GameTextManager: Push local changes.

:D
This commit is contained in:
zaCade 2019-10-08 14:08:09 +02:00
parent 45bb1a4c0b
commit 36f75d0a4e

View File

@ -74,12 +74,7 @@ public void OnEntityCreated(int entity, const char[] classname)
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public MRESReturn OnAcceptInput(int entity, Handle hReturn, Handle hParams)
{
/*
int channel = GetEntProp(entity,
//
// <int> m_textParms.channel
// <float> m_textParms.x
// <float> m_textParms.y
@ -97,8 +92,9 @@ public MRESReturn OnAcceptInput(int entity, Handle hReturn, Handle hParams)
// <float> m_textParms.holdTime
// <float> m_textParms.fxTime
// <char> m_iszMessage
*/
//----------------------------------------------------------------------------------------------------
public MRESReturn OnAcceptInput(int entity, Handle hReturn, Handle hParams)
{
char sInputName[128];
DHookGetParamString(hParams, 1, sInputName, sizeof(sInputName));
@ -138,6 +134,7 @@ public MRESReturn OnAcceptInput(int entity, Handle hReturn, Handle hParams)
Message.fFXTime = GetEntPropFloat(entity, Prop_Data, "m_textParms.fxTime");
g_hMessageQueue.Push(Message);
DHookSetReturn(hReturn, false);
return MRES_Supercede;
}