FakePopulation: maybe its better to disable this
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9ace3eb0a1
commit
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@ -33,7 +33,7 @@ public Plugin myinfo =
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public void OnPluginStart()
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public void OnPluginStart()
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{
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{
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RegAdminCmd("sm_debugfakes", Command_DebugFakes, ADMFLAG_RCON, "");
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RegAdminCmd("sm_debugfakes", Command_DebugFakes, ADMFLAG_RCON, "");
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RegAdminCmd("sm_setfakes", Command_SetFakes, ADMFLAG_RCON, "");
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//RegAdminCmd("sm_setfakes", Command_SetFakes, ADMFLAG_RCON, "");
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g_iAdminFakes = -1;
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g_iAdminFakes = -1;
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g_bMapEnded = false;
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g_bMapEnded = false;
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@ -112,7 +112,7 @@ public Action Command_DebugFakes(int client, int argc)
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//----------------------------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------------------------
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public Action Command_SetFakes(int client, int argc)
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/*public Action Command_SetFakes(int client, int argc)
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{
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{
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if (argc < 1)
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if (argc < 1)
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{
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{
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@ -132,8 +132,7 @@ public Action Command_SetFakes(int client, int argc)
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ReplyToCommand(client, "[SM] You set the amount of Fake Players to %d.", g_iAdminFakes);
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ReplyToCommand(client, "[SM] You set the amount of Fake Players to %d.", g_iAdminFakes);
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CheckPopulation();
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CheckPopulation();
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return Plugin_Handled;
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return Plugin_Handled;
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}*/
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}
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//----------------------------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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// Purpose:
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@ -319,4 +318,4 @@ public void OnGameFrame()
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SetEntProp(iResEnt, Prop_Send, "m_iPing", g_iLatency[i], _, i);
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SetEntProp(iResEnt, Prop_Send, "m_iPing", g_iLatency[i], _, i);
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}
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}
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}
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}
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}
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}
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