Reworked StopSound

This commit is contained in:
BotoX 2017-03-20 11:52:00 +01:00
parent 0367238916
commit 0efe3239aa

View File

@ -1,33 +1,23 @@
#pragma semicolon 1 #pragma semicolon 1
#pragma newdecls required
#include <sourcemod> #include <sourcemod>
#include <sdktools> #include <sdktools>
#include <sdkhooks> #include <sdkhooks>
#include <cstrike> #include <cstrike>
#include <clientprefs> #include <clientprefs>
#include <multicolors> #include <multicolors>
#pragma newdecls required #define PLUGIN_VERSION "2.1.0"
#define MAX_MAPMUSIC_ENTITIES 2048 #define MAX_MAPMUSIC_ENTITIES 2048
#define PLUGIN_VERSION "2.0.4"
int MAX_ENTITIES = 0;
bool g_bLateLoad = false;
bool g_bStopWeaponSounds[MAXPLAYERS+1] = { false, ... }; bool g_bStopWeaponSounds[MAXPLAYERS+1] = { false, ... };
bool g_bStopMapMusic[MAXPLAYERS+1] = { false, ... }; bool g_bStopMapMusic[MAXPLAYERS+1] = { false, ... };
bool g_bStopWeaponSoundsHooked = false; bool g_bStopWeaponSoundsHooked = false;
bool g_bStopMapMusicHooked = false; bool g_bStopMapMusicHooked = false;
int g_iMapMusicEntities[MAX_MAPMUSIC_ENTITIES]; StringMap g_MapMusic;
int g_iNumSounds = 0;
static char g_sKVPATH[PLATFORM_MAX_PATH];
KeyValues g_hWepSounds;
Handle g_hCookieStopSound = null; Handle g_hCookieStopSound = null;
Handle g_hCookieStopMapMusic = null; Handle g_hCookieStopMapMusic = null;
@ -43,14 +33,12 @@ public Plugin myinfo =
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
{ {
if (GetEngineVersion() != Engine_CSGO && GetEngineVersion() != Engine_CSS) if(GetEngineVersion() != Engine_CSGO && GetEngineVersion() != Engine_CSS)
{ {
strcopy(error, err_max, "This plugin supports only CS:GO and CS:S!"); strcopy(error, err_max, "This plugin supports only CS:GO and CS:S!");
return APLRes_Failure; return APLRes_Failure;
} }
g_bLateLoad = late;
return APLRes_Success; return APLRes_Success;
} }
@ -60,6 +48,8 @@ public void OnPluginStart()
LoadTranslations("plugin.stopsound.phrases"); LoadTranslations("plugin.stopsound.phrases");
LoadTranslations("common.phrases"); // For On/Off buttons in Cookies Menu LoadTranslations("common.phrases"); // For On/Off buttons in Cookies Menu
g_MapMusic = new StringMap();
// Detect game and hook appropriate tempent. // Detect game and hook appropriate tempent.
AddTempEntHook("Shotgun Shot", CSS_Hook_ShotgunShot); AddTempEntHook("Shotgun Shot", CSS_Hook_ShotgunShot);
@ -75,11 +65,6 @@ public void OnPluginStart()
RegConsoleCmd("sm_stopmusic", Command_StopMusic, "Toggle hearing map music"); RegConsoleCmd("sm_stopmusic", Command_StopMusic, "Toggle hearing map music");
RegConsoleCmd("sm_music", Command_StopMusic, "Toggle hearing map music"); RegConsoleCmd("sm_music", Command_StopMusic, "Toggle hearing map music");
// Create KeyValues
g_hWepSounds = new KeyValues("WeaponSounds");
BuildPath(Path_SM, g_sKVPATH, sizeof(g_sKVPATH), "data/playerprefs.WepSounds.txt");
g_hWepSounds.ImportFromFile(g_sKVPATH);
// Cookies // Cookies
g_hCookieStopSound = RegClientCookie("weaponsound_blocked", "Are weapon sounds enabled", CookieAccess_Protected); g_hCookieStopSound = RegClientCookie("weaponsound_blocked", "Are weapon sounds enabled", CookieAccess_Protected);
g_hCookieStopMapMusic = RegClientCookie("mapmusic_blocked", "Are map music enabled", CookieAccess_Protected); g_hCookieStopMapMusic = RegClientCookie("mapmusic_blocked", "Are map music enabled", CookieAccess_Protected);
@ -90,60 +75,44 @@ public void OnPluginStart()
UserMsg ReloadEffect = GetUserMessageId("ReloadEffect"); UserMsg ReloadEffect = GetUserMessageId("ReloadEffect");
// Game-specific setup // Game-specific setup
if (GetEngineVersion() == Engine_CSGO) if(GetEngineVersion() == Engine_CSGO)
{ {
MAX_ENTITIES = 4096;
// Weapon sounds will be caught here. // Weapon sounds will be caught here.
