 0.0, 0.0});
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g_Players_iButtons[Index] = 0;
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g_Players_iSpecMode[Index] = 0;
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g_Players_iSpecTarget[Index] = 0;
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g_Players_bTeleported[Index] = false;
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}
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void InitializePlayer(int Index)
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{
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if(!(g_iImmunity == 1 && CheckAdminImmunity(Index)))
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{
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ResetPlayer(Index);
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g_Players_iLastAction[Index] = GetTime();
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g_Players_bEnabled[Index] = true;
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}
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}
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public void OnClientConnected(int client)
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{
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ResetPlayer(client);
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}
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public void OnClientPostAdminCheck(int Index)
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public void OnClientPostAdminCheck(int client)
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{
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if(!IsFakeClient(Index))
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InitializePlayer(Index);
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if(!IsFakeClient(client))
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InitializePlayer(client);
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}
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public void OnClientDisconnect(int Index)
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public void OnClientDisconnect(int client)
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{
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ResetPlayer(Index);
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ResetPlayer(client);
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}
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public Action Event_PlayerTeamPost(Handle event, const char[] name, bool dontBroadcast)
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int CheckAdminImmunity(int client)
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{
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int Index = GetClientOfUserId(GetEventInt(event, "userid"));
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if(Index > 0 && !IsFakeClient(Index))
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g_Players_iLastAction[Index] = GetTime();
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if(!IsClientAuthorized(client))
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return false;
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AdminId Id = GetUserAdmin(client);
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return GetAdminFlag(Id, Admin_Generic);
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}
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public Action Command_Say(int Index, const char[] Command, int Args)
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void ResetPlayer(int client)
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{
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g_Players_iLastAction[Index] = GetTime();
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g_Players_bEnabled[client] = false;
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g_Players_bFlagged[client] = false;
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g_Players_iLastAction[client] = 0;
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g_Players_fEyePosition[client] = view_as<float>({0.0, 0.0, 0.0});
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g_Players_iButtons[client] = 0;
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g_Players_iIgnore[client] = 0;
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}
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public Action OnPlayerRunCmd(int Index, int &iButtons, int &iImpulse, float fVel[3], float fAngles[3], int &iWeapon)
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void InitializePlayer(int client)
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{
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if(((g_Players_fEyePosition[Index][0] != fAngles[0]) ||
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(g_Players_fEyePosition[Index][1] != fAngles[1]) ||
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(g_Players_fEyePosition[Index][2] != fAngles[2]))
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&& g_Players_iSpecMode[Index] != 4) // OBS_MODE_IN_EYE
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if(!(g_iImmunity == 1 && CheckAdminImmunity(client)))
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{
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ResetPlayer(client);
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g_Players_iLastAction[client] = GetTime();
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g_Players_bEnabled[client] = true;
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}
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}
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public void Event_PlayerTeamPost(Handle event, const char[] name, bool dontBroadcast)
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{
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int client = GetClientOfUserId(GetEventInt(event, "userid"));
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if(client > 0 && !IsFakeClient(client))
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{
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if(g_Players_iIgnore[client] & IGNORE_TEAMSWITCH)
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g_Players_iIgnore[client] &= ~IGNORE_TEAMSWITCH;
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else
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g_Players_iLastAction[client] = GetTime();
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}
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}
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public void Event_PlayerSpawnPost(Handle event, const char[] name, bool dontBroadcast)
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{
