StopSound: dont disable sound of your own nade
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aebf588588
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@ -518,11 +518,23 @@ public Action Hook_NormalSound_CSS(int clients[MAXPLAYERS], int &numClients, cha
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return Plugin_Continue;
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}
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int owner = entity;
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if(owner > MaxClients)
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{
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char sClassname[64];
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if(GetEntityClassname(entity, sClassname, sizeof(sClassname)))
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{
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int projectile = StrContains(sClassname, "_projectile");
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if(projectile > 0 && projectile == strlen(sClassname) - strlen("_projectile")) // endswith
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owner = GetEntPropEnt(entity, Prop_Send, "m_hThrower");
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}
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}
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int j = 0;
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for(int i = 0; i < numClients; i++)
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{
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int client = clients[i];
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if(!g_bStopWeaponSounds[client] && IsClientInGame(client))
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if(owner == client || (!g_bStopWeaponSounds[client] && IsClientInGame(client)))
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{
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// Keep client.
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clients[j] = clients[i];
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