BossHP_Ranking: fix silly mistake

This commit is contained in:
neon 2018-12-05 12:46:34 +01:00
parent 58e45c6f38
commit 0f49efb53c

View File

@ -272,15 +272,15 @@ public Action EventHook_PlayerDeath(Event hEvent, const char[] sEventName, bool
if (!g_bZRLoaded)
return Plugin_Continue;
int iAttacker = GetClientOfUserId(hEvent.GetInt("attacker"));
int iClient = GetClientOfUserId(hEvent.GetInt("userid"));
if (!IsValidClient(iAttacker))
if (!IsValidClient(iClient))
return Plugin_Continue;
if (IsPlayerAlive(iAttacker) && !ZR_IsClientHuman(iAttacker))
if (IsPlayerAlive(iClient) && !ZR_IsClientHuman(iClient))
return Plugin_Continue;
int iPacked = (iAttacker<<16) | (GetEntProp(iAttacker, Prop_Send, "m_iAccount")&0xFFFF);
int iPacked = (iClient<<16) | (GetEntProp(iClient, Prop_Send, "m_iAccount")&0xFFFF);
RequestFrame(RequestFrame_Callback, iPacked);
@ -293,9 +293,9 @@ public Action EventHook_PlayerDeath(Event hEvent, const char[] sEventName, bool
void RequestFrame_Callback(int iPacked)
{
int iOldCash = iPacked&0xFFFF;
int iAttacker = iPacked>>16;
int iClient = iPacked>>16;
SetEntProp(iAttacker, Prop_Send, "m_iAccount", iOldCash);
SetEntProp(iClient, Prop_Send, "m_iAccount", iOldCash);
}
//----------------------------------------------------------------------------------------------------