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int client = GetClientOfUserId(GetEventInt(event, "userid"));
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if(client > 0 && !IsFakeClient(client))
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g_Players_iIgnore[client] |= IGNORE_EYEPOSITION;
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}
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public void Event_PlayerDeathPost(Handle event, const char[] name, bool dontBroadcast)
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{
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int client = GetClientOfUserId(GetEventInt(event, "userid"));
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if(client > 0 && !IsFakeClient(client))
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g_Players_iIgnore[client] |= IGNORE_OBSERVER;
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}
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public void Event_RoundEnd(Handle event, const char[] name, bool dontBroadcast)
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{
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for(int client = 1; client <= MaxClients; client++)
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{
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if(g_Players_bEnabled[client])
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g_Players_iIgnore[client] |= IGNORE_TEAMSWITCH;
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}
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}
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public Action Command_Say(int client, const char[] Command, int Args)
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{
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g_Players_iLastAction[client] = GetTime();
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return Plugin_Continue;
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}
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public Action OnPlayerRunCmd(int client, int &iButtons, int &iImpulse, float fVel[3], float fAngles[3], int &iWeapon)
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{
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if(IsClientObserver(client))
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{
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int iSpecMode = g_Players_iSpecMode[client];
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int iSpecTarget = g_Players_iSpecTarget[client];
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g_Players_iSpecMode[client] = GetEntProp(client, Prop_Send, "m_iObserverMode");
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g_Players_iSpecTarget[client] = GetEntPropEnt(client, Prop_Send, "m_hObserverTarget");
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if(g_Players_iSpecMode[client] == 1) // OBS_MODE_DEATHCAM
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g_Players_iIgnore[client] |= IGNORE_OBSERVER;
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if(iSpecTarget && g_Players_iSpecTarget[client] != iSpecTarget)
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{
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if(iSpecTarget == -1 || g_Players_iSpecTarget[client] == -1 ||
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!IsClientInGame(iSpecTarget) || !IsPlayerAlive(iSpecTarget))
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g_Players_iIgnore[client] |= IGNORE_OBSERVER;
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}
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if((iSpecMode && g_Players_iSpecMode[client] != iSpecMode) || (iSpecTarget && g_Players_iSpecTarget[client] != iSpecTarget))
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{
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if(g_Players_iIgnore[client] & IGNORE_OBSERVER)
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g_Players_iIgnore[client] &= ~IGNORE_OBSERVER;
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else
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g_Players_iLastAction[client] = GetTime();
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}
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}
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if(((g_Players_fEyePosition[client][0] != fAngles[0]) ||
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(g_Players_fEyePosition[client][1] != fAngles[1]) ||
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(g_Players_fEyePosition[client][2] != fAngles[2])) &&
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(!IsClientObserver(client) ||
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g_Players_iSpecMode[client] != 4)) // OBS_MODE_IN_EYE
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{
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if(!((iButtons & IN_LEFT) || (iButtons & IN_RIGHT)))
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{
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if(!g_Players_bTeleported[Index])
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g_Players_iLastAction[Index] = GetTime();
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g_Players_bTeleported[Index] = true;
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if(g_Players_iIgnore[client] & IGNORE_EYEPOSITION)
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g_Players_iIgnore[client] &= ~IGNORE_EYEPOSITION;
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else
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g_Players_iLastAction[client] = GetTime();
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}
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g_Players_fEyePosition[Index] = fAngles;
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g_Players_fEyePosition[client] = fAngles;
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}
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if(g_Players_iButtons[Index] != iButtons)
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if(g_Players_iButtons[client] != iButtons)
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{
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g_Players_iLastAction[Index] = GetTime();
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g_Players_iButtons[Index] = iButtons;
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g_Players_iLastAction[client] = GetTime();
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g_Players_iButtons[client] = iButtons;
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}
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return Plugin_Continue;
