ZombieManager: anything for you neon ;)
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@ -263,7 +263,10 @@ public Action OnPlayerHurt(Event event, const char[] name, bool dontBroadcast)
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int damage = GetEventInt(event, "dmg_health");
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int damage = GetEventInt(event, "dmg_health");
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if(!IsClientInGame(client) || !IsPlayerAlive(client) || !ZR_IsClientZombie(client) || GetClientHealth(client) <= g_iZHPMax[client])
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if(!IsClientInGame(client) || !IsPlayerAlive(client) || !ZR_IsClientZombie(client) || GetClientHealth(client) <= g_iZHPMax[client])
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{
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g_iZShield[client] = 0;
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return Plugin_Continue;
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return Plugin_Continue;
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}
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if(g_iZShield[client] > 0 && attacker != 0)
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if(g_iZShield[client] > 0 && attacker != 0)
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{
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{
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@ -434,7 +437,7 @@ public void UpdateHintMessage(int client, bool bHasItem)
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return;
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return;
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if(g_iZShield[client] <= 0 || bHasItem)
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if(g_iZShield[client] <= 0 || bHasItem)
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PrintHintText(client, "HP: %d - Shield: none", GetClientHealth(client));
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PrintHintText(client, "HP: %d", GetClientHealth(client));
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else
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else
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PrintHintText(client, "HP: %d - Shield: %d", GetClientHealth(client), g_iZShield[client]);
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PrintHintText(client, "HP: %d - Shield: %d", GetClientHealth(client), g_iZShield[client]);
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}
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}
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