Add Includes.

This commit is contained in:
zaCade 2018-12-08 18:02:39 +01:00
parent 013ff290ee
commit 3e0b6eba5b
3 changed files with 2300 additions and 0 deletions

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includes/multicolors.inc Normal file
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#if defined _mutlicolors_included
#endinput
#endif
#define _mutlicolors_included
#define MuCo_VERSION "2.0.1"
#define MuCo_LoopClients(%1) for(int %1 = 1; %1 <= MaxClients; %1++)
#include <multicolors/morecolors>
#include <multicolors/colors>
/*
*
* Credits:
* - Popoklopsi
* - Powerlord
* - exvel
* - Dr. McKay
*
* Based on stamm-colors
* - https://github.com/popoklopsi/Stamm/blob/master/include/stamm/stamm-colors.inc
*
*/
/* Global var to check whether colors are fixed or not */
bool g_bCFixColors = false;
/**
* Writes a message to a client with the correct stock for the game.
*
* @param client Client index.
* @param message Message (formatting rules).
*
* @noreturn
* @error If the client is not connected an error will be thrown.
*/
stock void CPrintToChat(int client, const char[] message, any ...)
{
char buffer[MAX_MESSAGE_LENGTH];
VFormat(buffer, sizeof(buffer), message, 3);
if (!g_bCFixColors)
CFixColors();
if (!IsSource2009())
C_PrintToChat(client, "%s", buffer);
else
MC_PrintToChat(client, "%s", buffer);
}
/**
* Prints a message to all clients in the chat area.
* Supports color tags.
*
* @param client Client index.
* @param message Message (formatting rules)
* @return No return
*/
stock void CPrintToChatAll(const char[] message, any ...)
{
char buffer[MAX_MESSAGE_LENGTH];
VFormat(buffer, sizeof(buffer), message, 2);
if (!g_bCFixColors)
CFixColors();
if (!IsSource2009())
C_PrintToChatAll("%s", buffer);
else
MC_PrintToChatAll("%s", buffer);
}
/**
* Writes a message to all of a client's observers.
*
* @param target Client index.
* @param message Message (formatting rules).
*
* @noreturn
*/
stock void CPrintToChatObservers(int target, const char[] message, any ...)
{
char buffer[MAX_MESSAGE_LENGTH];
VFormat(buffer, sizeof(buffer), message, 3);
if (!g_bCFixColors)
CFixColors();
for(int client = 1; client <= MaxClients; client++)
{
if(IsClientInGame(client) && !IsPlayerAlive(client) && !IsFakeClient(client))
{
int observee = GetEntPropEnt(client, Prop_Send, "m_hObserverTarget");
int ObserverMode = GetEntProp(client, Prop_Send, "m_iObserverMode");
if(observee == target && (ObserverMode == 4 || ObserverMode == 5))
{
CPrintToChat(client, buffer);
}
}
}
}
/**
* Writes a message to a client with the correct stock for the game.
*
* @param client Client index.
* @param author Author index.
* @param message Message (formatting rules).
*
* @noreturn
* @error If the client is not connected an error will be thrown.
*/
stock void CPrintToChatEx(int client, int author, const char[] message, any ...)
{
char buffer[MAX_MESSAGE_LENGTH];
VFormat(buffer, sizeof(buffer), message, 4);
if (!g_bCFixColors)
CFixColors();
if (!IsSource2009())
C_PrintToChatEx(client, author, "%s", buffer);
else
MC_PrintToChatEx(client, author, "%s", buffer);
}
/**
* Writes a message to all clients with the correct stock for the game.
*
* @param author Author index.
* @param message Message (formatting rules).
*
* @noreturn
*/
stock void CPrintToChatAllEx(int author, const char[] message, any ...)
{
char buffer[MAX_MESSAGE_LENGTH];
VFormat(buffer, sizeof(buffer), message, 3);
if (!g_bCFixColors)
CFixColors();
if (!IsSource2009())
C_PrintToChatAllEx(author, "%s", buffer);
else
MC_PrintToChatAllEx(author, "%s", buffer);
}
/**
* Writes a message to all of a client's observers with the correct
* game stock.
*
* @param target Client index.
* @param message Message (formatting rules).
*
* @noreturn
*/
stock void CPrintToChatObserversEx(int target, const char[] message, any ...)
{
char buffer[MAX_MESSAGE_LENGTH];
VFormat(buffer, sizeof(buffer), message, 3);
if (!g_bCFixColors)
CFixColors();
for(int client = 1; client <= MaxClients; client++)
{
if(IsClientInGame(client) && !IsPlayerAlive(client) && !IsFakeClient(client))
{
int observee = GetEntPropEnt(client, Prop_Send, "m_hObserverTarget");
int ObserverMode = GetEntProp(client, Prop_Send, "m_iObserverMode");
if(observee == target && (ObserverMode == 4 || ObserverMode == 5))
{
CPrintToChatEx(client, target, buffer);
}
}
}
}
/**
* Replies to a command with colors
*
* @param client Client to reply to
* @param message Message (formatting rules)
* @noreturn
*/
stock void CReplyToCommand(int author, const char[] message, any ...)
{
char buffer[MAX_MESSAGE_LENGTH];
VFormat(buffer, sizeof(buffer), message, 3);
if (!g_bCFixColors)
CFixColors();
if (!IsSource2009())
C_ReplyToCommand(author, "%s", buffer);
else
MC_ReplyToCommand(author, "%s", buffer);
}
/**
* Replies to a command with colors
*
* @param client Client to reply to
* @param author Client to use for {teamcolor}
* @param message Message (formatting rules)
* @noreturn
*/
stock void CReplyToCommandEx(int client, int author, const char[] message, any ...)
{
char buffer[MAX_MESSAGE_LENGTH];
VFormat(buffer, sizeof(buffer), message, 4);
if (!g_bCFixColors)
CFixColors();
if (!IsSource2009())
C_ReplyToCommandEx(client, author, "%s", buffer);
else
MC_ReplyToCommandEx(client, author, "%s", buffer);
}
/**
* Displays usage of an admin command to users depending on the
* setting of the sm_show_activity cvar.
*
* This version does not display a message to the originating client
* if used from chat triggers or menus. If manual replies are used
* for these cases, then this function will suffice. Otherwise,
* CShowActivity2() is slightly more useful.
* Supports color tags.
*
* @param client Client index doing the action, or 0 for server.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
* @error
*/
stock void CShowActivity(int author, const char[] message, any ...)
{
char buffer[MAX_MESSAGE_LENGTH];
VFormat(buffer, sizeof(buffer), message, 3);
if (!g_bCFixColors)
CFixColors();
if (!IsSource2009())
C_ShowActivity(author, "%s", buffer);
else
MC_ShowActivity(author, "%s", buffer);
}
/**
* Same as C_ShowActivity(), except the tag parameter is used instead of "[SM] " (note that you must supply any spacing).
* Supports color tags.
*
* @param client Client index doing the action, or 0 for server.
* @param tags Tag to display with.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
* @error
*/
stock void CShowActivityEx(int author, const char[] tag, const char[] message, any ...)
{
char buffer[MAX_MESSAGE_LENGTH];
VFormat(buffer, sizeof(buffer), message, 4);
if (!g_bCFixColors)
CFixColors();
if (!IsSource2009())
C_ShowActivityEx(author, tag, "%s", buffer);
else
MC_ShowActivityEx(author, tag, "%s", buffer);
}
/**
* Displays usage of an admin command to users depending on the setting of the sm_show_activity cvar.
* All users receive a message in their chat text, except for the originating client,
* who receives the message based on the current ReplySource.
* Supports color tags.
*
* @param client Client index doing the action, or 0 for server.
* @param tags Tag to prepend to the message.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
* @error
*/
stock void CShowActivity2(int author, const char[] tag, const char[] message, any ...)
{
char buffer[MAX_MESSAGE_LENGTH];
VFormat(buffer, sizeof(buffer), message, 4);
if (!g_bCFixColors)
CFixColors();
if (!IsSource2009())
C_ShowActivity2(author, tag, "%s", buffer);
else
MC_ShowActivity2(author, tag, "%s", buffer);
}
/**
* Replaces color tags in a string with color codes
*
* @param message String.
* @param maxlength Maximum length of the string buffer.
*
* @noreturn
*/
stock void CFormatColor(char[] message, int maxlength, int author = -1)
{
if (!g_bCFixColors)
CFixColors();
if (!IsSource2009())
{
if (author == 0)
author = -1;
C_Format(message, maxlength, author);
}
else
{
if (author == -1)
author = 0;
MC_ReplaceColorCodes(message, author, false, maxlength);
}
}
/**
* Removes color tags from a message
*
* @param message Message to remove tags from
* @param maxlen Maximum buffer length
* @noreturn
*/
stock void CRemoveTags(char[] message, int maxlen)
{
if (!IsSource2009())
{
C_RemoveTags(message, maxlen);
}
else
{
MC_RemoveTags(message, maxlen);
}
}
/**
* Fixes missing Lightgreen color.
