DefenderMoney: add obus' fix back
so what he did was to restore your cash when you kill a zombie as human
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@ -211,9 +211,17 @@ public Action EventHook_PlayerHurt(Event hEvent, const char[] sEventName, bool b
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public Action EventHook_PlayerDeath(Event hEvent, const char[] sEventName, bool bDontBroadcast)
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public Action EventHook_PlayerDeath(Event hEvent, const char[] sEventName, bool bDontBroadcast)
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{
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{
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int client = GetClientOfUserId(hEvent.GetInt("userid"));
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int client = GetClientOfUserId(hEvent.GetInt("userid"));
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int attacker = GetClientOfUserId(hEvent.GetInt("attacker"));
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g_iCash[client] = GetEntProp(client, Prop_Send, "m_iAccount");
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g_iCash[client] = GetEntProp(client, Prop_Send, "m_iAccount");
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if (!IsValidClient(attacker) || !ZR_IsClientHuman(attacker))
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return Plugin_Continue;
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int iPacked = (attacker<<16) | (GetEntProp(attacker, Prop_Send, "m_iAccount")&0xFFFF);
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RequestFrame(RequestFrame_Callback2, iPacked);
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return Plugin_Continue;
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return Plugin_Continue;
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}
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}
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@ -232,6 +240,14 @@ public void RequestFrame_Callback(int client)
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SetEntProp(client, Prop_Send, "m_iAccount", g_iCash[client]);
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SetEntProp(client, Prop_Send, "m_iAccount", g_iCash[client]);
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}
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}
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public void RequestFrame_Callback2(int iPacked)
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{
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int iOldCash = iPacked&0xFFFF;
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int iAttacker = iPacked>>16;
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SetEntProp(iAttacker, Prop_Send, "m_iAccount", iOldCash);
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}
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stock bool IsValidClient(int client)
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stock bool IsValidClient(int client)
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{
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{
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return (client > 0 && client <= MaxClients && IsClientInGame(client) && IsPlayerAlive(client));
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return (client > 0 && client <= MaxClients && IsClientInGame(client) && IsPlayerAlive(client));
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