added warning message for players before making them retry
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parent
6244beff71
commit
0dfc0c62e7
@ -337,14 +337,54 @@ public Action CheckAuth(Handle timer, int data)
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{
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LogMessage("%L could not be assigned to a SteamID, kicking client.", client);
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//KickClient(client, "Invalid STEAMID");
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if (IsClientConnected(client) && !IsFakeClient(client) && !IsClientSourceTV(client))
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if (IsValidClient(client))
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{
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ClientCommand(client, "retry");
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Panel hNotifyPanel = new Panel(GetMenuStyleHandle(MenuStyle_Radio));
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hNotifyPanel.DrawItem("WARNING: Your SteamID is Invalid: Reconnecting you to the server in 8 Seconds.", ITEMDRAW_RAWLINE);
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hNotifyPanel.DrawItem("", ITEMDRAW_SPACER);
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hNotifyPanel.DrawItem("IMPORTANT: You may disconnect, reconnect if necessary!", ITEMDRAW_RAWLINE);
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hNotifyPanel.Send(client, MenuHandler_NotifyPanel, 8);
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delete hNotifyPanel;
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for (int i = 0; i < 8; i++)
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{
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PrintToChat(client, "WARNING: Your SteamID is Invalid: Reconnecting you to the server in 8 Seconds.");
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}
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CreateTimer(8.0, forceClientRetry, GetClientSerial(client));
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}
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}
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return Plugin_Stop;
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}
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public Action forceClientRetry(Handle timer, int data)
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{
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int client;
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if ((client = GetClientFromSerial(data)) == 0)
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return Plugin_Stop;
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if (IsValidClient(client))
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{
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ClientCommand(client, "retry");
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}
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return Plugin_Handled;
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}
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stock bool IsValidClient(int client)
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{
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if (client > 0 && client <= MaxClients && IsClientConnected(client) && IsClientInGame(client) && !IsClientSourceTV(client) && !IsFakeClient(client))
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return true;
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return false;
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}
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int MenuHandler_NotifyPanel(Menu hMenu, MenuAction iAction, int iParam1, int iParam2)
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{
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switch (iAction)
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{
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case MenuAction_Select, MenuAction_Cancel:
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delete hMenu;
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}
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}
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//----------------------------------------------------------------------------------------------------
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// Purpose:
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//----------------------------------------------------------------------------------------------------
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