*
* @noreturn
*/
stock void CFixColors()
{
g_bCFixColors = true;
// Replace lightgreen if not exists
if (!C_ColorAllowed(Color_Lightgreen))
{
if (C_ColorAllowed(Color_Lime))
C_ReplaceColor(Color_Lightgreen, Color_Lime);
else if (C_ColorAllowed(Color_Olive))
C_ReplaceColor(Color_Lightgreen, Color_Olive);
}
}
stock bool IsSource2009()
{
if(GetEngineVersion() == Engine_CSS || GetEngineVersion() == Engine_HL2DM || GetEngineVersion() == Engine_DODS || GetEngineVersion() == Engine_TF2)
{
return true;
}
return false;
}

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/**************************************************************************
* *
* Colored Chat Functions *
* Author: exvel, Editor: Popoklopsi, Powerlord, Bara *
* Version: 2.0.0-MC *
* *
**************************************************************************/
#if defined _colors_included
#endinput
#endif
#define _colors_included
#define MAX_MESSAGE_LENGTH 250
#define MAX_COLORS 18
#define SERVER_INDEX 0
#define NO_INDEX -1
#define NO_PLAYER -2
enum C_Colors
{
Color_Default = 0,
Color_Darkred,
Color_Green,
Color_Lightgreen,
Color_Red,
Color_Blue,
Color_Olive,
Color_Lime,
Color_Lightred,
Color_Purple,
Color_Grey,
Color_Orange,
Color_Bluegrey,
Color_Lightblue,
Color_Darkblue,
Color_Grey2,
Color_Orchid,
Color_Lightred2
}
/* C_Colors' properties */
char C_Tag[][] = {"{default}", "{darkred}", "{green}", "{lightgreen}", "{red}", "{blue}", "{olive}", "{lime}", "{lightred}", "{purple}", "{grey}", "{orange}", "{bluegrey}", "{lightblue}", "{darkblue}", "{grey2}", "{orchid}", "{lightred2}"};
char C_TagCode[][] = {"\x01", "\x02", "\x04", "\x03", "\x03", "\x03", "\x05", "\x06", "\x07", "\x03", "\x08", "\x09", "\x0A", "\x0B", "\x0C", "\x0D", "\x0E", "\x0F"};
bool C_TagReqSayText2[] = {false, false, false, true, true, true, false, false, false, false, false, false, false, false, false, false, false, false};
bool C_EventIsHooked = false;
bool C_SkipList[MAXPLAYERS+1] = {false,...};
/* Game default profile */
bool C_Profile_Colors[] = {true, false, true, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false};
int C_Profile_TeamIndex[] = {NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX, NO_INDEX};
bool C_Profile_SayText2 = false;
static Handle sm_show_activity = null;
/**
* Prints a message to a specific client in the chat area.
* Supports color tags.
*
* @param client Client index.
* @param szMessage Message (formatting rules).
* @return No return
*
* On error/Errors: If the client is not connected an error will be thrown.
*/
stock void C_PrintToChat(int client, const char[] szMessage, any ...)
{
if (client <= 0 || client > MaxClients)
ThrowError("Invalid client index %d", client);
if (!IsClientInGame(client))
ThrowError("Client %d is not in game", client);
char szBuffer[MAX_MESSAGE_LENGTH];
char szCMessage[MAX_MESSAGE_LENGTH];
SetGlobalTransTarget(client);
Format(szBuffer, sizeof(szBuffer), "\x01%s", szMessage);
VFormat(szCMessage, sizeof(szCMessage), szBuffer, 3);
int index = C_Format(szCMessage, sizeof(szCMessage));
if (index == NO_INDEX)
PrintToChat(client, "%s", szCMessage);
else
C_SayText2(client, index, szCMessage);
}
/**
* Reples to a message in a command. A client index of 0 will use PrintToServer().
* If the command was from the console, PrintToConsole() is used. If the command was from chat, C_PrintToChat() is used.
* Supports color tags.
*
* @param client Client index, or 0 for server.
* @param szMessage Formatting rules.
* @param ... Variable number of format parameters.
* @return No return
*
* On error/Errors: If the client is not connected or invalid.
*/
stock void C_ReplyToCommand(int client, const char[] szMessage, any ...)
{
char szCMessage[MAX_MESSAGE_LENGTH];
SetGlobalTransTarget(client);
VFormat(szCMessage, sizeof(szCMessage), szMessage, 3);
if (client == 0)
{
C_RemoveTags(szCMessage, sizeof(szCMessage));
PrintToServer("%s", szCMessage);
}
else if (GetCmdReplySource() == SM_REPLY_TO_CONSOLE)
{
C_RemoveTags(szCMessage, sizeof(szCMessage));
PrintToConsole(client, "%s", szCMessage);
}
else
{
C_PrintToChat(client, "%s", szCMessage);
}
}
/**
* Reples to a message in a command. A client index of 0 will use PrintToServer().
* If the command was from the console, PrintToConsole() is used. If the command was from chat, C_PrintToChat() is used.
* Supports color tags.
*
* @param client Client index, or 0 for server.
* @param author Author index whose color will be used for teamcolor tag.
* @param szMessage Formatting rules.
* @param ... Variable number of format parameters.
* @return No return
*
* On error/Errors: If the client is not connected or invalid.
*/
stock void C_ReplyToCommandEx(int client, int author, const char[] szMessage, any ...)
{
char szCMessage[MAX_MESSAGE_LENGTH];
SetGlobalTransTarget(client);
VFormat(szCMessage, sizeof(szCMessage), szMessage, 4);
if (client == 0)
{
C_RemoveTags(szCMessage, sizeof(szCMessage));
PrintToServer("%s", szCMessage);
}
else if (GetCmdReplySource() == SM_REPLY_TO_CONSOLE)
{
C_RemoveTags(szCMessage, sizeof(szCMessage));
PrintToConsole(client, "%s", szCMessage);
}
else
{
C_PrintToChatEx(client, author, "%s", szCMessage);
}
}
/**
* Prints a message to all clients in the chat area.
* Supports color tags.
*
* @param client Client index.
* @param szMessage Message (formatting rules)
* @return No return
*/
stock void C_PrintToChatAll(const char[] szMessage, any ...)
{
char szBuffer[MAX_MESSAGE_LENGTH];
MuCo_LoopClients(i)
{
if (i > 0 && IsClientInGame(i) && !IsFakeClient(i) && !C_SkipList[i])
{
SetGlobalTransTarget(i);
VFormat(szBuffer, sizeof(szBuffer), szMessage, 2);
C_PrintToChat(i, "%s", szBuffer);
}
C_SkipList[i] = false;
}
}
/**
* Prints a message to a specific client in the chat area.
* Supports color tags and teamcolor tag.
*
* @param client Client index.
* @param author Author index whose color will be used for teamcolor tag.
* @param szMessage Message (formatting rules).
* @return No return
*
* On error/Errors: If the client or author are not connected an error will be thrown.
*/
stock void C_PrintToChatEx(int client, int author, const char[] szMessage, any ...)
{
if (client <= 0 || client > MaxClients)
ThrowError("Invalid client index %d", client);
if (!IsClientInGame(client))
ThrowError("Client %d is not in game", client);
if (author < 0 || author > MaxClients)
ThrowError("Invalid client index %d", author);
char szBuffer[MAX_MESSAGE_LENGTH];
char szCMessage[MAX_MESSAGE_LENGTH];
SetGlobalTransTarget(client);
Format(szBuffer, sizeof(szBuffer), "\x01%s", szMessage);
VFormat(szCMessage, sizeof(szCMessage), szBuffer, 4);
int index = C_Format(szCMessage, sizeof(szCMessage), author);
if (index == NO_INDEX)
PrintToChat(client, "%s", szCMessage);
else
C_SayText2(client, author, szCMessage);
}
/**
* Prints a message to all clients in the chat area.
* Supports color tags and teamcolor tag.
*
* @param author Author index whos color will be used for teamcolor tag.
* @param szMessage Message (formatting rules).
* @return No return
*
* On error/Errors: If the author is not connected an error will be thrown.
*/
stock void C_PrintToChatAllEx(int author, const char[] szMessage, any ...)
{
if (author < 0 || author > MaxClients)
ThrowError("Invalid client index %d", author);
if (!IsClientInGame(author))
ThrowError("Client %d is not in game", author);
char szBuffer[MAX_MESSAGE_LENGTH];
MuCo_LoopClients(i)
{
if (i > 0 && IsClientInGame(i) && !IsFakeClient(i) && !C_SkipList[i])
{
SetGlobalTransTarget(i);
VFormat(szBuffer, sizeof(szBuffer), szMessage, 3);
C_PrintToChatEx(i, author, "%s", szBuffer);
}
C_SkipList[i] = false;
}
}
/**
* Removes color tags from the string.
*
* @param szMessage String.
* @return No return
*/
stock void C_RemoveTags(char[] szMessage, int maxlength)
{
for (int i = 0; i < MAX_COLORS; i++)
ReplaceString(szMessage, maxlength, C_Tag[i], "", false);
ReplaceString(szMessage, maxlength, "{teamcolor}", "", false);
}
/**
* Checks whether a color is allowed or not
*
* @param tag Color Tag.
* @return True when color is supported, otherwise false
*/
stock bool C_ColorAllowed(C_Colors color)
{
if (!C_EventIsHooked)
{
C_SetupProfile();
C_EventIsHooked = true;
}
return C_Profile_Colors[color];
}
/**
* Replace the color with another color
* Handle with care!
*
* @param color color to replace.
* @param newColor color to replace with.
