ItemSpawn: Jumper for both teams
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@ -29,7 +29,7 @@ public Action Command_Jumper(int client, int argc)
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for (int i = 0; i < iTargetCount; i++)
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{
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if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientZombie(iTargets[i])))
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if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]))
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{
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GetClientEyePosition(iTargets[i], fOrigin);
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SpawnJumper(fOrigin);
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@ -88,7 +88,6 @@ public void SpawnJumper(float fOrigin[3])
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// trigger_once strip.
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int iTriggerStrip = CreateEntityAtOrigin("trigger_once", fOrigin);
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DispatchKeyFormat(iTriggerStrip, "targetname", "item_jumper_strip_%d", g_iCounter);
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DispatchKeyFormat(iTriggerStrip, "filtername", "item_filter_zombie");
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DispatchKeyFormat(iTriggerStrip, "spawnflags", "1");
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DispatchKeyFormat(iTriggerStrip, "startdisabled", "1");
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DispatchKeyFormat(iTriggerStrip, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1");
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