entWatch4: Rework registering, aka make it actually work.
And change some other small stuff.
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9f3e89514d
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2912450e40
@ -210,29 +210,24 @@ public void OnEntitySpawned(int entity)
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{
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if (Entity_IsValid(entity) && g_hArray_Configs.Length)
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{
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for (int index; index < g_hArray_Items.Length; index++)
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{
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CItem item = g_hArray_Items.Get(index);
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CConfig config = item.dConfig;
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if (RegisterItem(item, config, entity))
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{
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g_hArray_Items.Set(index, item);
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return;
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}
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}
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for (int index; index < g_hArray_Configs.Length; index++)
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{
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CItem item = new CItem(g_hArray_Configs.Get(index));
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CConfig config = g_hArray_Configs.Get(index);
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CConfig config = item.dConfig;
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if (RegisterItem(item, config, entity))
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if (config.iWeaponID && config.iWeaponID == Entity_GetHammerId(entity))
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{
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g_hArray_Items.Push(item);
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return;
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if (PerformRegisterItem(config, entity, 1))
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return;
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}
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else if (config.iButtonID && config.iButtonID == Entity_GetHammerId(entity))
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{
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if (PerformRegisterItem(config, entity, 2))
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return;
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}
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else if (config.iTriggerID && config.iTriggerID == Entity_GetHammerId(entity))
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{
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if (PerformRegisterItem(config, entity, 3))
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return;
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}
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}
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}
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@ -241,41 +236,95 @@ public void OnEntitySpawned(int entity)
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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stock bool RegisterItem(CItem item, CConfig config, int entity)
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stock bool PerformRegisterItem(CConfig config, int entity, int type)
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{
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bool bSuccessful;
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if (Entity_IsValid(entity))
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{
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if (config.iWeaponID && config.iWeaponID == Entity_GetHammerId(entity))
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if (g_hArray_Items.Length)
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{
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if (!item.bWeapon && (Entity_GetOwner(entity) == INVALID_ENT_REFERENCE))
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for (int index; index < g_hArray_Items.Length; index++)
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{
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item.iWeapon = entity;
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return true;
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CItem item = g_hArray_Items.Get(index);
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if (AttemptRegisterItem(item, entity, type))
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{
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g_hArray_Items.Set(index, item);
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bSuccessful = true;
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break;
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}
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}
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}
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else if (config.iButtonID && config.iButtonID == Entity_GetHammerId(entity))
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{
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if (!item.bButton && (Entity_GetParent(entity) == INVALID_ENT_REFERENCE || (item.bWeapon && Entity_GetParent(entity) == item.iWeapon)))
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{
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SDKHook(entity, SDKHook_Use, OnButtonPress);
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item.iButton = entity;
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return true;
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if (!bSuccessful)
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{
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CItem item = new CItem(config);
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if (AttemptRegisterItem(item, entity, type))
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{
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g_hArray_Items.Push(item);
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bSuccessful = true;
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}
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}
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else if (config.iTriggerID && config.iTriggerID == Entity_GetHammerId(entity))
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{
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if (!item.bTrigger && (Entity_GetParent(entity) == INVALID_ENT_REFERENCE || (item.bWeapon && Entity_GetParent(entity) == item.iWeapon)))
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else
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{
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SDKHook(entity, SDKHook_StartTouch, OnTriggerTouch);
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SDKHook(entity, SDKHook_EndTouch, OnTriggerTouch);
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SDKHook(entity, SDKHook_Touch, OnTriggerTouch);
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LogError("Attempted to register new item, but failed! This should never happen.");
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item.iTrigger = entity;
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return true;
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delete item;
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}
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}
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}
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return bSuccessful;
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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stock bool AttemptRegisterItem(CItem item, int entity, int type)
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{
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if (Entity_IsValid(entity))
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{
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switch(type)
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{
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case(1):
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{
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if (!item.bWeapon && (Entity_GetOwner(entity) == INVALID_ENT_REFERENCE))
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{
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item.iWeapon = entity;
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return true;
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}
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}
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case(2):
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{
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if (!item.bButton && (Entity_GetParent(entity) == INVALID_ENT_REFERENCE || (item.bWeapon && Entity_GetParent(entity) == item.iWeapon)))
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{
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SDKHook(entity, SDKHook_Use, OnButtonPress);
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item.iButton = entity;
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return true;
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}
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}
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case(3):
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{
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if (!item.bTrigger && (Entity_GetParent(entity) == INVALID_ENT_REFERENCE || (item.bWeapon && Entity_GetParent(entity) == item.iWeapon)))
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{
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SDKHook(entity, SDKHook_StartTouch, OnTriggerTouch);
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SDKHook(entity, SDKHook_EndTouch, OnTriggerTouch);
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SDKHook(entity, SDKHook_Touch, OnTriggerTouch);
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item.iTrigger = entity;
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return true;
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}
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}
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default:
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{
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LogError("Attempted to register item with invalid type: %d! This should never happen.", type);
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return false;
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}
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}
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}
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return false;
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}
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@ -293,18 +342,18 @@ public void OnEntityDestroyed(int entity)
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if (item.bWeapon && item.iWeapon == entity)
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{
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g_hArray_Items.Erase(index);
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delete item;
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return;
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}
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if (item.bButton && item.iButton == entity)
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else if (item.bButton && item.iButton == entity)
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{
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item.iButton = INVALID_ENT_REFERENCE;
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g_hArray_Items.Set(index, item);
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return;
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}
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if (item.bTrigger && item.iTrigger == entity)
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else if (item.bTrigger && item.iTrigger == entity)
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{
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item.iTrigger = INVALID_ENT_REFERENCE;
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