SelfMute: Only loop through the max number of slots
...instead of MAXPLAYERS, which is statically 65.
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				| @ -129,7 +129,7 @@ public void OnLibraryRemoved(const char[] name) { OnLibrary(name, false); } | ||||
| public void OnClientPutInServer(int client) | ||||
| { | ||||
| 	g_SpecialMutes[client] = MUTE_NONE; | ||||
| 	for(int i = 1; i < MAXPLAYERS; i++) | ||||
| 	for(int i = 1; i < MaxClients; i++) | ||||
| 	{ | ||||
| 		SetIgnored(client, i, false); | ||||
| 		SetExempt(client, i, false); | ||||
| @ -147,7 +147,7 @@ public void OnClientPutInServer(int client) | ||||
| public void OnClientDisconnect(int client) | ||||
| { | ||||
| 	g_SpecialMutes[client] = MUTE_NONE; | ||||
| 	for(int i = 1; i < MAXPLAYERS; i++) | ||||
| 	for(int i = 1; i < MaxClients; i++) | ||||
| 	{ | ||||
| 		SetIgnored(client, i, false); | ||||
| 		SetExempt(client, i, false); | ||||
|  | ||||
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