hlstats_ze: Optimize code slightly, and only count alive humans.
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@ -132,22 +132,31 @@ public void OnRoundEnding(Event hEvent, const char[] sEvent, bool bDontBroadcast
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bool bAwardHumans = ((g_tMinimalRoundDuration == INVALID_HANDLE) && (hEvent.GetInt("winner") == CS_TEAM_CT));
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bool bAwardHumans = ((g_tMinimalRoundDuration == INVALID_HANDLE) && (hEvent.GetInt("winner") == CS_TEAM_CT));
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bool bAwardZombies = ((g_tMinimalRoundDuration == INVALID_HANDLE) && (hEvent.GetInt("winner") == CS_TEAM_T));
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bool bAwardZombies = ((g_tMinimalRoundDuration == INVALID_HANDLE) && (hEvent.GetInt("winner") == CS_TEAM_T));
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int iAliveHumans;
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for (int client = 1; client <= MaxClients; client++)
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{
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if (IsValidClient(client) && GetClientTeam(client) == CS_TEAM_CT)
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iAliveHumans++;
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}
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for (int client = 1; client <= MaxClients; client++)
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for (int client = 1; client <= MaxClients; client++)
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{
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{
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if (IsValidClient(client))
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if (IsValidClient(client))
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{
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{
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int HumanCount = GetTeamClientCount(CS_TEAM_CT);
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if (bAwardHumans && g_bIsHuman[client])
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if (bAwardHumans && g_bIsHuman[client] && HumanCount == 1)
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{
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{
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LogPlayerEvent(client, "triggered", "ze_h_win_solo");
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if (iAliveHumans == 1)
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}
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{
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else if (bAwardHumans && g_bIsHuman[client])
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LogPlayerEvent(client, "triggered", "ze_h_win_solo");
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{
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}
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char sPlayerEvent[32];
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else
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Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_h_win_%d", g_cvarDifficultyHuman.IntValue);
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{
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char sPlayerEvent[32];
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Format(sPlayerEvent, sizeof(sPlayerEvent), "ze_h_win_%d", g_cvarDifficultyHuman.IntValue);
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LogPlayerEvent(client, "triggered", sPlayerEvent);
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LogPlayerEvent(client, "triggered", sPlayerEvent);
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}
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}
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}
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else if (bAwardZombies && g_bIsZombie[client])
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else if (bAwardZombies && g_bIsZombie[client])
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{
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{
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