AddNormalSoundHook(Hook_NormalSound_CSGO); AddNormalSoundHook(Hook_NormalSound_CSGO);
if (ReloadEffect != INVALID_MESSAGE_ID) if(ReloadEffect != INVALID_MESSAGE_ID)
{ {
HookUserMessage(ReloadEffect, Hook_ReloadEffect_CSGO, true); HookUserMessage(ReloadEffect, Hook_ReloadEffect_CSGO, true);
} }
} }
else else // CS:S
{ {
// CS:S
MAX_ENTITIES = 2048;
// Weapon sounds will be caught here. // Weapon sounds will be caught here.
AddNormalSoundHook(Hook_NormalSound_CSS); AddNormalSoundHook(Hook_NormalSound_CSS);
if (ReloadEffect != INVALID_MESSAGE_ID) if(ReloadEffect != INVALID_MESSAGE_ID)
{ {
HookUserMessage(ReloadEffect, Hook_ReloadEffect_CSS, true); HookUserMessage(ReloadEffect, Hook_ReloadEffect_CSS, true);
} }
} }
// Late load // Late load
if (g_bLateLoad) for(int client = 1; client <= MaxClients; client++)
{ {
int entity = -1; if(IsClientInGame(client) && AreClientCookiesCached(client))
while ((entity = FindEntityByClassname(entity, "ambient_generic*")) != -1)
{ {
OnEntitySpawned(entity); OnClientCookiesCached(client);
} }
for (int client = 1; client <= MaxClients; client++)
{
if (IsClientInGame(client) && AreClientCookiesCached(client))
{
OnClientCookiesCached(client);
}
}
g_bLateLoad = false;
} }
} }
public void OnPluginEnd() public void OnPluginEnd()
{ {
for (int client = 1; client <= MaxClients; client++) for(int client = 1; client <= MaxClients; client++)
{ {
if (IsClientInGame(client)) if(IsClientInGame(client))
{ {
OnClientDisconnect_Post(client); OnClientDisconnect(client);
} }
} }
@ -157,109 +126,62 @@ public void OnPluginEnd()
UserMsg ReloadEffect = GetUserMessageId("ReloadEffect"); UserMsg ReloadEffect = GetUserMessageId("ReloadEffect");
// Remove game-specific staff // Remove game-specific staff
if (GetEngineVersion() == Engine_CSGO) if(GetEngineVersion() == Engine_CSGO)
{ {
RemoveNormalSoundHook(Hook_NormalSound_CSGO); RemoveNormalSoundHook(Hook_NormalSound_CSGO);
if (ReloadEffect != INVALID_MESSAGE_ID) if(ReloadEffect != INVALID_MESSAGE_ID)
{
UnhookUserMessage(ReloadEffect, Hook_ReloadEffect_CSGO, true); UnhookUserMessage(ReloadEffect, Hook_ReloadEffect_CSGO, true);
}
} }
else else
{ {
RemoveNormalSoundHook(Hook_NormalSound_CSS); RemoveNormalSoundHook(Hook_NormalSound_CSS);
if (ReloadEffect != INVALID_MESSAGE_ID) if(ReloadEffect != INVALID_MESSAGE_ID)
{
UnhookUserMessage(ReloadEffect, Hook_ReloadEffect_CSS, true); UnhookUserMessage(ReloadEffect, Hook_ReloadEffect_CSS, true);
}
} }
// Delete KeyValues
delete g_hWepSounds;
} }
public void OnMapStart() public void OnMapStart()
{ {
g_iNumSounds = 0; g_MapMusic.Clear();
}
public void OnEntityCreated(int entity, const char[] classname)
{
if (!StrEqual(classname, "ambient_generic", false))
{
return;
}
SDKHook(entity, SDKHook_Spawn, OnEntitySpawned);
}
public void OnEntitySpawned(int entity)
{
if (entity < 0 || entity > MAX_ENTITIES || !IsValidEntity(entity))
{
return;
}
if (g_iNumSounds >= MAX_MAPMUSIC_ENTITIES)
{
// Something went wrong...
