LagCompensation: block player from touching hooked trigger
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0555e3b8ad
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@ -149,6 +149,10 @@ public void OnPluginStart()
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public void OnPluginEnd()
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{
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FilterSolidMoved(g_bNoPhysics, 0);
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DHookDisableDetour(g_hUTIL_Remove, false, Detour_OnUTIL_Remove);
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for(int i = 0; i < g_iNumEntities; i++)
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{
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if(!IsValidEntity(g_aEntityLagData[i].iEntity))
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@ -291,6 +295,8 @@ public void OnRunThinkFunctions(bool simulating)
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);
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#endif
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}
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FilterSolidMoved(g_bNoPhysics, sizeof(g_bNoPhysics));
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}
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public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
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@ -314,10 +320,7 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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{
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int simtick = GetGameTickCount() - delta;
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if(simtick > g_aEntityLagData[i].iDeleted)
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{
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// TODO: completly block player from touching trigger
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continue;
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}
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}
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int iRecordIndex = g_aEntityLagData[i].iRecordIndex - delta;
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@ -325,7 +328,7 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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iRecordIndex += MAX_RECORDS;
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RestoreEntityFromRecord(g_aEntityLagData[i].iEntity, client, g_aaLagRecords[i][iRecordIndex]);
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g_aEntityLagData[i].bRestore = true;//!g_aEntityLagData[i].iDeleted;
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g_aEntityLagData[i].bRestore = !g_aEntityLagData[i].iDeleted;
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#if defined DEBUG
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LogMessage("2 [%d] index %d, Entity %d -> delta = %d | Record = %d", GetGameTickCount(), i, g_aEntityLagData[i].iEntity, delta, iRecordIndex);
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@ -342,6 +345,8 @@ public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3
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public void OnPostPlayerThinkFunctions()
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{
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FilterSolidMoved(g_bNoPhysics, 0);
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for(int i = 0; i < g_iNumEntities; i++)
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{
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if(!g_aEntityLagData[i].bRestore)
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@ -14,8 +14,17 @@ forward void OnRunThinkFunctionsPost(bool simulating);
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// REMEMBER TO CALL THIS AGAIN WITH -1 AFTER USING IT !!!
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native void FilterTriggerMoved(int entity);
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// -1 = Ignore, normal operation.
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// 0 = Block ALL SV_TriggerMoved.
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// >0 = Entity index for which to allow SV_TriggerMoved to be called.
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// REMEMBER TO CALL THIS AGAIN WITH -1 AFTER USING IT !!!
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native void BlockSolidMoved(int entity);
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// entities is an array which maps from entindex to a truth value
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// if the value is true then SolidMoved will not see this entity
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// REMEMBER TO CALL THIS WITH SIZE 0 0N PLUGIN END !!!
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native void FilterSolidMoved(int[] entities, int size);
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public Extension __ext_CSSFixes =
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{
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name = "CSSFixes",
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