mapchooser_extended: time cooldown - current map played, update secrets
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@ -541,7 +541,7 @@ public void OnMapEnd()
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Cooldown = InternalGetMapCooldown(map);
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Cooldown = InternalGetMapCooldown(map);
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g_OldMapList.SetValue(map, Cooldown, true);
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g_OldMapList.SetValue(map, Cooldown, true);
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Cooldown = GetTime() + InternalGetMapCooldownTime(map);
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Cooldown = GetTime() + InternalGetMapCooldownTime(map) - RoundToFloor(GetGameTime());
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g_TimeMapList.SetValue(map, Cooldown, true);
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g_TimeMapList.SetValue(map, Cooldown, true);
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}
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}
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2
secrets
2
secrets
@ -1 +1 @@
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Subproject commit 9652845af9651ea14931b71bf6bc74875a210c5b
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Subproject commit e0dfc41273433d455c61411d3c2761f317b72244
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