SelfMute: Only loop through the max number of slots
...instead of MAXPLAYERS, which is statically 65.
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@ -129,7 +129,7 @@ public void OnLibraryRemoved(const char[] name) { OnLibrary(name, false); }
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public void OnClientPutInServer(int client)
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{
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g_SpecialMutes[client] = MUTE_NONE;
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for(int i = 1; i < MAXPLAYERS; i++)
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for(int i = 1; i < MaxClients; i++)
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{
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SetIgnored(client, i, false);
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SetExempt(client, i, false);
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@ -147,7 +147,7 @@ public void OnClientPutInServer(int client)
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public void OnClientDisconnect(int client)
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{
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g_SpecialMutes[client] = MUTE_NONE;
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for(int i = 1; i < MAXPLAYERS; i++)
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for(int i = 1; i < MaxClients; i++)
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{
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SetIgnored(client, i, false);
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SetExempt(client, i, false);
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