Revert "bla bla"
This reverts commit e41285887860fa9ac298d15e3fdaf7be0ecfc59d.
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				@ -9,7 +9,7 @@ float g_fDeathTime[MAXPLAYERS+1];
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/* CONVARS */
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					/* CONVARS */
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ConVar g_hRespawnDelay;
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					ConVar g_hRespawnDelay;
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ConVar g_hRespawnTreshold; //Test
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					ConVar g_hRespawnTreshold;
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//----------------------------------------------------------------------------------------------------
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					//----------------------------------------------------------------------------------------------------
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// Purpose:
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					// Purpose:
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@ -30,12 +30,12 @@ public void OnPluginStart()
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{
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					{
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	if((g_hRespawnDelay = FindConVar("zr_respawn_delay")) == INVALID_HANDLE)
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						if((g_hRespawnDelay = FindConVar("zr_respawn_delay")) == INVALID_HANDLE)
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		SetFailState("Failed to find zr_respawn_delay cvar.");
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							SetFailState("Failed to find zr_respawn_delay cvar.");
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	g_hRespawnTreshold = CreateConVar("zr_repeatkill_threshold", "1.0", "Zombie Reloaded Repeat Kill Detector Threshold", 0, true, 0.0, true, 10.0);
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						g_hRespawnTreshold = CreateConVar("zr_repeatkill_threshold", "1.0", "Zombie Reloaded Repeat Kill Detector Threshold", 0, true, 0.0, true, 10.0);
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	HookEvent("round_start",  OnRoundStart);
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						HookEvent("round_start",  OnRoundStart);
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	HookEvent("player_death", OnClientDeath);
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						HookEvent("player_death", OnClientDeath);
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	AutoExecConfig(true, "plugin.RepeatKillDetector");
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						AutoExecConfig(true, "plugin.RepeatKillDetector");
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}
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					}
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@ -64,23 +64,23 @@ public void OnClientDeath(Event hEvent, const char[] sEvent, bool bDontBroadcast
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{
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					{
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	char sWeapon[32];
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						char sWeapon[32];
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	hEvent.GetString("weapon", sWeapon, sizeof(sWeapon))
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						hEvent.GetString("weapon", sWeapon, sizeof(sWeapon))
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	int victim = GetClientOfUserId(hEvent.GetInt("userid"));
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						int victim = GetClientOfUserId(hEvent.GetInt("userid"));
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	int client = GetClientOfUserId(hEvent.GetInt("attacker"));
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						int client = GetClientOfUserId(hEvent.GetInt("attacker"));
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	if (g_bBlockRespawn[victim])
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						if (g_bBlockRespawn[victim])
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		return;
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							return;
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	if (victim && !client && StrEqual(sWeapon, "trigger_hurt"))
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						if (victim && !client && StrEqual(sWeapon, "trigger_hurt"))
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	{
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						{
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		float fGameTime = GetGameTime();
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							float fGameTime = GetGameTime();
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		if (fGameTime - g_fDeathTime[victim] - g_hRespawnDelay.FloatValue <= g_hRespawnTreshold.FloatValue)
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							if (fGameTime - g_fDeathTime[victim] - g_hRespawnDelay.FloatValue <= g_hRespawnTreshold.FloatValue)
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		{
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							{
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			PrintToChat(victim, "\x04[ZR]\x01 Repeat killer detected. Disabling your respawn for this round.");
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								PrintToChat(victim, "\x04[ZR]\x01 Repeat killer detected. Disabling your respawn for this round.");
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			g_bBlockRespawn[victim] = true;
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								g_bBlockRespawn[victim] = true;
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		}
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							}
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		g_fDeathTime[victim] = fGameTime;
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							g_fDeathTime[victim] = fGameTime;
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	}
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						}
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}
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					}
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@ -92,6 +92,6 @@ public Action ZR_OnClientRespawn(&client, &ZR_RespawnCondition:condition)
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{
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					{
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	if (g_bBlockRespawn[client])
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						if (g_bBlockRespawn[client])
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		return Plugin_Handled;
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							return Plugin_Handled;
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	return Plugin_Continue;
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						return Plugin_Continue;
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}
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					}
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							@ -0,0 +1 @@
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					Subproject commit e0dfc41273433d455c61411d3c2761f317b72244
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