* @noreturn
*/
stock void C_ReplaceColor(C_Colors color, C_Colors newColor)
{
if (!C_EventIsHooked)
{
C_SetupProfile();
C_EventIsHooked = true;
}
C_Profile_Colors[color] = C_Profile_Colors[newColor];
C_Profile_TeamIndex[color] = C_Profile_TeamIndex[newColor];
C_TagReqSayText2[color] = C_TagReqSayText2[newColor];
Format(C_TagCode[color], sizeof(C_TagCode[]), C_TagCode[newColor]);
}
/**
* This function should only be used right in front of
* C_PrintToChatAll or C_PrintToChatAllEx and it tells
* to those funcions to skip specified client when printing
* message to all clients. After message is printed client will
* no more be skipped.
*
* @param client Client index
* @return No return
*/
stock void C_SkipNextClient(int client)
{
if (client <= 0 || client > MaxClients)
ThrowError("Invalid client index %d", client);
C_SkipList[client] = true;
}
/**
* Replaces color tags in a string with color codes
*
* @param szMessage String.
* @param maxlength Maximum length of the string buffer.
* @return Client index that can be used for SayText2 author index
*
* On error/Errors: If there is more then one team color is used an error will be thrown.
*/
stock int C_Format(char[] szMessage, int maxlength, int author = NO_INDEX)
{
/* Hook event for auto profile setup on map start */
if (!C_EventIsHooked)
{
C_SetupProfile();
HookEvent("server_spawn", C_Event_MapStart, EventHookMode_PostNoCopy);
C_EventIsHooked = true;
}
int iRandomPlayer = NO_INDEX;
// On CS:GO set invisible precolor
if (GetEngineVersion() == Engine_CSGO)
{
Format(szMessage, maxlength, " %s", szMessage);
}
/* If author was specified replace {teamcolor} tag */
if (author != NO_INDEX)
{
if (C_Profile_SayText2)
{
ReplaceString(szMessage, maxlength, "{teamcolor}", "\x03", false);
iRandomPlayer = author;
}
/* If saytext2 is not supported by game replace {teamcolor} with green tag */
else
ReplaceString(szMessage, maxlength, "{teamcolor}", C_TagCode[Color_Green], false);
}
else
ReplaceString(szMessage, maxlength, "{teamcolor}", "", false);
/* For other color tags we need a loop */
for (int i = 0; i < MAX_COLORS; i++)
{
/* If tag not found - skip */
if (StrContains(szMessage, C_Tag[i], false) == -1)
continue;
/* If tag is not supported by game replace it with green tag */
else if (!C_Profile_Colors[i])
ReplaceString(szMessage, maxlength, C_Tag[i], C_TagCode[Color_Green], false);
/* If tag doesn't need saytext2 simply replace */
else if (!C_TagReqSayText2[i])
ReplaceString(szMessage, maxlength, C_Tag[i], C_TagCode[i], false);
/* Tag needs saytext2 */
else
{
/* If saytext2 is not supported by game replace tag with green tag */
if (!C_Profile_SayText2)
ReplaceString(szMessage, maxlength, C_Tag[i], C_TagCode[Color_Green], false);
/* Game supports saytext2 */
else
{
/* If random player for tag wasn't specified replace tag and find player */
if (iRandomPlayer == NO_INDEX)
{
/* Searching for valid client for tag */
iRandomPlayer = C_FindRandomPlayerByTeam(C_Profile_TeamIndex[i]);
/* If player not found replace tag with green color tag */
if (iRandomPlayer == NO_PLAYER)
ReplaceString(szMessage, maxlength, C_Tag[i], C_TagCode[Color_Green], false);
/* If player was found simply replace */
else
ReplaceString(szMessage, maxlength, C_Tag[i], C_TagCode[i], false);
}
/* If found another team color tag throw error */
else
{
//ReplaceString(szMessage, maxlength, C_Tag[i], "");
ThrowError("Using two team colors in one message is not allowed");
}
}
}
}
return iRandomPlayer;
}
/**
* Founds a random player with specified team
*
* @param color_team Client team.
* @return Client index or NO_PLAYER if no player found
*/
stock int C_FindRandomPlayerByTeam(int color_team)
{
if (color_team == SERVER_INDEX)
return 0;
else
{
MuCo_LoopClients(i)
{
if (i > 0 && IsClientInGame(i) && GetClientTeam(i) == color_team)
return i;
}
}
return NO_PLAYER;
}
/**
* Sends a SayText2 usermessage to a client
*
* @param szMessage Client index
* @param maxlength Author index
* @param szMessage Message
* @return No return.
*/
stock void C_SayText2(int client, int author, const char[] szMessage)
{
Handle hBuffer = StartMessageOne("SayText2", client, USERMSG_RELIABLE|USERMSG_BLOCKHOOKS);
if(GetFeatureStatus(FeatureType_Native, "GetUserMessageType") == FeatureStatus_Available && GetUserMessageType() == UM_Protobuf)
{
PbSetInt(hBuffer, "ent_idx", author);
PbSetBool(hBuffer, "chat", true);
PbSetString(hBuffer, "msg_name", szMessage);
PbAddString(hBuffer, "params", "");
PbAddString(hBuffer, "params", "");
PbAddString(hBuffer, "params", "");
PbAddString(hBuffer, "params", "");
}
else
{
BfWriteByte(hBuffer, author);
BfWriteByte(hBuffer, true);
BfWriteString(hBuffer, szMessage);
}
EndMessage();
}
/**
* Creates game color profile
* This function must be edited if you want to add more games support
*
* @return No return.
*/
stock void C_SetupProfile()
{
EngineVersion engine = GetEngineVersion();
if (engine == Engine_CSS)
{
C_Profile_Colors[Color_Lightgreen] = true;
C_Profile_Colors[Color_Red] = true;
C_Profile_Colors[Color_Blue] = true;
C_Profile_Colors[Color_Olive] = true;
C_Profile_TeamIndex[Color_Lightgreen] = SERVER_INDEX;
C_Profile_TeamIndex[Color_Red] = 2;
C_Profile_TeamIndex[Color_Blue] = 3;
C_Profile_SayText2 = true;
}
else if (engine == Engine_CSGO)
{
C_Profile_Colors[Color_Red] = true;
C_Profile_Colors[Color_Blue] = true;
C_Profile_Colors[Color_Olive] = true;
C_Profile_Colors[Color_Darkred] = true;
C_Profile_Colors[Color_Lime] = true;
C_Profile_Colors[Color_Lightred] = true;
C_Profile_Colors[Color_Purple] = true;
C_Profile_Colors[Color_Grey] = true;
C_Profile_Colors[Color_Orange] = true;
C_Profile_Colors[Color_Bluegrey] = true;
C_Profile_Colors[Color_Lightblue] = true;
C_Profile_Colors[Color_Darkblue] = true;
C_Profile_Colors[Color_Grey2] = true;
C_Profile_Colors[Color_Orchid] = true;
C_Profile_Colors[Color_Lightred2] = true;
C_Profile_TeamIndex[Color_Red] = 2;
C_Profile_TeamIndex[Color_Blue] = 3;
C_Profile_SayText2 = true;
}
else if (engine == Engine_TF2)
{
C_Profile_Colors[Color_Lightgreen] = true;
C_Profile_Colors[Color_Red] = true;
C_Profile_Colors[Color_Blue] = true;
C_Profile_Colors[Color_Olive] = true;
C_Profile_TeamIndex[Color_Lightgreen] = SERVER_INDEX;
C_Profile_TeamIndex[Color_Red] = 2;
C_Profile_TeamIndex[Color_Blue] = 3;
C_Profile_SayText2 = true;
}
else if (engine == Engine_Left4Dead || engine == Engine_Left4Dead2)
{
C_Profile_Colors[Color_Lightgreen] = true;
C_Profile_Colors[Color_Red] = true;
C_Profile_Colors[Color_Blue] = true;
C_Profile_Colors[Color_Olive] = true;
C_Profile_TeamIndex[Color_Lightgreen] = SERVER_INDEX;
C_Profile_TeamIndex[Color_Red] = 3;
C_Profile_TeamIndex[Color_Blue] = 2;
C_Profile_SayText2 = true;
}
else if (engine == Engine_HL2DM)
{
/* hl2mp profile is based on mp_teamplay convar */
if (GetConVarBool(FindConVar("mp_teamplay")))
{
C_Profile_Colors[Color_Red] = true;
C_Profile_Colors[Color_Blue] = true;
C_Profile_Colors[Color_Olive] = true;
C_Profile_TeamIndex[Color_Red] = 3;
C_Profile_TeamIndex[Color_Blue] = 2;
C_Profile_SayText2 = true;
}
else
{
C_Profile_SayText2 = false;
C_Profile_Colors[Color_Olive] = true;
}
}
else if (engine == Engine_DODS)
{
C_Profile_Colors[Color_Olive] = true;
C_Profile_SayText2 = false;
}
/* Profile for other games */
else
{
if (GetUserMessageId("SayText2") == INVALID_MESSAGE_ID)
{
C_Profile_SayText2 = false;
}
else
{
C_Profile_Colors[Color_Red] = true;
C_Profile_Colors[Color_Blue] = true;
C_Profile_TeamIndex[Color_Red] = 2;
C_Profile_TeamIndex[Color_Blue] = 3;
C_Profile_SayText2 = true;
}
}
}
public Action C_Event_MapStart(Event event, const char[] name, bool dontBroadcast)
{
C_SetupProfile();
MuCo_LoopClients(i)
C_SkipList[i] = false;
}
/**
* Displays usage of an admin command to users depending on the
* setting of the sm_show_activity cvar.
