never c&p code blindly

This commit is contained in:
neon 2018-11-20 20:04:45 +01:00
parent a800e655eb
commit 1dd5dbd61e

View File

@ -271,7 +271,10 @@ public Action EventHook_PlayerDeath(Event hEvent, const char[] sEventName, bool
int iAttacker = GetClientOfUserId(hEvent.GetInt("attacker"));
if (!IsValidClient(iAttacker) || !ZR_IsClientHuman(iAttacker))
if (!IsValidClient(iAttacker))
return Plugin_Continue;
if (IsPlayerAlive(iAttacker) && !ZR_IsClientHuman(iAttacker))
return Plugin_Continue;
int iPacked = (iAttacker<<16) | (GetEntProp(iAttacker, Prop_Send, "m_iAccount")&0xFFFF);