entWatch4: Make the internal wait a float instead.

Predator minigun became fucked otherwise.
This commit is contained in:
zaCade 2019-04-15 18:15:00 +02:00
parent 837e40a985
commit 2e13f642c2
2 changed files with 8 additions and 7 deletions

View File

@ -19,7 +19,8 @@ methodmap CItem < Basic
myclass.SetInt("iTimesUsed", 0);
myclass.SetInt("iTimeReady", 0);
myclass.SetInt("iWaitTill", 0);
myclass.SetFloat("flWait", 0.0);
return view_as<CItem>(myclass);
}
@ -111,15 +112,15 @@ methodmap CItem < Basic
}
}
property int iWaitTill
property float flWait
{
public get()
{
return this.GetInt("iWaitTill");
return this.GetFloat("flWait");
}
public set(int value)
public set(float value)
{
this.SetInt("iWaitTill", value);
this.SetFloat("flWait", value);
}
}

View File

@ -536,9 +536,9 @@ public Action OnButtonPress(int button, int client)
{
if (HasEntProp(button, Prop_Data, "m_flWait"))
{
if (item.iWaitTill < RoundToCeil(GetEngineTime()))
if (item.flWait < GetEngineTime())
{
item.iWaitTill = RoundToCeil(GetEngineTime() + GetEntPropFloat(button, Prop_Data, "m_flWait"));
item.flWait = GetEngineTime() + GetEntPropFloat(button, Prop_Data, "m_flWait");
}
else return Plugin_Handled;
}