*
* This version does not display a message to the originating client
* if used from chat triggers or menus. If manual replies are used
* for these cases, then this function will suffice. Otherwise,
* C_ShowActivity2() is slightly more useful.
* Supports color tags.
*
* @param client Client index doing the action, or 0 for server.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
* @error
*/
stock int C_ShowActivity(int client, const char[] format, any ...)
{
if (sm_show_activity == null)
sm_show_activity = FindConVar("sm_show_activity");
char tag[] = "[SM] ";
char szBuffer[MAX_MESSAGE_LENGTH];
//char szCMessage[MAX_MESSAGE_LENGTH];
int value = GetConVarInt(sm_show_activity);
ReplySource replyto = GetCmdReplySource();
char name[MAX_NAME_LENGTH] = "Console";
char sign[MAX_NAME_LENGTH] = "ADMIN";
bool display_in_chat = false;
if (client != 0)
{
if (client < 0 || client > MaxClients || !IsClientConnected(client))
ThrowError("Client index %d is invalid", client);
GetClientName(client, name, sizeof(name));
AdminId id = GetUserAdmin(client);
if (id == INVALID_ADMIN_ID
|| !GetAdminFlag(id, Admin_Generic, Access_Effective))
{
sign = "PLAYER";
}
/* Display the message to the client? */
if (replyto == SM_REPLY_TO_CONSOLE)
{
SetGlobalTransTarget(client);
VFormat(szBuffer, sizeof(szBuffer), format, 3);
C_RemoveTags(szBuffer, sizeof(szBuffer));
PrintToConsole(client, "%s%s\n", tag, szBuffer);
display_in_chat = true;
}
}
else
{
SetGlobalTransTarget(LANG_SERVER);
VFormat(szBuffer, sizeof(szBuffer), format, 3);
C_RemoveTags(szBuffer, sizeof(szBuffer));
PrintToServer("%s%s\n", tag, szBuffer);
}
if (!value)
{
return 1;
}
MuCo_LoopClients(i)
{
if (i == 0
|| !IsClientInGame(i)
|| IsFakeClient(i)
|| (display_in_chat && i == client))
{
continue;
}
AdminId id = GetUserAdmin(i);
SetGlobalTransTarget(i);
if (id == INVALID_ADMIN_ID
|| !GetAdminFlag(id, Admin_Generic, Access_Effective))
{
/* Treat this as a normal user. */
if ((value & 1) | (value & 2))
{
char newsign[MAX_NAME_LENGTH];
newsign = sign;
if ((value & 2) || (i == client))
{
newsign = name;
}
VFormat(szBuffer, sizeof(szBuffer), format, 3);
C_PrintToChatEx(i, client, "%s%s: %s", tag, newsign, szBuffer);
}
}
else
{
/* Treat this as an admin user */
bool is_root = GetAdminFlag(id, Admin_Root, Access_Effective);
if ((value & 4)
|| (value & 8)
|| ((value & 16) && is_root))
{
char newsign[MAX_NAME_LENGTH];
newsign = sign;
if ((value & 8) || ((value & 16) && is_root) || (i == client))
{
newsign = name;
}
VFormat(szBuffer, sizeof(szBuffer), format, 3);
C_PrintToChatEx(i, client, "%s%s: %s", tag, newsign, szBuffer);
}
}
}
return 1;
}
/**
* Same as C_ShowActivity(), except the tag parameter is used instead of "[SM] " (note that you must supply any spacing).
* Supports color tags.
*
* @param client Client index doing the action, or 0 for server.
* @param tags Tag to display with.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
* @error
*/
stock int C_ShowActivityEx(int client, const char[] tag, const char[] format, any ...)
{
if (sm_show_activity == null)
sm_show_activity = FindConVar("sm_show_activity");
char szBuffer[MAX_MESSAGE_LENGTH];
//char szCMessage[MAX_MESSAGE_LENGTH];
int value = GetConVarInt(sm_show_activity);
ReplySource replyto = GetCmdReplySource();
char name[MAX_NAME_LENGTH] = "Console";
char sign[MAX_NAME_LENGTH] = "ADMIN";
bool display_in_chat = false;
if (client != 0)
{
if (client < 0 || client > MaxClients || !IsClientConnected(client))
ThrowError("Client index %d is invalid", client);
GetClientName(client, name, sizeof(name));
AdminId id = GetUserAdmin(client);
if (id == INVALID_ADMIN_ID
|| !GetAdminFlag(id, Admin_Generic, Access_Effective))
{
sign = "PLAYER";
}
/* Display the message to the client? */
if (replyto == SM_REPLY_TO_CONSOLE)
{
SetGlobalTransTarget(client);
VFormat(szBuffer, sizeof(szBuffer), format, 4);
C_RemoveTags(szBuffer, sizeof(szBuffer));
PrintToConsole(client, "%s%s\n", tag, szBuffer);
display_in_chat = true;
}
}
else
{
SetGlobalTransTarget(LANG_SERVER);
VFormat(szBuffer, sizeof(szBuffer), format, 4);
C_RemoveTags(szBuffer, sizeof(szBuffer));
PrintToServer("%s%s\n", tag, szBuffer);
}
if (!value)
{
return 1;
}
MuCo_LoopClients(i)
{
if (i == 0
|| !IsClientInGame(i)
|| IsFakeClient(i)
|| (display_in_chat && i == client))
{
continue;
}
AdminId id = GetUserAdmin(i);
SetGlobalTransTarget(i);
if (id == INVALID_ADMIN_ID
|| !GetAdminFlag(id, Admin_Generic, Access_Effective))
{
/* Treat this as a normal user. */
if ((value & 1) | (value & 2))
{
char newsign[MAX_NAME_LENGTH];
newsign = sign;
if ((value & 2) || (i == client))
{
newsign = name;
}
VFormat(szBuffer, sizeof(szBuffer), format, 4);
C_PrintToChatEx(i, client, "%s%s: %s", tag, newsign, szBuffer);
}
}
else
{
/* Treat this as an admin user */
bool is_root = GetAdminFlag(id, Admin_Root, Access_Effective);
if ((value & 4)
|| (value & 8)
|| ((value & 16) && is_root))
{
char newsign[MAX_NAME_LENGTH];
newsign = sign;
if ((value & 8) || ((value & 16) && is_root) || (i == client))
{
newsign = name;
}
VFormat(szBuffer, sizeof(szBuffer), format, 4);
C_PrintToChatEx(i, client, "%s%s: %s", tag, newsign, szBuffer);
}
}
}
return 1;
}
/**
* Displays usage of an admin command to users depending on the setting of the sm_show_activity cvar.
* All users receive a message in their chat text, except for the originating client,
* who receives the message based on the current ReplySource.
* Supports color tags.
*
* @param client Client index doing the action, or 0 for server.
* @param tags Tag to prepend to the message.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
* @error
*/
stock int C_ShowActivity2(int client, const char[] tag, const char[] format, any ...)
{
if (sm_show_activity == null)
sm_show_activity = FindConVar("sm_show_activity");
char szBuffer[MAX_MESSAGE_LENGTH];
//char szCMessage[MAX_MESSAGE_LENGTH];
int value = GetConVarInt(sm_show_activity);
// ReplySource replyto = GetCmdReplySource();
char name[MAX_NAME_LENGTH] = "Console";
char sign[MAX_NAME_LENGTH] = "ADMIN";
if (client != 0)
{
if (client < 0 || client > MaxClients || !IsClientConnected(client))
ThrowError("Client index %d is invalid", client);
GetClientName(client, name, sizeof(name));
AdminId id = GetUserAdmin(client);
if (id == INVALID_ADMIN_ID
|| !GetAdminFlag(id, Admin_Generic, Access_Effective))
{
sign = "PLAYER";
}
SetGlobalTransTarget(client);
VFormat(szBuffer, sizeof(szBuffer), format, 4);
/* We don't display directly to the console because the chat text
* simply gets added to the console, so we don't want it to print
* twice.
*/
C_PrintToChatEx(client, client, "%s%s", tag, szBuffer);
}
else
{
SetGlobalTransTarget(LANG_SERVER);
VFormat(szBuffer, sizeof(szBuffer), format, 4);
C_RemoveTags(szBuffer, sizeof(szBuffer));
PrintToServer("%s%s\n", tag, szBuffer);
}
if (!value)
{
return 1;
}
MuCo_LoopClients(i)
{
if (i == 0
|| !IsClientInGame(i)
|| IsFakeClient(i)
|| i == client)
{
continue;
}
AdminId id = GetUserAdmin(i);
SetGlobalTransTarget(i);
if (id == INVALID_ADMIN_ID
|| !GetAdminFlag(id, Admin_Generic, Access_Effective))
{
/* Treat this as a normal user. */
if ((value & 1) | (value & 2))
{
char newsign[MAX_NAME_LENGTH];
newsign = sign;
if ((value & 2))
{
newsign = name;
}
VFormat(szBuffer, sizeof(szBuffer), format, 4);
C_PrintToChatEx(i, client, "%s%s: %s", tag, newsign, szBuffer);
}
}
else
{
/* Treat this as an admin user */
bool is_root = GetAdminFlag(id, Admin_Root, Access_Effective);
if ((value & 4)
|| (value & 8)
|| ((value & 16) && is_root))
{
char newsign[MAX_NAME_LENGTH];
newsign = sign;
if ((value & 8) || ((value & 16) && is_root))
{
newsign = name;
}
VFormat(szBuffer, sizeof(szBuffer), format, 4);
C_PrintToChatEx(i, client, "%s%s: %s", tag, newsign, szBuffer);
}
}
}
return 1;
}

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@ -0,0 +1,953 @@
// MOAR COLORS
// By Dr. McKay
// Inspired by: https://forums.alliedmods.net/showthread.php?t=96831
#if defined _more_colors_included
#endinput
#endif
#define _more_colors_included
#include <regex>
#define MORE_COLORS_VERSION "2.0.0-MC"
#define MC_MAX_MESSAGE_LENGTH 256
#define MAX_BUFFER_LENGTH (MC_MAX_MESSAGE_LENGTH * 4)
#define MCOLOR_RED 0xFF4040
#define MCOLOR_BLUE 0x99CCFF
#define MCOLOR_GRAY 0xCCCCCC
#define MCOLOR_GREEN 0x3EFF3E
#define MC_GAME_DODS 0
bool MC_SkipList[MAXPLAYERS + 1];
Handle MC_Trie;
int MC_TeamColors[][] = {{0xCCCCCC, 0x4D7942, 0xFF4040}}; // Multi-dimensional array for games that don't support SayText2. First index is the game index (as defined by the GAME_ defines), second index is team. 0 = spectator, 1 = team1, 2 = team2
static Handle sm_show_activity = INVALID_HANDLE;
/**
* Prints a message to a specific client in the chat area.
