AN: switch from round start to zombies spawned
much better since lots of ppl join afterwards which messes up the calculation
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@ -44,6 +44,7 @@ float g_fNapalmNoSteamReduction;
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float g_fNoSteamRatio;
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bool g_bAntiNoob;
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bool g_bZombiesSpawned;
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float g_fCurrentKnockbackBoost;
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float g_fCurrentNapalmDamage;
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@ -58,7 +59,7 @@ public Plugin myinfo =
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public void OnPluginStart()
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{
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HookEvent("round_start", OnRoundStart);
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HookEvent("round_end", OnRoundEnd);
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HookEvent("player_team", OnPlayerTeam);
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g_fCurrentKnockbackBoost = 1.0;
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@ -250,6 +251,14 @@ public Action Command_AntiNoob(int client, int args)
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return Plugin_Handled;
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}
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Format(cAdminNotification, sizeof(cAdminNotification), "{cyan}[AntiNoob]{white} Waiting for Zombies to spawn before doing anything!");
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if(!g_bZombiesSpawned)
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{
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CPrintToChat(client, "%s", cAdminNotification);
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return Plugin_Handled;
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}
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Format(cAdminNotification, sizeof(cAdminNotification), "{cyan}[AntiNoob]{white} Currently boosting knockback by {red}%.2f%%{white}.", ((g_fCurrentKnockbackBoost - 1.0) * 100.0));
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if(g_bLowPopulation)
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@ -320,13 +329,29 @@ public void CheckHumanZombieCount()
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}
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}
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public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
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{
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if(!g_bZombiesSpawned && motherInfect)
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{
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g_bZombiesSpawned = true;
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StartRoundCheck();
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}
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}
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public void OnRoundEnd(Event hEvent, const char[] sEvent, bool bDontBroadcast)
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{
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g_bZombiesSpawned = false;
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g_bMidRound = false;
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ServerCommand("zr_class_set_multiplier zombies knockback 1.0");
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ServerCommand("zr_napalm_time_scale 50.0");
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}
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public void StartRoundCheck()
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{
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g_iHumanScore = GetTeamScore(CS_TEAM_CT);
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g_iZombieScore = GetTeamScore(CS_TEAM_T);
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g_bMidRound = false;
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if(g_iHumanScore == 0)
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g_iHumanScore = 1;
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