return;
}
char sSoundPath[PLATFORM_MAX_PATH];
GetEntPropString(entity, Prop_Data, "m_iszSound", sSoundPath, sizeof(sSoundPath));
int iLen = strlen(sSoundPath);
if (iLen > 4 && (StrEqual(sSoundPath[iLen - 4], ".mp3", false) || StrEqual(sSoundPath[iLen - 4], ".wav", false)))
{
g_iMapMusicEntities[g_iNumSounds++] = EntIndexToEntRef(entity);
}
} }
public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast) public void Event_RoundEnd(Event event, const char[] name, bool dontBroadcast)
{ {
g_iNumSounds = 0; g_MapMusic.Clear();
} }
public void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast) public void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast)
{ {
int client = GetClientOfUserId(event.GetInt("userid")); int client = GetClientOfUserId(event.GetInt("userid"));
if (!IsClientInGame(client) || GetClientTeam(client) <= CS_TEAM_SPECTATOR) if(!IsClientInGame(client) || GetClientTeam(client) <= CS_TEAM_SPECTATOR)
{
return; return;
}
if (g_bStopWeaponSounds[client]) if(g_bStopWeaponSounds[client])
{
CPrintToChat(client, "%t %t", "Chat Prefix", "Weapon sounds disabled"); CPrintToChat(client, "%t %t", "Chat Prefix", "Weapon sounds disabled");
}
if (g_bStopMapMusic[client]) if(g_bStopMapMusic[client])
{
CPrintToChat(client, "%t %t", "Chat Prefix", "Map music disabled"); CPrintToChat(client, "%t %t", "Chat Prefix", "Map music disabled");
}
} }
public Action Timer_DelayedStopForEntity(Handle timer, any data) public void DelayedStopForEntity(DataPack pack)
{ {
DataPack datapack = view_as<DataPack>(data); pack.Reset();
datapack.Reset();
char sSample[PLATFORM_MAX_PATH]; char sSample[PLATFORM_MAX_PATH];
datapack.ReadString(sSample, sizeof(sSample)); pack.ReadString(sSample, sizeof(sSample));
int entity = datapack.ReadCell(); int entity = pack.ReadCell();
CloseHandle(pack);
StopSoundFromEntity(sSample, entity); StopSoundFromEntity(sSample, entity);
return Plugin_Stop;
} }
public Action Command_StopSound(int client, int args) public Action Command_StopSound(int client, int args)
{ {
if (client == 0) if(client == 0)
{ {
ReplyToCommand(client, "[SM] Cannot use command from server console."); ReplyToCommand(client, "[SM] Cannot use command from server console.");
return Plugin_Handled; return Plugin_Handled;
@ -268,14 +190,14 @@ public Action Command_StopSound(int client, int args)
g_bStopWeaponSounds[client] = !g_bStopWeaponSounds[client]; g_bStopWeaponSounds[client] = !g_bStopWeaponSounds[client];
CheckWeaponSoundsHooks(); CheckWeaponSoundsHooks();
if (g_bStopWeaponSounds[client]) if(g_bStopWeaponSounds[client])
{ {
SetClientCookie(client, g_hCookieStopSound, "1"); SetClientCookie(client, g_hCookieStopSound, "1");
CReplyToCommand(client, "%t %t", "Chat Prefix", "Weapon sounds disabled"); CReplyToCommand(client, "%t %t", "Chat Prefix", "Weapon sounds disabled");
} }
else else
{ {
SetClientCookie(client, g_hCookieStopSound, "0"); SetClientCookie(client, g_hCookieStopSound, "");
CReplyToCommand(client, "%t %t", "Chat Prefix", "Weapon sounds enabled"); CReplyToCommand(client, "%t %t", "Chat Prefix", "Weapon sounds enabled");
} }
@ -284,7 +206,7 @@ public Action Command_StopSound(int client, int args)
public Action Command_StopMusic(int client, int args) public Action Command_StopMusic(int client, int args)
{ {
if (client == 0) if(client == 0)
{ {
ReplyToCommand(client, "[SM] Cannot use command from server console."); ReplyToCommand(client, "[SM] Cannot use command from server console.");
return Plugin_Handled; return Plugin_Handled;
@ -293,7 +215,7 @@ public Action Command_StopMusic(int client, int args)
