Spectate: Add weapon strip code.

Possibly weapons stick around, causing stupid 'exploits'.
This commit is contained in:
zaCade 2019-07-28 11:39:16 +02:00
parent b66a9f51b5
commit 0c4fa9bc67

View File

@ -41,9 +41,9 @@ public void OnPluginStart()
RegConsoleCmd("sm_spectate", Command_Spectate, "Spectate a player.");
RegConsoleCmd("sm_spec", Command_Spectate, "Spectate a player.");
AddCommandListener(Command_SpectateViaConsole, "spectate");
AddCommandListener(Command_GoTo, "spec_goto");
AddCommandListener(Command_Kill, "kill");
AddCommandListener(Command_Suicide, "spectate");
AddCommandListener(Command_Suicide, "kill");
AddCommandListener(Command_Goto, "spec_goto");
g_hFwd_SpectateByCommand = CreateGlobalForward("OnPlayerSwitchedToSpectateByCommand", ET_Ignore, Param_Cell);
}
@ -100,14 +100,14 @@ public Action Command_Spectate(int client, int argc)
{
if (GetClientTeam(client) != CS_TEAM_SPECTATOR)
{
if ((IsPlayerAlive(client) && ZR_IsClientHuman(client)) && GetTeamClientCount(CS_TEAM_T) > 0 && GetTeamAliveClientCount(CS_TEAM_T) > 0 && GetTeamAliveClientCount(CS_TEAM_CT) > 0)
{
if ((IsPlayerAlive(client) && ZR_IsClientHuman(client)) && GetTeamAliveClientCount(CS_TEAM_T) > 0)
LogPlayerEvent(client, "triggered", "switch_to_spec");
}
Call_StartForward(g_hFwd_SpectateByCommand);
Call_PushCell(client);
Call_Finish();
StripPlayerWeapons(client);
ForcePlayerSuicide(client);
ChangeClientTeam(client, CS_TEAM_SPECTATOR);
}
@ -130,12 +130,14 @@ public Action Command_Spectate(int client, int argc)
if (GetClientTeam(client) != CS_TEAM_SPECTATOR)
{
if ((IsPlayerAlive(client) && ZR_IsClientHuman(client)) && GetTeamClientCount(CS_TEAM_T) > 0 && GetTeamAliveClientCount(CS_TEAM_T) > 0 && GetTeamAliveClientCount(CS_TEAM_CT) > 0)
if ((IsPlayerAlive(client) && ZR_IsClientHuman(client)) && GetTeamAliveClientCount(CS_TEAM_T) > 0)
LogPlayerEvent(client, "triggered", "switch_to_spec");
Call_StartForward(g_hFwd_SpectateByCommand);
Call_PushCell(client);
Call_Finish();
StripPlayerWeapons(client);
ForcePlayerSuicide(client);
ChangeClientTeam(client, CS_TEAM_SPECTATOR);
}
@ -143,11 +145,12 @@ public Action Command_Spectate(int client, int argc)
SetEntPropEnt(client, Prop_Send, "m_hObserverTarget", iTarget);
Obs_Mode iObserverMode = view_as<Obs_Mode>(GetEntProp(client, Prop_Send, "m_iObserverMode"));
// If the client is currently in free roaming then switch them to first person view
if (iObserverMode == OBS_MODE_ROAMING)
{
ClientCommand(client, "cl_spec_mode %d", OBS_MODE_IN_EYE);
SetEntProp(client, Prop_Send, "m_iObserverMode", OBS_MODE_IN_EYE);
ClientCommand(client, "cl_spec_mode %d", OBS_MODE_ROAMING);
}
PrintToChat(client, "\x01[SM] Spectating \x04%N\x01.", iTarget);
@ -155,24 +158,16 @@ public Action Command_Spectate(int client, int argc)
return Plugin_Handled;
}
public Action Command_SpectateViaConsole(int client, char[] command, int args)
public Action Command_Suicide(int client, char[] command, int args)
{
if ((IsPlayerAlive(client) && ZR_IsClientHuman(client)) && GetTeamClientCount(CS_TEAM_T) > 0 && GetTeamAliveClientCount(CS_TEAM_T) > 0)
LogPlayerEvent(client, "triggered", "switch_to_spec");
return Plugin_Continue;
}
public Action Command_Kill(int client, char[] command, int args)
{
if ((IsPlayerAlive(client) && ZR_IsClientHuman(client)) && GetTeamClientCount(CS_TEAM_T) > 0 && GetTeamAliveClientCount(CS_TEAM_T) > 0)
if ((IsPlayerAlive(client) && ZR_IsClientHuman(client)) && GetTeamAliveClientCount(CS_TEAM_T) > 0)
LogPlayerEvent(client, "triggered", "switch_to_spec");
return Plugin_Continue;
}
// Fix spec_goto crash exploit
public Action Command_GoTo(int client, const char[] command, int argc)
public Action Command_Goto(int client, const char[] command, int argc)
{
if(argc == 5)
{
@ -210,3 +205,20 @@ stock int GetTeamAliveClientCount(int iTeam)
return ret;
}
stock void StripPlayerWeapons(int client)
{
for(int i = 0; i < 5; i++)
{
int w = -1;
while ((w = GetPlayerWeaponSlot(client, i)) != -1)
{
if(IsValidEntity(w) && IsValidEdict(w))
{
RemovePlayerItem(client, w);
AcceptEntityInput(w, "Kill");
}
}
}
}