AN: switch from round start to zombies spawned
much better since lots of ppl join afterwards which messes up the calculation
This commit is contained in:
parent
3c7ebff11f
commit
164a81d17c
@ -44,6 +44,7 @@ float g_fNapalmNoSteamReduction;
|
|||||||
float g_fNoSteamRatio;
|
float g_fNoSteamRatio;
|
||||||
|
|
||||||
bool g_bAntiNoob;
|
bool g_bAntiNoob;
|
||||||
|
bool g_bZombiesSpawned;
|
||||||
float g_fCurrentKnockbackBoost;
|
float g_fCurrentKnockbackBoost;
|
||||||
float g_fCurrentNapalmDamage;
|
float g_fCurrentNapalmDamage;
|
||||||
|
|
||||||
@ -58,7 +59,7 @@ public Plugin myinfo =
|
|||||||
|
|
||||||
public void OnPluginStart()
|
public void OnPluginStart()
|
||||||
{
|
{
|
||||||
HookEvent("round_start", OnRoundStart);
|
HookEvent("round_end", OnRoundEnd);
|
||||||
HookEvent("player_team", OnPlayerTeam);
|
HookEvent("player_team", OnPlayerTeam);
|
||||||
|
|
||||||
g_fCurrentKnockbackBoost = 1.0;
|
g_fCurrentKnockbackBoost = 1.0;
|
||||||
@ -250,6 +251,14 @@ public Action Command_AntiNoob(int client, int args)
|
|||||||
return Plugin_Handled;
|
return Plugin_Handled;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Format(cAdminNotification, sizeof(cAdminNotification), "{cyan}[AntiNoob]{white} Waiting for Zombies to spawn before doing anything!");
|
||||||
|
|
||||||
|
if(!g_bZombiesSpawned)
|
||||||
|
{
|
||||||
|
CPrintToChat(client, "%s", cAdminNotification);
|
||||||
|
return Plugin_Handled;
|
||||||
|
}
|
||||||
|
|
||||||
Format(cAdminNotification, sizeof(cAdminNotification), "{cyan}[AntiNoob]{white} Currently boosting knockback by {red}%.2f%%{white}.", ((g_fCurrentKnockbackBoost - 1.0) * 100.0));
|
Format(cAdminNotification, sizeof(cAdminNotification), "{cyan}[AntiNoob]{white} Currently boosting knockback by {red}%.2f%%{white}.", ((g_fCurrentKnockbackBoost - 1.0) * 100.0));
|
||||||
|
|
||||||
if(g_bLowPopulation)
|
if(g_bLowPopulation)
|
||||||
@ -320,13 +329,29 @@ public void CheckHumanZombieCount()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
|
public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
|
||||||
|
{
|
||||||
|
if(!g_bZombiesSpawned && motherInfect)
|
||||||
|
{
|
||||||
|
g_bZombiesSpawned = true;
|
||||||
|
StartRoundCheck();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnRoundEnd(Event hEvent, const char[] sEvent, bool bDontBroadcast)
|
||||||
|
{
|
||||||
|
g_bZombiesSpawned = false;
|
||||||
|
g_bMidRound = false;
|
||||||
|
|
||||||
|
ServerCommand("zr_class_set_multiplier zombies knockback 1.0");
|
||||||
|
ServerCommand("zr_napalm_time_scale 50.0");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartRoundCheck()
|
||||||
{
|
{
|
||||||
g_iHumanScore = GetTeamScore(CS_TEAM_CT);
|
g_iHumanScore = GetTeamScore(CS_TEAM_CT);
|
||||||
g_iZombieScore = GetTeamScore(CS_TEAM_T);
|
g_iZombieScore = GetTeamScore(CS_TEAM_T);
|
||||||
|
|
||||||
g_bMidRound = false;
|
|
||||||
|
|
||||||
if(g_iHumanScore == 0)
|
if(g_iHumanScore == 0)
|
||||||
g_iHumanScore = 1;
|
g_iHumanScore = 1;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user