g_bStopMapMusic[client] = !g_bStopMapMusic[client]; g_bStopMapMusic[client] = !g_bStopMapMusic[client];
CheckMapMusicHooks(); CheckMapMusicHooks();
if (g_bStopMapMusic[client]) if(g_bStopMapMusic[client])
{ {
SetClientCookie(client, g_hCookieStopMapMusic, "1"); SetClientCookie(client, g_hCookieStopMapMusic, "1");
CReplyToCommand(client, "%t %t", "Chat Prefix", "Map music disabled"); CReplyToCommand(client, "%t %t", "Chat Prefix", "Map music disabled");
@ -301,7 +223,7 @@ public Action Command_StopMusic(int client, int args)
} }
else else
{ {
SetClientCookie(client, g_hCookieStopMapMusic, "0"); SetClientCookie(client, g_hCookieStopMapMusic, "");
CReplyToCommand(client, "%t %t", "Chat Prefix", "Map music enabled"); CReplyToCommand(client, "%t %t", "Chat Prefix", "Map music enabled");
} }
@ -311,68 +233,31 @@ public Action Command_StopMusic(int client, int args)
public void OnClientCookiesCached(int client) public void OnClientCookiesCached(int client)
{ {
char sBuffer[2]; char sBuffer[2];
int iValue = 0;
// Weapon Sounds cookie // Weapon Sounds cookie
GetClientCookie(client, g_hCookieStopSound, sBuffer, sizeof(sBuffer)); GetClientCookie(client, g_hCookieStopSound, sBuffer, sizeof(sBuffer));
iValue = StringToInt(sBuffer); if(sBuffer[0] != '\0')
if (iValue == 1)
{ {
g_bStopWeaponSounds[client] = true; g_bStopWeaponSounds[client] = true;
g_bStopWeaponSoundsHooked = true; g_bStopWeaponSoundsHooked = true;
} }
else else
{ g_bStopWeaponSounds[client] = false;
g_bStopWeaponSounds[client] = BackwardCapabilityCheck(client);
if (iValue != 0)
{
SetClientCookie(client, g_hCookieStopSound, "0");
}
}
// Map Music cookie // Map Music cookie
GetClientCookie(client, g_hCookieStopMapMusic, sBuffer, sizeof(sBuffer)); GetClientCookie(client, g_hCookieStopMapMusic, sBuffer, sizeof(sBuffer));
iValue = StringToInt(sBuffer); if(sBuffer[0] != '\0')
if (iValue == 1)
{ {
g_bStopMapMusic[client] = true; g_bStopMapMusic[client] = true;
g_bStopMapMusicHooked = true; g_bStopMapMusicHooked = true;
} }
else else
{
g_bStopMapMusic[client] = false; g_bStopMapMusic[client] = false;
if (iValue != 0)
{
SetClientCookie(client, g_hCookieStopMapMusic, "0");
}
}
} }
// Because we have some players, whose settings are saved to KV file. We want to save this data. public void OnClientDisconnect(int client)
bool BackwardCapabilityCheck(int client)
{
char sSteamId[32];
GetClientAuthId(client, AuthId_Steam2, sSteamId, sizeof(sSteamId));
g_hWepSounds.Rewind();
if (!g_hWepSounds.JumpToKey(sSteamId, false))
{
return false;
}
int disabled = g_hWepSounds.GetNum("disabled", 0);
g_hWepSounds.DeleteThis();
g_hWepSounds.Rewind();
return (disabled == 1);
}
public void OnClientDisconnect_Post(int client)
{ {
g_bStopWeaponSounds[client] = false; g_bStopWeaponSounds[client] = false;
g_bStopMapMusic[client] = false; g_bStopMapMusic[client] = false;
@ -385,9 +270,9 @@ void CheckWeaponSoundsHooks()
{ {
bool bShouldHook = false; bool bShouldHook = false;
for (int i = 1; i <= MaxClients; i++) for(int i = 1; i <= MaxClients; i++)
{ {
if (g_bStopWeaponSounds[i]) if(g_bStopWeaponSounds[i])
{ {
bShouldHook = true; bShouldHook = true;
break; break;
@ -402,9 +287,9 @@ void CheckMapMusicHooks()
{ {
bool bShouldHook = false; bool bShouldHook = false;
for (int i = 1; i <= MaxClients; i++) for(int i = 1; i <= MaxClients; i++)
{ {
if (g_bStopMapMusic[i]) if(g_bStopMapMusic[i])
{ {
bShouldHook = true; bShouldHook = true;
break; break;
@ -418,45 +303,39 @@ void CheckMapMusicHooks()
void StopMapMusic() void StopMapMusic()
{ {
char sSound[PLATFORM_MAX_PATH]; char sSound[PLATFORM_MAX_PATH];
char sEntity[16];
