StopSound: fix minor bug

This commit is contained in:
hubdom 2020-12-24 16:05:15 +01:00
parent 9605db094d
commit 1fd1248528

View File

@ -518,8 +518,8 @@ public Action Hook_NormalSound_CSS(int clients[MAXPLAYERS], int &numClients, cha
return Plugin_Continue;
}
int owner = entity;
if(owner > MaxClients)
int owner = -1;
if(entity > MaxClients)
{
char sClassname[64];
if(GetEntityClassname(entity, sClassname, sizeof(sClassname)))
@ -534,7 +534,7 @@ public Action Hook_NormalSound_CSS(int clients[MAXPLAYERS], int &numClients, cha
for(int i = 0; i < numClients; i++)
{
int client = clients[i];
if(owner == client || (!g_bStopWeaponSounds[client] && IsClientInGame(client)))
if(owner == client || (!g_bStopWeaponSounds[client]))
{
// Keep client.
clients[j] = clients[i];