* Supports color tags.
*
* @param client Client index.
* @param message Message (formatting rules).
* @noreturn
*
* On error/Errors: If the client is not connected an error will be thrown.
*/
stock void MC_PrintToChat(int client, const char[] message, any ...) {
MC_CheckTrie();
if(client <= 0 || client > MaxClients) {
ThrowError("Invalid client index %i", client);
}
if(!IsClientInGame(client)) {
ThrowError("Client %i is not in game", client);
}
char buffer[MAX_BUFFER_LENGTH], buffer2[MAX_BUFFER_LENGTH];
SetGlobalTransTarget(client);
Format(buffer, sizeof(buffer), "\x01%s", message);
VFormat(buffer2, sizeof(buffer2), buffer, 3);
MC_ReplaceColorCodes(buffer2);
MC_SendMessage(client, buffer2);
}
/**
* Prints a message to all clients in the chat area.
* Supports color tags.
*
* @param client Client index.
* @param message Message (formatting rules).
* @noreturn
*/
stock void MC_PrintToChatAll(const char[] message, any ...) {
MC_CheckTrie();
char buffer[MAX_BUFFER_LENGTH], buffer2[MAX_BUFFER_LENGTH];
MuCo_LoopClients(i) {
if(i == 0 || !IsClientInGame(i) || MC_SkipList[i]) {
MC_SkipList[i] = false;
continue;
}
SetGlobalTransTarget(i);
Format(buffer, sizeof(buffer), "\x01%s", message);
VFormat(buffer2, sizeof(buffer2), buffer, 2);
MC_ReplaceColorCodes(buffer2);
MC_SendMessage(i, buffer2);
}
}
/**
* Prints a message to a specific client in the chat area.
* Supports color tags and teamcolor tag.
*
* @param client Client index.
* @param author Author index whose color will be used for teamcolor tag.
* @param message Message (formatting rules).
* @noreturn
*
* On error/Errors: If the client or author are not connected an error will be thrown
*/
stock void MC_PrintToChatEx(int client, int author, const char[] message, any ...) {
MC_CheckTrie();
if(client <= 0 || client > MaxClients) {
ThrowError("Invalid client index %i", client);
}
if(!IsClientInGame(client)) {
ThrowError("Client %i is not in game", client);
}
if(author <= 0 || author > MaxClients) {
ThrowError("Invalid client index %i", author);
}
if(!IsClientInGame(author)) {
ThrowError("Client %i is not in game", author);
}
char buffer[MAX_BUFFER_LENGTH], buffer2[MAX_BUFFER_LENGTH];
SetGlobalTransTarget(client);
Format(buffer, sizeof(buffer), "\x01%s", message);
VFormat(buffer2, sizeof(buffer2), buffer, 4);
MC_ReplaceColorCodes(buffer2, author);
MC_SendMessage(client, buffer2, author);
}
/**
* Prints a message to all clients in the chat area.
* Supports color tags and teamcolor tag.
*
* @param author Author index whose color will be used for teamcolor tag.
* @param message Message (formatting rules).
* @noreturn
*
* On error/Errors: If the author is not connected an error will be thrown.
*/
stock void MC_PrintToChatAllEx(int author, const char[] message, any ...) {
MC_CheckTrie();
if(author <= 0 || author > MaxClients) {
ThrowError("Invalid client index %i", author);
}
if(!IsClientInGame(author)) {
ThrowError("Client %i is not in game", author);
}
char buffer[MAX_BUFFER_LENGTH], buffer2[MAX_BUFFER_LENGTH];
MuCo_LoopClients(i) {
if(i == 0 || !IsClientInGame(i) || MC_SkipList[i]) {
MC_SkipList[i] = false;
continue;
}
SetGlobalTransTarget(i);
Format(buffer, sizeof(buffer), "\x01%s", message);
VFormat(buffer2, sizeof(buffer2), buffer, 3);
MC_ReplaceColorCodes(buffer2, author);
MC_SendMessage(i, buffer2, author);
}
}
/**
* Sends a SayText2 usermessage
*
* @param client Client to send usermessage to
* @param message Message to send
* @noreturn
*/
stock void MC_SendMessage(int client, const char[] message, int author = 0) {
if(author == 0) {
author = client;
}
char buffer[MC_MAX_MESSAGE_LENGTH];
strcopy(buffer, sizeof(buffer), message);
UserMsg index = GetUserMessageId("SayText2");
if(index == INVALID_MESSAGE_ID) {
if(GetEngineVersion() == Engine_DODS) {
int team = GetClientTeam(author);
if(team == 0) {
ReplaceString(buffer, sizeof(buffer), "\x03", "\x04", false); // Unassigned gets green
} else {
char temp[16];
Format(temp, sizeof(temp), "\x07%06X", MC_TeamColors[MC_GAME_DODS][team - 1]);
ReplaceString(buffer, sizeof(buffer), "\x03", temp, false);
}
}
PrintToChat(client, "%s", buffer);
return;
}
Handle buf = StartMessageOne("SayText2", client, USERMSG_RELIABLE|USERMSG_BLOCKHOOKS);
if(GetFeatureStatus(FeatureType_Native, "GetUserMessageType") == FeatureStatus_Available && GetUserMessageType() == UM_Protobuf) {
PbSetInt(buf, "ent_idx", author);
PbSetBool(buf, "chat", true);
PbSetString(buf, "msg_name", buffer);
PbAddString(buf, "params", "");
PbAddString(buf, "params", "");
PbAddString(buf, "params", "");
PbAddString(buf, "params", "");
} else {
BfWriteByte(buf, author); // Message author
BfWriteByte(buf, true); // Chat message
BfWriteString(buf, buffer); // Message text
}
EndMessage();
}
/**
* This function should only be used right in front of
* MC_PrintToChatAll or MC_PrintToChatAllEx. It causes those functions
* to skip the specified client when printing the message.
* After printing the message, the client will no longer be skipped.
*
* @param client Client index
* @noreturn
*/
stock void MC_SkipNextClient(int client) {
if(client <= 0 || client > MaxClients) {
ThrowError("Invalid client index %i", client);
}
MC_SkipList[client] = true;
}
/**
* Checks if the colors trie is initialized and initializes it if it's not (used internally)
*
* @return No return
*/
stock void MC_CheckTrie() {
if(MC_Trie == INVALID_HANDLE) {
MC_Trie = MC_InitColorTrie();
}
}
/**
* Replaces color tags in a string with color codes (used internally by MC_PrintToChat, MC_PrintToChatAll, MC_PrintToChatEx, and MC_PrintToChatAllEx
*
* @param buffer String.
* @param author Optional client index to use for {teamcolor} tags, or 0 for none
* @param removeTags Optional boolean value to determine whether we're replacing tags with colors, or just removing tags, used by MC_RemoveTags
* @param maxlen Optional value for max buffer length, used by MC_RemoveTags
* @noreturn
*
* On error/Errors: If the client index passed for author is invalid or not in game.