int entity = INVALID_ENT_REFERENCE; int entity = INVALID_ENT_REFERENCE;
for (int i = 0; i < g_iNumSounds; i++) StringMapSnapshot MapMusicSnap = g_MapMusic.Snapshot();
for(int i = 0; i < MapMusicSnap.Length; i++)
{ {
entity = EntRefToEntIndex(g_iMapMusicEntities[i]); MapMusicSnap.GetKey(i, sEntity, sizeof(sEntity));
entity = EntRefToEntIndex(StringToInt(sEntity));
if (entity != INVALID_ENT_REFERENCE) if(entity == INVALID_ENT_REFERENCE)
{ {
GetEntPropString(entity, Prop_Data, "m_iszSound", sSound, sizeof(sSound)); g_MapMusic.Remove(sEntity);
continue;
StopSoundFromEntity(sSound, entity);
} }
g_MapMusic.GetString(sEntity, sSound, sizeof(sSound));
StopSoundFromEntity(sSound, entity);
} }
delete MapMusicSnap;
} }
void StopSoundFromEntity(const char[] sSample, int entity) void StopSoundFromEntity(const char[] sSample, int entity)
{ {
for (int i = 1; i <= MaxClients; i++) for(int i = 1; i <= MaxClients; i++)
{ {
if (g_bStopMapMusic[i] && IsClientInGame(i)) if(g_bStopMapMusic[i] && IsClientInGame(i))
{ {
Client_StopSound(i, entity, SNDCHAN_STATIC, sSample); Client_StopSound(i, entity, SNDCHAN_STATIC, sSample);
} }
} }
} }
bool IsEntityInMapMusicEntities(int entity)
{
for (int i = 0; i < g_iNumSounds; i++)
{
if (entity == EntRefToEntIndex(g_iMapMusicEntities[i]))
{
return true;
}
}
return false;
}
// I guess this is from SMLib // I guess this is from SMLib
void Client_StopSound(int client, int entity, int channel, const char[] name) void Client_StopSound(int client, int entity, int channel, const char[] name)
{ {
@ -465,11 +344,11 @@ void Client_StopSound(int client, int entity, int channel, const char[] name)
public void CookieMenuHandler_StopSounds(int client, CookieMenuAction action, any info, char[] buffer, int maxlen) public void CookieMenuHandler_StopSounds(int client, CookieMenuAction action, any info, char[] buffer, int maxlen)
{ {
if (action == CookieMenuAction_DisplayOption) if(action == CookieMenuAction_DisplayOption)
{ {
Format(buffer, maxlen, "%T", "Cookie Menu Stop Sounds", client); Format(buffer, maxlen, "%T", "Cookie Menu Stop Sounds", client);
} }
else if (action == CookieMenuAction_SelectOption) else if(action == CookieMenuAction_SelectOption)
{ {
ShowStopSoundsSettingsMenu(client); ShowStopSoundsSettingsMenu(client);
} }
@ -495,35 +374,35 @@ void ShowStopSoundsSettingsMenu(int client)
public int MenuHandler_StopSoundsSettings(Menu menu, MenuAction action, int client, int selection) public int MenuHandler_StopSoundsSettings(Menu menu, MenuAction action, int client, int selection)
{ {
if (action == MenuAction_Cancel) if(action == MenuAction_Cancel)
{ {
ShowCookieMenu(client); ShowCookieMenu(client);
} }
else if (action == MenuAction_Select) else if(action == MenuAction_Select)
{ {
if (selection == 0) if(selection == 0)
{ {
g_bStopWeaponSounds[client] = !g_bStopWeaponSounds[client]; g_bStopWeaponSounds[client] = !g_bStopWeaponSounds[client];
CheckWeaponSoundsHooks(); CheckWeaponSoundsHooks();
if (g_bStopWeaponSounds[client]) if(g_bStopWeaponSounds[client])
{ {
SetClientCookie(client, g_hCookieStopSound, "1"); SetClientCookie(client, g_hCookieStopSound, "1");
CPrintToChat(client, "%t %t", "Chat Prefix", "Weapon sounds disabled"); CPrintToChat(client, "%t %t", "Chat Prefix", "Weapon sounds disabled");
} }
else else
{ {
SetClientCookie(client, g_hCookieStopSound, "0"); SetClientCookie(client, g_hCookieStopSound, "");
CPrintToChat(client, "%t %t", "Chat Prefix", "Weapon sounds enabled"); CPrintToChat(client, "%t %t", "Chat Prefix", "Weapon sounds enabled");
} }
} }
else if (selection == 1) else if(selection == 1)
{ {