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@ -196,19 +266,29 @@ public Action Teleport_OnEndTouch(const char[] output, int caller, int activator
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if(activator < 1 || activator > MaxClients)
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return Plugin_Continue;
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g_Players_bTeleported[activator] = true;
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g_Players_iIgnore[activator] |= IGNORE_EYEPOSITION;
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return Plugin_Continue;
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}
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public Action ZR_OnClientInfect(int &client, int &attacker, bool &motherInfect, bool &respawnOverride, bool &respawn)
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{
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g_Players_iIgnore[client] |= IGNORE_TEAMSWITCH;
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}
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public Action ZR_OnClientHuman(int &client, bool &respawn, bool &protect)
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{
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g_Players_iIgnore[client] |= IGNORE_TEAMSWITCH;
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}
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public Action Timer_CheckPlayer(Handle Timer, any Data)
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{
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int Index;
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int client;
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int Clients = 0;
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for(Index = 1; Index <= MaxClients; Index++)
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for(client = 1; client <= MaxClients; client++)
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{
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if(IsClientInGame(Index) && !IsFakeClient(Index))
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if(IsClientInGame(client) && !IsFakeClient(client))
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Clients++;
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}
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@ -218,87 +298,73 @@ public Action Timer_CheckPlayer(Handle Timer, any Data)
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if(!bMovePlayers && !bKickPlayers)
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return Plugin_Continue;
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for(Index = 1; Index <= MaxClients; Index++)
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for(client = 1; client <= MaxClients; client++)
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{
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if(!g_Players_bEnabled[Index] || !IsClientInGame(Index))
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if(!g_Players_bEnabled[client])
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continue;
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int iTeamNum = GetClientTeam(Index);
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int iTeamNum = GetClientTeam(client);
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if(IsClientObserver(Index))
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int IdleTime = GetTime() - g_Players_iLastAction[client];
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if(g_Players_bFlagged[client] && (g_fKickTime - IdleTime) > 0.0)
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{
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if(iTeamNum > CS_TEAM_SPECTATOR && !IsPlayerAlive(Index))
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continue;
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int iSpecMode = g_Players_iSpecMode[Index];
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int iSpecTarget = g_Players_iSpecTarget[Index];
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g_Players_iSpecMode[Index] = GetEntProp(Index, Prop_Send, "m_iObserverMode");
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g_Players_iSpecTarget[Index] = GetEntPropEnt(Index, Prop_Send, "m_hObserverTarget");
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if((iSpecMode && g_Players_iSpecMode[Index] != iSpecMode) || (iSpecTarget && g_Players_iSpecTarget[Index] != iSpecTarget))
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g_Players_iLastAction[Index] = GetTime();
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PrintCenterText(client, "Welcome back!");
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PrintToChat(client, "\x04[AFK]\x01 You have been un-flagged for being inactive.");
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g_Players_bFlagged[client] = false;
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}
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int IdleTime = GetTime() - g_Players_iLastAction[Index];
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if(g_Players_bFlagged[Index] && (g_fKickTime - IdleTime) > 0.0)
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{
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PrintCenterText(Index, "Welcome back!");
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PrintToChat(Index, "\x04[AFK]\x01 You have been un-flagged for being inactive.");
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g_Players_bFlagged[Index] = false;
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}
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if(bMovePlayers && iTeamNum > CS_TEAM_SPECTATOR && (!g_iImmunity || g_iImmunity == 2 || !CheckAdminImmunity(Index)))
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if(bMovePlayers && iTeamNum > CS_TEAM_SPECTATOR && (!g_iImmunity || g_iImmunity == 2 || !CheckAdminImmunity(client)))
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{
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float iTimeleft = g_fMoveTime - IdleTime;
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if(iTimeleft > 0.0)
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{
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if(iTimeleft <= g_fWarnTime)
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{
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PrintCenterText(Index, "Warning: If you do not move in %d seconds, you will be moved to spectate.", RoundToFloor(iTimeleft));
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PrintToChat(Index, "\x04[AFK]\x01 Warning: If you do not move in %d seconds, you will be moved to spectate.", RoundToFloor(iTimeleft));
