PlaytimeReward: Hopefully make the reset work this time?
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@ -5,6 +5,7 @@
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#pragma newdecls required
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int g_iClientSteamAccountID[MAXPLAYERS + 1];
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int g_iClientConnectionTime[MAXPLAYERS + 1];
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public Plugin myinfo =
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@ -18,38 +19,6 @@ public Plugin myinfo =
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public void OnPluginStart()
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{
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CreateTimer(30.0, Timer_CheckConnectionTime, _, TIMER_REPEAT);
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HookEvent("player_disconnect", EventHook_PlayerDisconnect, EventHookMode_Post);
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HookEvent("player_connect", EventHook_PlayerConnect, EventHookMode_Post);
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}
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public void OnPluginEnd()
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{
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UnhookEvent("player_disconnect", EventHook_PlayerDisconnect, EventHookMode_Post);
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}
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public void EventHook_PlayerDisconnect(Event hEvent, const char[] sName, bool bDontBroadcast)
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{
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bool bIsBot = view_as<bool>(hEvent.GetInt("bot"));
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if (bIsBot)
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return;
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int client = GetClientOfUserId(hEvent.GetInt("userid"));
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g_iClientConnectionTime[client] = 0;
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}
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public void EventHook_PlayerConnect(Event hEvent, const char[] sName, bool bDontBroadcast)
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{
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bool bIsBot = view_as<bool>(hEvent.GetInt("bot"));
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if (bIsBot)
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return;
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int client = GetClientOfUserId(hEvent.GetInt("userid"));
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g_iClientConnectionTime[client] = 0;
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}
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public Action Timer_CheckConnectionTime(Handle hThis)
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@ -59,6 +28,14 @@ public Action Timer_CheckConnectionTime(Handle hThis)
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if (!IsValidClient(i))
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continue;
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int iSteamAccountID = GetSteamAccountID(i);
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if (g_iClientSteamAccountID[i] != iSteamAccountID)
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{
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g_iClientSteamAccountID[i] = iSteamAccountID;
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g_iClientConnectionTime[i] = 0;
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}
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g_iClientConnectionTime[i] += 30;
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for (int iTime = 1800; iTime <= 36000; iTime += 1800)
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