g_bStopMapMusic[client] = !g_bStopMapMusic[client]; g_bStopMapMusic[client] = !g_bStopMapMusic[client];
CheckMapMusicHooks(); CheckMapMusicHooks();
if (g_bStopMapMusic[client]) if(g_bStopMapMusic[client])
{ {
SetClientCookie(client, g_hCookieStopMapMusic, "1"); SetClientCookie(client, g_hCookieStopMapMusic, "1");
CPrintToChat(client, "%t %t", "Chat Prefix", "Map music disabled"); CPrintToChat(client, "%t %t", "Chat Prefix", "Map music disabled");
@ -531,14 +410,14 @@ public int MenuHandler_StopSoundsSettings(Menu menu, MenuAction action, int clie
} }
else else
{ {
SetClientCookie(client, g_hCookieStopMapMusic, "0"); SetClientCookie(client, g_hCookieStopMapMusic, "");
CPrintToChat(client, "%t %t", "Chat Prefix", "Map music enabled"); CPrintToChat(client, "%t %t", "Chat Prefix", "Map music enabled");
} }
} }
ShowStopSoundsSettingsMenu(client); ShowStopSoundsSettingsMenu(client);
} }
else if (action == MenuAction_End) else if(action == MenuAction_End)
{ {
delete menu; delete menu;
} }
@ -548,27 +427,31 @@ public Action Hook_NormalSound_CSS(int clients[MAXPLAYERS], int &numClients, cha
int &entity, int &channel, float &volume, int &level, int &pitch, int &flags, int &entity, int &channel, float &volume, int &level, int &pitch, int &flags,
char soundEntry[PLATFORM_MAX_PATH], int &seed) char soundEntry[PLATFORM_MAX_PATH], int &seed)
{ {
if(!g_bStopWeaponSoundsHooked)
return Plugin_Continue;
// Ignore non-weapon sounds. // Ignore non-weapon sounds.
if (!g_bStopWeaponSoundsHooked || channel != SNDCHAN_WEAPON) if(channel != SNDCHAN_WEAPON &&
!(channel == SNDCHAN_AUTO && strncmp(sample, "physics/flesh", 13) == 0) &&
!(channel == SNDCHAN_VOICE && StrContains(sample, "player/headshot", true) != -1))
{ {
return Plugin_Continue; return Plugin_Continue;
} }
for (int i = 0; i < numClients; i++) int j = 0;
for(int i = 0; i < numClients; i++)
{ {
int client = clients[i]; int client = clients[i];
if (g_bStopWeaponSounds[client]) if(!g_bStopWeaponSounds[client] && IsClientInGame(client))
{ {
// Remove the client from the array. // Keep client.
for (int j = i; j < numClients - 1; j++) { clients[j] = clients[i];
clients[j] = clients[j + 1]; j++;
}
numClients--;
i--;
} }
} }
numClients = j;
return (numClients > 0) ? Plugin_Changed : Plugin_Stop; return (numClients > 0) ? Plugin_Changed : Plugin_Stop;
} }
@ -576,55 +459,57 @@ public Action Hook_NormalSound_CSGO(int clients[MAXPLAYERS], int &numClients, ch
int &entity, int &channel, float &volume, int &level, int &pitch, int &flags, int &entity, int &channel, float &volume, int &level, int &pitch, int &flags,
char soundEntry[PLATFORM_MAX_PATH], int &seed) char soundEntry[PLATFORM_MAX_PATH], int &seed)
{ {
if(!g_bStopWeaponSoundsHooked)
return Plugin_Continue;
// Ignore non-weapon sounds. // Ignore non-weapon sounds.
if (!g_bStopWeaponSoundsHooked || (channel != SNDCHAN_WEAPON && !(channel == SNDCHAN_AUTO && strncmp(sample, "physics/flesh", 13) == 0) && !(channel == SNDCHAN_STATIC && StrContains(sample, "player/headshot", true) != -1))) if(channel != SNDCHAN_WEAPON &&
!(channel == SNDCHAN_AUTO && strncmp(sample, "physics/flesh", 13) == 0) &&
!(channel == SNDCHAN_STATIC && StrContains(sample, "player/headshot", true) != -1))
{ {
return Plugin_Continue; return Plugin_Continue;
} }
for (int i = 0; i < numClients; i++) int j = 0;
for(int i = 0; i < numClients; i++)
{ {
int client = clients[i]; int client = clients[i];
if (g_bStopWeaponSounds[client] || !IsClientConnected(client)) if(!g_bStopWeaponSounds[client] && IsClientInGame(client))
{ {
// Remove the client from the array. // Keep client.
