BossHP: Add wrapper into OnGameFrame.
Simply to prevent error spam, since errors halt function. Meaning boolean wouldn't reset.
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@ -902,9 +902,14 @@ public void OnGameFrame()
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if(!g_aBoss)
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if(!g_aBoss)
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return;
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return;
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static bool s_bRunningBossFrame = false;
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static bool s_bLastHudPrinted = false;
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static bool s_bLastHudPrinted = false;
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g_sHUDText[0] = 0;
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g_sHUDText[0] = 0;
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if (!s_bRunningBossFrame)
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{
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s_bRunningBossFrame = true;
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for(int i = 0; i < g_aBoss.Length; i++)
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for(int i = 0; i < g_aBoss.Length; i++)
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{
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{
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CBoss Boss = g_aBoss.Get(i);
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CBoss Boss = g_aBoss.Get(i);
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@ -982,6 +987,9 @@ public void OnGameFrame()
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s_bLastHudPrinted = false;
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s_bLastHudPrinted = false;
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}
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}
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}
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}
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s_bRunningBossFrame = false;
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}
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}
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}
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bool BossInit(CBoss _Boss)
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bool BossInit(CBoss _Boss)
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