*/
stock void MC_ReplaceColorCodes(char[] buffer, int author = 0, bool removeTags = false, int maxlen = MAX_BUFFER_LENGTH) {
MC_CheckTrie();
if(!removeTags) {
ReplaceString(buffer, maxlen, "{default}", "\x01", false);
} else {
ReplaceString(buffer, maxlen, "{default}", "", false);
ReplaceString(buffer, maxlen, "{teamcolor}", "", false);
}
if(author != 0 && !removeTags) {
if(author < 0 || author > MaxClients) {
ThrowError("Invalid client index %i", author);
}
if(!IsClientInGame(author)) {
ThrowError("Client %i is not in game", author);
}
ReplaceString(buffer, maxlen, "{teamcolor}", "\x03", false);
}
int cursor = 0;
int value;
char tag[32], buff[32];
char[] output = new char[maxlen];
strcopy(output, maxlen, buffer);
// Since the string's size is going to be changing, output will hold the replaced string and we'll search buffer
Handle regex = CompileRegex("{[a-zA-Z0-9]+}");
for(int i = 0; i < 1000; i++) { // The RegEx extension is quite flaky, so we have to loop here :/. This loop is supposed to be infinite and broken by return, but conditions have been added to be safe.
if(MatchRegex(regex, buffer[cursor]) < 1) {
CloseHandle(regex);
strcopy(buffer, maxlen, output);
return;
}
GetRegexSubString(regex, 0, tag, sizeof(tag));
MC_StrToLower(tag);
cursor = StrContains(buffer[cursor], tag, false) + cursor + 1;
strcopy(buff, sizeof(buff), tag);
ReplaceString(buff, sizeof(buff), "{", "");
ReplaceString(buff, sizeof(buff), "}", "");
if(!GetTrieValue(MC_Trie, buff, value)) {
continue;
}
if(removeTags) {
ReplaceString(output, maxlen, tag, "", false);
} else {
Format(buff, sizeof(buff), "\x07%06X", value);
ReplaceString(output, maxlen, tag, buff, false);
}
}
LogError("[MORE COLORS] Infinite loop broken.");
}
/**
* Gets a part of a string
*
* @param input String to get the part from
* @param output Buffer to write to
* @param maxlen Max length of output buffer
* @param start Position to start at
* @param numChars Number of characters to return, or 0 for the end of the string
* @noreturn
*/
stock void CSubString(const char[] input, char[] output, int maxlen, int start, int numChars = 0) {
int i = 0;
for(;;) {
if(i == maxlen - 1 || i >= numChars || input[start + i] == '\0') {
output[i] = '\0';
return;
}
output[i] = input[start + i];
i++;
}
}
/**
* Converts a string to lowercase
*
* @param buffer String to convert
* @noreturn
*/
stock void MC_StrToLower(char[] buffer) {
int len = strlen(buffer);
for(int i = 0; i < len; i++) {
buffer[i] = CharToLower(buffer[i]);
}
}
/**
* Adds a color to the colors trie
*
* @param name Color name, without braces
* @param color Hexadecimal representation of the color (0xRRGGBB)
* @return True if color was added successfully, false if a color already exists with that name
*/
stock bool MC_AddColor(const char[] name, int color) {
MC_CheckTrie();
int value;
if(GetTrieValue(MC_Trie, name, value)) {
return false;
}
char newName[64];
strcopy(newName, sizeof(newName), name);
MC_StrToLower(newName);
SetTrieValue(MC_Trie, newName, color);
return true;
}
/**
* Removes color tags from a message
*
* @param message Message to remove tags from
* @param maxlen Maximum buffer length
* @noreturn
*/
stock void MC_RemoveTags(char[] message, int maxlen) {
MC_ReplaceColorCodes(message, 0, true, maxlen);
}
/**
* Replies to a command with colors
*
* @param client Client to reply to
* @param message Message (formatting rules)
* @noreturn
*/
stock void MC_ReplyToCommand(int client, const char[] message, any ...) {
char buffer[MAX_BUFFER_LENGTH];
SetGlobalTransTarget(client);
VFormat(buffer, sizeof(buffer), message, 3);
if(GetCmdReplySource() == SM_REPLY_TO_CONSOLE) {
MC_RemoveTags(buffer, sizeof(buffer));
PrintToConsole(client, "%s", buffer);
} else {
MC_PrintToChat(client, "%s", buffer);
}
}
/**
* Replies to a command with colors
*
* @param client Client to reply to
* @param author Client to use for {teamcolor}
* @param message Message (formatting rules)
* @noreturn
*/
stock void MC_ReplyToCommandEx(int client, int author, const char[] message, any ...) {
char buffer[MAX_BUFFER_LENGTH];
SetGlobalTransTarget(client);
VFormat(buffer, sizeof(buffer), message, 4);
if(GetCmdReplySource() == SM_REPLY_TO_CONSOLE) {
MC_RemoveTags(buffer, sizeof(buffer));
PrintToConsole(client, "%s", buffer);
} else {
MC_PrintToChatEx(client, author, "%s", buffer);
}
}
/**
* Displays usage of an admin command to users depending on the
* setting of the sm_show_activity cvar.
*
* This version does not display a message to the originating client
* if used from chat triggers or menus. If manual replies are used
* for these cases, then this function will suffice. Otherwise,
* MC_ShowActivity2() is slightly more useful.
* Supports color tags.
*
* @param client Client index doing the action, or 0 for server.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
* @error
*/
stock int MC_ShowActivity(int client, const char[] format, any ...)
{
if (sm_show_activity == INVALID_HANDLE)
sm_show_activity = FindConVar("sm_show_activity");
char tag[] = "[SM] ";
char szBuffer[MC_MAX_MESSAGE_LENGTH];
//char szCMessage[MC_MAX_MESSAGE_LENGTH];
int value = GetConVarInt(sm_show_activity);
ReplySource replyto = GetCmdReplySource();
char name[MAX_NAME_LENGTH] = "Console";
char sign[MAX_NAME_LENGTH] = "ADMIN";
bool display_in_chat = false;
if (client != 0)
{
if (client < 0 || client > MaxClients || !IsClientConnected(client))
ThrowError("Client index %d is invalid", client);
GetClientName(client, name, sizeof(name));
AdminId id = GetUserAdmin(client);
if (id == INVALID_ADMIN_ID
|| !GetAdminFlag(id, Admin_Generic, Access_Effective))
{
sign = "PLAYER";
}
/* Display the message to the client? */
if (replyto == SM_REPLY_TO_CONSOLE)
{
SetGlobalTransTarget(client);
VFormat(szBuffer, sizeof(szBuffer), format, 3);
MC_RemoveTags(szBuffer, sizeof(szBuffer));
PrintToConsole(client, "%s%s\n", tag, szBuffer);
display_in_chat = true;
}
}
else
{
SetGlobalTransTarget(LANG_SERVER);
VFormat(szBuffer, sizeof(szBuffer), format, 3);
MC_RemoveTags(szBuffer, sizeof(szBuffer));
PrintToServer("%s%s\n", tag, szBuffer);
}
if (!value)
{
return 1;
}
MuCo_LoopClients(i)
{
if (i == 0
|| !IsClientInGame(i)
|| IsFakeClient(i)
|| (display_in_chat && i == client))
{
continue;
}
AdminId id = GetUserAdmin(i);
SetGlobalTransTarget(i);
if (id == INVALID_ADMIN_ID
|| !GetAdminFlag(id, Admin_Generic, Access_Effective))
{
/* Treat this as a normal user. */
if ((value & 1) | (value & 2))
{
char newsign[MAX_NAME_LENGTH];
newsign = sign;
if ((value & 2) || (i == client))
{
newsign = name;
}
VFormat(szBuffer, sizeof(szBuffer), format, 3);
MC_PrintToChatEx(i, client, "%s%s: %s", tag, newsign, szBuffer);
}
}
else
{
/* Treat this as an admin user */
bool is_root = GetAdminFlag(id, Admin_Root, Access_Effective);
if ((value & 4)
|| (value & 8)
|| ((value & 16) && is_root))
{
char newsign[MAX_NAME_LENGTH];
newsign = sign;
if ((value & 8) || ((value & 16) && is_root) || (i == client))
{
newsign = name;
}
VFormat(szBuffer, sizeof(szBuffer), format, 3);
MC_PrintToChatEx(i, client, "%s%s: %s", tag, newsign, szBuffer);
}
}
}
return 1;
}
/**
* Same as MC_ShowActivity(), except the tag parameter is used instead of "[SM] " (note that you must supply any spacing).
* Supports color tags.
*
* @param client Client index doing the action, or 0 for server.
* @param tags Tag to display with.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
* @error
*/
stock int MC_ShowActivityEx(int client, const char[] tag, const char[] format, any ...)
{
if (sm_show_activity == INVALID_HANDLE)
sm_show_activity = FindConVar("sm_show_activity");
char szBuffer[MC_MAX_MESSAGE_LENGTH];
//char szCMessage[MC_MAX_MESSAGE_LENGTH];
int value = GetConVarInt(sm_show_activity);
ReplySource replyto = GetCmdReplySource();
char name[MAX_NAME_LENGTH] = "Console";
char sign[MAX_NAME_LENGTH] = "ADMIN";
bool display_in_chat = false;
if (client != 0)
{
if (client < 0 || client > MaxClients || !IsClientConnected(client))
ThrowError("Client index %d is invalid", client);
GetClientName(client, name, sizeof(name));
AdminId id = GetUserAdmin(client);
if (id == INVALID_ADMIN_ID
|| !GetAdminFlag(id, Admin_Generic, Access_Effective))
{
sign = "PLAYER";
}
/* Display the message to the client? */
if (replyto == SM_REPLY_TO_CONSOLE)
{
SetGlobalTransTarget(client);
VFormat(szBuffer, sizeof(szBuffer), format, 4);
MC_RemoveTags(szBuffer, sizeof(szBuffer));
PrintToConsole(client, "%s%s\n", tag, szBuffer);
display_in_chat = true;
}
}
else
{
SetGlobalTransTarget(LANG_SERVER);
VFormat(szBuffer, sizeof(szBuffer), format, 4);
MC_RemoveTags(szBuffer, sizeof(szBuffer));
PrintToServer("%s%s\n", tag, szBuffer);
}
if (!value)
{
return 1;
}
MuCo_LoopClients(i)
{
if (i == 0
|| !IsClientInGame(i)
|| IsFakeClient(i)
|| (display_in_chat && i == client))
{
continue;
}
AdminId id = GetUserAdmin(i);
SetGlobalTransTarget(i);
if (id == INVALID_ADMIN_ID
|| !GetAdminFlag(id, Admin_Generic, Access_Effective))
{
/* Treat this as a normal user. */
if ((value & 1) | (value & 2))
{
char newsign[MAX_NAME_LENGTH];
newsign = sign;
if ((value & 2) || (i == client))
{
newsign = name;
}
VFormat(szBuffer, sizeof(szBuffer), format, 4);
MC_PrintToChatEx(i, client, "%s%s: %s", tag, newsign, szBuffer);
}
}
else
{
/* Treat this as an admin user */
bool is_root = GetAdminFlag(id, Admin_Root, Access_Effective);
if ((value & 4)
|| (value & 8)
|| ((value & 16) && is_root))
{
char newsign[MAX_NAME_LENGTH];
newsign = sign;
if ((value & 8) || ((value & 16) && is_root) || (i == client))
{
newsign = name;
}
VFormat(szBuffer, sizeof(szBuffer), format, 4);
MC_PrintToChatEx(i, client, "%s%s: %s", tag, newsign, szBuffer);
}
}
}
return 1;
}
/**
* Displays usage of an admin command to users depending on the setting of the sm_show_activity cvar.