for (int j = i; j < numClients - 1; j++) { clients[j] = clients[i];
clients[j] = clients[j + 1]; j++;
}
numClients--;
i--;
} }
} }
numClients = j;
return (numClients > 0) ? Plugin_Changed : Plugin_Stop; return (numClients > 0) ? Plugin_Changed : Plugin_Stop;
} }
public Action CSS_Hook_ShotgunShot(const char[] te_name, const int[] Players, int numClients, float delay) public Action CSS_Hook_ShotgunShot(const char[] te_name, const int[] Players, int numClients, float delay)
{ {
if (!g_bStopWeaponSoundsHooked) if(!g_bStopWeaponSoundsHooked)
{
return Plugin_Continue; return Plugin_Continue;
}
// Check which clients need to be excluded. // Check which clients need to be excluded.
int[] newClients = new int[numClients]; int[] newClients = new int[numClients];
int newTotal = 0; int newTotal = 0;
for (int i = 0; i < numClients; i++) for(int i = 0; i < numClients; i++)
{ {
if (!g_bStopWeaponSounds[Players[i]]) if(!g_bStopWeaponSounds[Players[i]])
{ {
newClients[newTotal++] = Players[i]; newClients[newTotal++] = Players[i];
} }
} }
// No clients were excluded. if(newTotal == numClients)
if (newTotal == numClients)
{ {
// No clients were excluded.
return Plugin_Continue; return Plugin_Continue;
} }
else if (newTotal == 0) else if(newTotal == 0)
{ {
// All clients were excluded and there is no need to broadcast. // All clients were excluded and there is no need to broadcast.
return Plugin_Stop; return Plugin_Stop;
@ -650,10 +535,8 @@ public Action CSS_Hook_ShotgunShot(const char[] te_name, const int[] Players, in
public Action Hook_ReloadEffect_CSS(UserMsg msg_id, BfRead msg, const int[] players, int playersNum, bool reliable, bool init) public Action Hook_ReloadEffect_CSS(UserMsg msg_id, BfRead msg, const int[] players, int playersNum, bool reliable, bool init)
{ {
if (!g_bStopWeaponSoundsHooked) if(!g_bStopWeaponSoundsHooked)
{
return Plugin_Continue; return Plugin_Continue;
}
int client = msg.ReadShort(); int client = msg.ReadShort();
@ -661,21 +544,21 @@ public Action Hook_ReloadEffect_CSS(UserMsg msg_id, BfRead msg, const int[] play
int[] newClients = new int[playersNum]; int[] newClients = new int[playersNum];
int newTotal = 0; int newTotal = 0;
for (int i = 0; i < playersNum; i++) for(int i = 0; i < playersNum; i++)
{ {
int client_ = players[i]; int client_ = players[i];
if (IsClientInGame(client_) && !g_bStopWeaponSounds[client_]) if(IsClientInGame(client_) && !g_bStopWeaponSounds[client_])
{ {
newClients[newTotal++] = client_; newClients[newTotal++] = client_;
} }
} }
if (newTotal == playersNum) if(newTotal == playersNum)
{ {
// No clients were excluded. // No clients were excluded.
return Plugin_Continue; return Plugin_Continue;
} }
else if (newTotal == 0) else if(newTotal == 0)
{ {
// All clients were excluded and there is no need to broadcast. // All clients were excluded and there is no need to broadcast.
