FakePopulation: maybe its better to disable this

This commit is contained in:
Dogan 2019-09-29 22:48:12 +02:00
parent 9ace3eb0a1
commit 32a689788f

View File

@ -33,7 +33,7 @@ public Plugin myinfo =
public void OnPluginStart()
{
RegAdminCmd("sm_debugfakes", Command_DebugFakes, ADMFLAG_RCON, "");
RegAdminCmd("sm_setfakes", Command_SetFakes, ADMFLAG_RCON, "");
//RegAdminCmd("sm_setfakes", Command_SetFakes, ADMFLAG_RCON, "");
g_iAdminFakes = -1;
g_bMapEnded = false;
@ -112,7 +112,7 @@ public Action Command_DebugFakes(int client, int argc)
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Command_SetFakes(int client, int argc)
/*public Action Command_SetFakes(int client, int argc)
{
if (argc < 1)
{
@ -132,8 +132,7 @@ public Action Command_SetFakes(int client, int argc)
ReplyToCommand(client, "[SM] You set the amount of Fake Players to %d.", g_iAdminFakes);
CheckPopulation();
return Plugin_Handled;
}
}*/
//----------------------------------------------------------------------------------------------------
// Purpose:
@ -319,4 +318,4 @@ public void OnGameFrame()
SetEntProp(iResEnt, Prop_Send, "m_iPing", g_iLatency[i], _, i);
}
}
}
}