* All users receive a message in their chat text, except for the originating client,
* who receives the message based on the current ReplySource.
* Supports color tags.
*
* @param client Client index doing the action, or 0 for server.
* @param tags Tag to prepend to the message.
* @param format Formatting rules.
* @param ... Variable number of format parameters.
* @noreturn
* @error
*/
stock int MC_ShowActivity2(int client, const char[] tag, const char[] format, any ...)
{
if (sm_show_activity == INVALID_HANDLE)
sm_show_activity = FindConVar("sm_show_activity");
char szBuffer[MC_MAX_MESSAGE_LENGTH];
//char szCMessage[MC_MAX_MESSAGE_LENGTH];
int value = GetConVarInt(sm_show_activity);
// ReplySource replyto = GetCmdReplySource();
char name[MAX_NAME_LENGTH] = "Console";
char sign[MAX_NAME_LENGTH] = "ADMIN";
if (client != 0)
{
if (client < 0 || client > MaxClients || !IsClientConnected(client))
ThrowError("Client index %d is invalid", client);
GetClientName(client, name, sizeof(name));
AdminId id = GetUserAdmin(client);
if (id == INVALID_ADMIN_ID
|| !GetAdminFlag(id, Admin_Generic, Access_Effective))
{
sign = "PLAYER";
}
SetGlobalTransTarget(client);
VFormat(szBuffer, sizeof(szBuffer), format, 4);
/* We don't display directly to the console because the chat text
* simply gets added to the console, so we don't want it to print
* twice.
*/
MC_PrintToChatEx(client, client, "%s%s", tag, szBuffer);
}
else
{
SetGlobalTransTarget(LANG_SERVER);
VFormat(szBuffer, sizeof(szBuffer), format, 4);
MC_RemoveTags(szBuffer, sizeof(szBuffer));
PrintToServer("%s%s\n", tag, szBuffer);
}
if (!value)
{
return 1;
}
MuCo_LoopClients(i)
{
if (i == 0
|| !IsClientInGame(i)
|| IsFakeClient(i)
|| i == client)
{
continue;
}
AdminId id = GetUserAdmin(i);
SetGlobalTransTarget(i);
if (id == INVALID_ADMIN_ID
|| !GetAdminFlag(id, Admin_Generic, Access_Effective))
{
/* Treat this as a normal user. */
if ((value & 1) | (value & 2))
{
char newsign[MAX_NAME_LENGTH];
newsign = sign;
if ((value & 2))
{
newsign = name;
}
VFormat(szBuffer, sizeof(szBuffer), format, 4);
MC_PrintToChatEx(i, client, "%s%s: %s", tag, newsign, szBuffer);
}
}
else
{
/* Treat this as an admin user */
bool is_root = GetAdminFlag(id, Admin_Root, Access_Effective);
if ((value & 4)
|| (value & 8)
|| ((value & 16) && is_root))
{
char newsign[MAX_NAME_LENGTH];
newsign = sign;
if ((value & 8) || ((value & 16) && is_root))
{
newsign = name;
}
VFormat(szBuffer, sizeof(szBuffer), format, 4);
MC_PrintToChatEx(i, client, "%s%s: %s", tag, newsign, szBuffer);
}
}
}
return 1;
}
/**
* Determines whether a color name exists
*
* @param color The color name to check
* @return True if the color exists, false otherwise
*/
stock bool CColorExists(const char[] color) {
MC_CheckTrie();
int temp;
return GetTrieValue(MC_Trie, color, temp);
}
/**
* Returns the hexadecimal representation of a client's team color (will NOT initialize the trie)
*
* @param client Client to get the team color for
* @return Client's team color in hexadecimal, or green if unknown
* On error/Errors: If the client index passed is invalid or not in game.
*/
stock int CGetTeamColor(int client) {
if(client <= 0 || client > MaxClients) {
ThrowError("Invalid client index %i", client);
}
if(!IsClientInGame(client)) {
ThrowError("Client %i is not in game", client);
}
int value;
switch(GetClientTeam(client)) {
case 1: {
value = MCOLOR_GRAY;
}
case 2: {
value = MCOLOR_RED;
}
case 3: {
value = MCOLOR_BLUE;
}
default: {
value = MCOLOR_GREEN;
}
}
return value;
}
stock Handle MC_InitColorTrie() {
Handle hTrie = CreateTrie();
SetTrieValue(hTrie, "aliceblue", 0xF0F8FF);
SetTrieValue(hTrie, "allies", 0x4D7942); // same as Allies team in DoD:S
SetTrieValue(hTrie, "ancient", 0xEB4B4B); // same as Ancient item rarity in Dota 2
SetTrieValue(hTrie, "antiquewhite", 0xFAEBD7);
SetTrieValue(hTrie, "aqua", 0x00FFFF);
SetTrieValue(hTrie, "aquamarine", 0x7FFFD4);
SetTrieValue(hTrie, "arcana", 0xADE55C); // same as Arcana item rarity in Dota 2
SetTrieValue(hTrie, "axis", 0xFF4040); // same as Axis team in DoD:S
SetTrieValue(hTrie, "azure", 0x007FFF);
SetTrieValue(hTrie, "beige", 0xF5F5DC);
SetTrieValue(hTrie, "bisque", 0xFFE4C4);
SetTrieValue(hTrie, "black", 0x000000);
SetTrieValue(hTrie, "blanchedalmond", 0xFFEBCD);
SetTrieValue(hTrie, "blue", 0x99CCFF); // same as BLU/Counter-Terrorist team color
SetTrieValue(hTrie, "blueviolet", 0x8A2BE2);
SetTrieValue(hTrie, "brown", 0xA52A2A);
SetTrieValue(hTrie, "burlywood", 0xDEB887);
SetTrieValue(hTrie, "cadetblue", 0x5F9EA0);
SetTrieValue(hTrie, "chartreuse", 0x7FFF00);
SetTrieValue(hTrie, "chocolate", 0xD2691E);
SetTrieValue(hTrie, "collectors", 0xAA0000); // same as Collector's item quality in TF2
SetTrieValue(hTrie, "common", 0xB0C3D9); // same as Common item rarity in Dota 2
SetTrieValue(hTrie, "community", 0x70B04A); // same as Community item quality in TF2
SetTrieValue(hTrie, "coral", 0xFF7F50);
SetTrieValue(hTrie, "cornflowerblue", 0x6495ED);
SetTrieValue(hTrie, "cornsilk", 0xFFF8DC);
SetTrieValue(hTrie, "corrupted", 0xA32C2E); // same as Corrupted item quality in Dota 2
SetTrieValue(hTrie, "crimson", 0xDC143C);
SetTrieValue(hTrie, "cyan", 0x00FFFF);
SetTrieValue(hTrie, "darkblue", 0x00008B);
SetTrieValue(hTrie, "darkcyan", 0x008B8B);
SetTrieValue(hTrie, "darkgoldenrod", 0xB8860B);
SetTrieValue(hTrie, "darkgray", 0xA9A9A9);
SetTrieValue(hTrie, "darkgrey", 0xA9A9A9);
SetTrieValue(hTrie, "darkgreen", 0x006400);
SetTrieValue(hTrie, "darkkhaki", 0xBDB76B);
SetTrieValue(hTrie, "darkmagenta", 0x8B008B);
SetTrieValue(hTrie, "darkolivegreen", 0x556B2F);
SetTrieValue(hTrie, "darkorange", 0xFF8C00);
SetTrieValue(hTrie, "darkorchid", 0x9932CC);
SetTrieValue(hTrie, "darkred", 0x8B0000);
SetTrieValue(hTrie, "darksalmon", 0xE9967A);
SetTrieValue(hTrie, "darkseagreen", 0x8FBC8F);
SetTrieValue(hTrie, "darkslateblue", 0x483D8B);
SetTrieValue(hTrie, "darkslategray", 0x2F4F4F);
SetTrieValue(hTrie, "darkslategrey", 0x2F4F4F);
SetTrieValue(hTrie, "darkturquoise", 0x00CED1);
SetTrieValue(hTrie, "darkviolet", 0x9400D3);
SetTrieValue(hTrie, "deeppink", 0xFF1493);
SetTrieValue(hTrie, "deepskyblue", 0x00BFFF);