return Plugin_Handled; return Plugin_Handled;
@ -685,7 +568,7 @@ public Action Hook_ReloadEffect_CSS(UserMsg msg_id, BfRead msg, const int[] play
pack.WriteCell(client); pack.WriteCell(client);
pack.WriteCell(newTotal); pack.WriteCell(newTotal);
for (int i = 0; i < newTotal; i++) for(int i = 0; i < newTotal; i++)
{ {
pack.WriteCell(newClients[i]); pack.WriteCell(newClients[i]);
} }
@ -697,10 +580,8 @@ public Action Hook_ReloadEffect_CSS(UserMsg msg_id, BfRead msg, const int[] play
public Action Hook_ReloadEffect_CSGO(UserMsg msg_id, Protobuf msg, const int[] players, int playersNum, bool reliable, bool init) public Action Hook_ReloadEffect_CSGO(UserMsg msg_id, Protobuf msg, const int[] players, int playersNum, bool reliable, bool init)
{ {
if (!g_bStopWeaponSoundsHooked) if(!g_bStopWeaponSoundsHooked)
{
return Plugin_Continue; return Plugin_Continue;
}
int client = PbReadInt(msg, "entidx"); int client = PbReadInt(msg, "entidx");
@ -708,21 +589,21 @@ public Action Hook_ReloadEffect_CSGO(UserMsg msg_id, Protobuf msg, const int[] p
int[] newClients = new int[playersNum]; int[] newClients = new int[playersNum];
int newTotal = 0; int newTotal = 0;
for (int i = 0; i < playersNum; i++) for(int i = 0; i < playersNum; i++)
{ {
int client_ = players[i]; int client_ = players[i];
if (IsClientInGame(client_) && !g_bStopWeaponSounds[client_]) if(IsClientInGame(client_) && !g_bStopWeaponSounds[client_])
{ {
newClients[newTotal++] = client_; newClients[newTotal++] = client_;
} }
} }
if (newTotal == playersNum) if(newTotal == playersNum)
{ {
// No clients were excluded. // No clients were excluded.
return Plugin_Continue; return Plugin_Continue;
} }
else if (newTotal == 0) else if(newTotal == 0)
{ {
// All clients were excluded and there is no need to broadcast. // All clients were excluded and there is no need to broadcast.
return Plugin_Handled; return Plugin_Handled;
@ -732,7 +613,7 @@ public Action Hook_ReloadEffect_CSGO(UserMsg msg_id, Protobuf msg, const int[] p
pack.WriteCell(client); pack.WriteCell(client);
pack.WriteCell(newTotal); pack.WriteCell(newTotal);
for (int i = 0; i < newTotal; i++) for(int i = 0; i < newTotal; i++)
{ {
pack.WriteCell(newClients[i]); pack.WriteCell(newClients[i]);
} }
@ -751,10 +632,10 @@ public void OnReloadEffect(DataPack pack)
int[] players = new int[newTotal]; int[] players = new int[newTotal];
int playersNum = 0; int playersNum = 0;
for (int i = 0; i < newTotal; i++) for(int i = 0; i < newTotal; i++)
{ {
int client_ = pack.ReadCell(); int client_ = pack.ReadCell();
if (IsClientInGame(client_)) if(IsClientInGame(client_))
{ {
players[playersNum++] = client_; players[playersNum++] = client_;
} }
@ -763,7 +644,7 @@ public void OnReloadEffect(DataPack pack)
CloseHandle(pack); CloseHandle(pack);
Handle ReloadEffect = StartMessage("ReloadEffect", players, playersNum, USERMSG_RELIABLE | USERMSG_BLOCKHOOKS); Handle ReloadEffect = StartMessage("ReloadEffect", players, playersNum, USERMSG_RELIABLE | USERMSG_BLOCKHOOKS);
if (GetFeatureStatus(FeatureType_Native, "GetUserMessageType") == FeatureStatus_Available && GetUserMessageType() == UM_Protobuf) if(GetFeatureStatus(FeatureType_Native, "GetUserMessageType") == FeatureStatus_Available && GetUserMessageType() == UM_Protobuf)
{ {
PbSetInt(ReloadEffect, "entidx", client); PbSetInt(ReloadEffect, "entidx", client);
} }
@ -777,14 +658,23 @@ public void OnReloadEffect(DataPack pack)
public Action Hook_AmbientSound(char sample[PLATFORM_MAX_PATH], int &entity, float &volume, int &level, int &pitch, float pos[3], int &flags, float &delay) public Action Hook_AmbientSound(char sample[PLATFORM_MAX_PATH], int &entity, float &volume, int &level, int &pitch, float pos[3], int &flags, float &delay)
{ {
if (g_bStopMapMusicHooked && IsEntityInMapMusicEntities(entity)) if(!g_bStopMapMusicHooked)
{ return Plugin_Continue;
DataPack datapack;
CreateDataTimer(0.0, Timer_DelayedStopForEntity, datapack, TIMER_FLAG_NO_MAPCHANGE);
datapack.WriteString(sample); // Music
datapack.WriteCell(entity); if(sample[0] != '#')
} return Plugin_Continue;
char sEntity[16];
IntToString(EntIndexToEntRef(entity), sEntity, sizeof(sEntity));
g_MapMusic.SetString(sEntity, sample, true);
DataPack pack = new DataPack();
pack.WriteString(sample);
pack.WriteCell(entity);
RequestFrame(DelayedStopForEntity, pack);
return Plugin_Continue; return Plugin_Continue;
} }