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PrintCenterText(client, "Warning: If you do not move in %d seconds, you will be moved to spectate.", RoundToFloor(iTimeleft));
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PrintToChat(client, "\x04[AFK]\x01 Warning: If you do not move in %d seconds, you will be moved to spectate.", RoundToFloor(iTimeleft));
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}
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}
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else
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{
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PrintToChatAll("\x04[AFK] \x03%N\x01 was moved to spectate for being AFK too long.", Index);
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ForcePlayerSuicide(Index);
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ChangeClientTeam(Index, CS_TEAM_SPECTATOR);
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PrintToChatAll("\x04[AFK] \x03%N\x01 was moved to spectate for being AFK too long.", client);
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ForcePlayerSuicide(client);
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g_Players_iIgnore[client] |= IGNORE_TEAMSWITCH;
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ChangeClientTeam(client, CS_TEAM_SPECTATOR);
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}
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}
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else if(g_fKickTime > 0.0 && (!g_iImmunity || g_iImmunity == 3 || !CheckAdminImmunity(Index)))
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else if(g_fKickTime > 0.0 && (!g_iImmunity || g_iImmunity == 3 || !CheckAdminImmunity(client)))
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{
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float iTimeleft = g_fKickTime - IdleTime;
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if(iTimeleft > 0.0)
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{
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if(iTimeleft <= g_fWarnTime)
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{
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PrintCenterText(Index, "Warning: If you do not move in %d seconds, you will be kick-flagged for being inactive.", RoundToFloor(iTimeleft));
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PrintToChat(Index, "\x04[AFK]\x01 Warning: If you do not move in %d seconds, you will be kick-flagged for being inactive.", RoundToFloor(iTimeleft));
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PrintCenterText(client, "Warning: If you do not move in %d seconds, you will be kick-flagged for being inactive.", RoundToFloor(iTimeleft));
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PrintToChat(client, "\x04[AFK]\x01 Warning: If you do not move in %d seconds, you will be kick-flagged for being inactive.", RoundToFloor(iTimeleft));
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}
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}
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else
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{
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if(!g_Players_bFlagged[Index])
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if(!g_Players_bFlagged[client])
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{
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PrintToChat(Index, "\x04[AFK]\x01 You have been kick-flagged for being inactive.");
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g_Players_bFlagged[Index] = true;
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PrintToChat(client, "\x04[AFK]\x01 You have been kick-flagged for being inactive.");
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g_Players_bFlagged[client] = true;
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}
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int FlaggedPlayers = 0;
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int Position = 1;
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for(int Index_ = 1; Index_ <= MaxClients; Index_++)
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for(int client_ = 1; client_ <= MaxClients; client_++)
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{
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if(!g_Players_bFlagged[Index_])
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if(!g_Players_bFlagged[client_])
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continue;
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FlaggedPlayers++;
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int IdleTime_ = GetTime() - g_Players_iLastAction[Index_];
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int IdleTime_ = GetTime() - g_Players_iLastAction[client_];
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if(IdleTime_ > IdleTime)
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Position++;
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}
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PrintCenterText(Index, "You have been kick-flagged for being inactive. [%d/%d]", Position, FlaggedPlayers);
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PrintCenterText(client, "You have been kick-flagged for being inactive. [%d/%d]", Position, FlaggedPlayers);
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}
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}
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}
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@ -308,15 +374,15 @@ public Action Timer_CheckPlayer(Handle Timer, any Data)
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int InactivePlayer = -1;
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int InactivePlayerTime = 0;
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for(Index = 1; Index <= MaxClients; Index++)
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for(client = 1; client <= MaxClients; client++)
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{
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if(!g_Players_bEnabled[Index] || !g_Players_bFlagged[Index])
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if(!g_Players_bEnabled[client] || !g_Players_bFlagged[client])
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continue;
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|
||||
int IdleTime = GetTime() - g_Players_iLastAction[Index];
|
||||
int IdleTime = GetTime() - g_Players_iLastAction[client];
|
||||
if(IdleTime >= g_fKickTime && IdleTime > InactivePlayerTime)
|
||||
{
|
||||
InactivePlayer = Index;
|
||||
InactivePlayer = client;
|
||||
InactivePlayerTime = IdleTime;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user