SetTrieValue(hTrie, "dimgray", 0x696969);
SetTrieValue(hTrie, "dimgrey", 0x696969);
SetTrieValue(hTrie, "dodgerblue", 0x1E90FF);
SetTrieValue(hTrie, "exalted", 0xCCCCCD); // same as Exalted item quality in Dota 2
SetTrieValue(hTrie, "firebrick", 0xB22222);
SetTrieValue(hTrie, "floralwhite", 0xFFFAF0);
SetTrieValue(hTrie, "forestgreen", 0x228B22);
SetTrieValue(hTrie, "frozen", 0x4983B3); // same as Frozen item quality in Dota 2
SetTrieValue(hTrie, "fuchsia", 0xFF00FF);
SetTrieValue(hTrie, "fullblue", 0x0000FF);
SetTrieValue(hTrie, "fullred", 0xFF0000);
SetTrieValue(hTrie, "gainsboro", 0xDCDCDC);
SetTrieValue(hTrie, "genuine", 0x4D7455); // same as Genuine item quality in TF2
SetTrieValue(hTrie, "ghostwhite", 0xF8F8FF);
SetTrieValue(hTrie, "gold", 0xFFD700);
SetTrieValue(hTrie, "goldenrod", 0xDAA520);
SetTrieValue(hTrie, "gray", 0xCCCCCC); // same as spectator team color
SetTrieValue(hTrie, "grey", 0xCCCCCC);
SetTrieValue(hTrie, "green", 0x3EFF3E);
SetTrieValue(hTrie, "greenyellow", 0xADFF2F);
SetTrieValue(hTrie, "haunted", 0x38F3AB); // same as Haunted item quality in TF2
SetTrieValue(hTrie, "honeydew", 0xF0FFF0);
SetTrieValue(hTrie, "hotpink", 0xFF69B4);
SetTrieValue(hTrie, "immortal", 0xE4AE33); // same as Immortal item rarity in Dota 2
SetTrieValue(hTrie, "indianred", 0xCD5C5C);
SetTrieValue(hTrie, "indigo", 0x4B0082);
SetTrieValue(hTrie, "ivory", 0xFFFFF0);
SetTrieValue(hTrie, "khaki", 0xF0E68C);
SetTrieValue(hTrie, "lavender", 0xE6E6FA);
SetTrieValue(hTrie, "lavenderblush", 0xFFF0F5);
SetTrieValue(hTrie, "lawngreen", 0x7CFC00);
SetTrieValue(hTrie, "legendary", 0xD32CE6); // same as Legendary item rarity in Dota 2
SetTrieValue(hTrie, "lemonchiffon", 0xFFFACD);
SetTrieValue(hTrie, "lightblue", 0xADD8E6);
SetTrieValue(hTrie, "lightcoral", 0xF08080);
SetTrieValue(hTrie, "lightcyan", 0xE0FFFF);
SetTrieValue(hTrie, "lightgoldenrodyellow", 0xFAFAD2);
SetTrieValue(hTrie, "lightgray", 0xD3D3D3);
SetTrieValue(hTrie, "lightgrey", 0xD3D3D3);
SetTrieValue(hTrie, "lightgreen", 0x99FF99);
SetTrieValue(hTrie, "lightpink", 0xFFB6C1);
SetTrieValue(hTrie, "lightsalmon", 0xFFA07A);
SetTrieValue(hTrie, "lightseagreen", 0x20B2AA);
SetTrieValue(hTrie, "lightskyblue", 0x87CEFA);
SetTrieValue(hTrie, "lightslategray", 0x778899);
SetTrieValue(hTrie, "lightslategrey", 0x778899);
SetTrieValue(hTrie, "lightsteelblue", 0xB0C4DE);
SetTrieValue(hTrie, "lightyellow", 0xFFFFE0);
SetTrieValue(hTrie, "lime", 0x00FF00);
SetTrieValue(hTrie, "limegreen", 0x32CD32);
SetTrieValue(hTrie, "linen", 0xFAF0E6);
SetTrieValue(hTrie, "magenta", 0xFF00FF);
SetTrieValue(hTrie, "maroon", 0x800000);
SetTrieValue(hTrie, "mediumaquamarine", 0x66CDAA);
SetTrieValue(hTrie, "mediumblue", 0x0000CD);
SetTrieValue(hTrie, "mediumorchid", 0xBA55D3);
SetTrieValue(hTrie, "mediumpurple", 0x9370D8);
SetTrieValue(hTrie, "mediumseagreen", 0x3CB371);
SetTrieValue(hTrie, "mediumslateblue", 0x7B68EE);
SetTrieValue(hTrie, "mediumspringgreen", 0x00FA9A);
SetTrieValue(hTrie, "mediumturquoise", 0x48D1CC);
SetTrieValue(hTrie, "mediumvioletred", 0xC71585);
SetTrieValue(hTrie, "midnightblue", 0x191970);
SetTrieValue(hTrie, "mintcream", 0xF5FFFA);
SetTrieValue(hTrie, "mistyrose", 0xFFE4E1);
SetTrieValue(hTrie, "moccasin", 0xFFE4B5);
SetTrieValue(hTrie, "mythical", 0x8847FF); // same as Mythical item rarity in Dota 2
SetTrieValue(hTrie, "navajowhite", 0xFFDEAD);
SetTrieValue(hTrie, "navy", 0x000080);
SetTrieValue(hTrie, "normal", 0xB2B2B2); // same as Normal item quality in TF2
SetTrieValue(hTrie, "oldlace", 0xFDF5E6);
SetTrieValue(hTrie, "olive", 0x9EC34F);
SetTrieValue(hTrie, "olivedrab", 0x6B8E23);
SetTrieValue(hTrie, "orange", 0xFFA500);
SetTrieValue(hTrie, "orangered", 0xFF4500);
SetTrieValue(hTrie, "orchid", 0xDA70D6);
SetTrieValue(hTrie, "palegoldenrod", 0xEEE8AA);
SetTrieValue(hTrie, "palegreen", 0x98FB98);
SetTrieValue(hTrie, "paleturquoise", 0xAFEEEE);
SetTrieValue(hTrie, "palevioletred", 0xD87093);
SetTrieValue(hTrie, "papayawhip", 0xFFEFD5);
SetTrieValue(hTrie, "peachpuff", 0xFFDAB9);
SetTrieValue(hTrie, "peru", 0xCD853F);
SetTrieValue(hTrie, "pink", 0xFFC0CB);
SetTrieValue(hTrie, "plum", 0xDDA0DD);
SetTrieValue(hTrie, "powderblue", 0xB0E0E6);
SetTrieValue(hTrie, "purple", 0x800080);
SetTrieValue(hTrie, "rare", 0x4B69FF); // same as Rare item rarity in Dota 2
SetTrieValue(hTrie, "red", 0xFF4040); // same as RED/Terrorist team color
SetTrieValue(hTrie, "rosybrown", 0xBC8F8F);
SetTrieValue(hTrie, "royalblue", 0x4169E1);
SetTrieValue(hTrie, "saddlebrown", 0x8B4513);
SetTrieValue(hTrie, "salmon", 0xFA8072);
SetTrieValue(hTrie, "sandybrown", 0xF4A460);
SetTrieValue(hTrie, "seagreen", 0x2E8B57);
SetTrieValue(hTrie, "seashell", 0xFFF5EE);
SetTrieValue(hTrie, "selfmade", 0x70B04A); // same as Self-Made item quality in TF2
SetTrieValue(hTrie, "sienna", 0xA0522D);
SetTrieValue(hTrie, "silver", 0xC0C0C0);
SetTrieValue(hTrie, "skyblue", 0x87CEEB);
SetTrieValue(hTrie, "slateblue", 0x6A5ACD);
SetTrieValue(hTrie, "slategray", 0x708090);
SetTrieValue(hTrie, "slategrey", 0x708090);
SetTrieValue(hTrie, "snow", 0xFFFAFA);
SetTrieValue(hTrie, "springgreen", 0x00FF7F);
SetTrieValue(hTrie, "steelblue", 0x4682B4);
SetTrieValue(hTrie, "strange", 0xCF6A32); // same as Strange item quality in TF2
SetTrieValue(hTrie, "tan", 0xD2B48C);
SetTrieValue(hTrie, "teal", 0x008080);
SetTrieValue(hTrie, "thistle", 0xD8BFD8);
SetTrieValue(hTrie, "tomato", 0xFF6347);
SetTrieValue(hTrie, "turquoise", 0x40E0D0);
SetTrieValue(hTrie, "uncommon", 0xB0C3D9); // same as Uncommon item rarity in Dota 2
SetTrieValue(hTrie, "unique", 0xFFD700); // same as Unique item quality in TF2
SetTrieValue(hTrie, "unusual", 0x8650AC); // same as Unusual item quality in TF2
SetTrieValue(hTrie, "valve", 0xA50F79); // same as Valve item quality in TF2
SetTrieValue(hTrie, "vintage", 0x476291); // same as Vintage item quality in TF2
SetTrieValue(hTrie, "violet", 0xEE82EE);
SetTrieValue(hTrie, "wheat", 0xF5DEB3);
SetTrieValue(hTrie, "white", 0xFFFFFF);
SetTrieValue(hTrie, "whitesmoke", 0xF5F5F5);
SetTrieValue(hTrie, "yellow", 0xFFFF00);
SetTrieValue(hTrie, "yellowgreen", 0x9ACD32);
return hTrie;
}