Spectate: Add weapon strip code.

Possibly weapons stick around, causing stupid 'exploits'.
This commit is contained in:
zaCade 2019-07-28 11:39:16 +02:00
parent b66a9f51b5
commit 0c4fa9bc67

View File

@ -41,9 +41,9 @@ public void OnPluginStart()
RegConsoleCmd("sm_spectate", Command_Spectate, "Spectate a player."); RegConsoleCmd("sm_spectate", Command_Spectate, "Spectate a player.");
RegConsoleCmd("sm_spec", Command_Spectate, "Spectate a player."); RegConsoleCmd("sm_spec", Command_Spectate, "Spectate a player.");
AddCommandListener(Command_SpectateViaConsole, "spectate"); AddCommandListener(Command_Suicide, "spectate");
AddCommandListener(Command_GoTo, "spec_goto"); AddCommandListener(Command_Suicide, "kill");
AddCommandListener(Command_Kill, "kill"); AddCommandListener(Command_Goto, "spec_goto");
g_hFwd_SpectateByCommand = CreateGlobalForward("OnPlayerSwitchedToSpectateByCommand", ET_Ignore, Param_Cell); g_hFwd_SpectateByCommand = CreateGlobalForward("OnPlayerSwitchedToSpectateByCommand", ET_Ignore, Param_Cell);
} }
@ -100,14 +100,14 @@ public Action Command_Spectate(int client, int argc)
{ {
if (GetClientTeam(client) != CS_TEAM_SPECTATOR) if (GetClientTeam(client) != CS_TEAM_SPECTATOR)
{ {
if ((IsPlayerAlive(client) && ZR_IsClientHuman(client)) && GetTeamClientCount(CS_TEAM_T) > 0 && GetTeamAliveClientCount(CS_TEAM_T) > 0 && GetTeamAliveClientCount(CS_TEAM_CT) > 0) if ((IsPlayerAlive(client) && ZR_IsClientHuman(client)) && GetTeamAliveClientCount(CS_TEAM_T) > 0)
{
LogPlayerEvent(client, "triggered", "switch_to_spec"); LogPlayerEvent(client, "triggered", "switch_to_spec");
}
Call_StartForward(g_hFwd_SpectateByCommand); Call_StartForward(g_hFwd_SpectateByCommand);
Call_PushCell(client); Call_PushCell(client);
Call_Finish(); Call_Finish();
StripPlayerWeapons(client);
ForcePlayerSuicide(client); ForcePlayerSuicide(client);
ChangeClientTeam(client, CS_TEAM_SPECTATOR); ChangeClientTeam(client, CS_TEAM_SPECTATOR);
} }
@ -130,12 +130,14 @@ public Action Command_Spectate(int client, int argc)
if (GetClientTeam(client) != CS_TEAM_SPECTATOR) if (GetClientTeam(client) != CS_TEAM_SPECTATOR)
{ {
if ((IsPlayerAlive(client) && ZR_IsClientHuman(client)) && GetTeamClientCount(CS_TEAM_T) > 0 && GetTeamAliveClientCount(CS_TEAM_T) > 0 && GetTeamAliveClientCount(CS_TEAM_CT) > 0) if ((IsPlayerAlive(client) && ZR_IsClientHuman(client)) && GetTeamAliveClientCount(CS_TEAM_T) > 0)
LogPlayerEvent(client, "triggered", "switch_to_spec"); LogPlayerEvent(client, "triggered", "switch_to_spec");
Call_StartForward(g_hFwd_SpectateByCommand); Call_StartForward(g_hFwd_SpectateByCommand);
Call_PushCell(client); Call_PushCell(client);
Call_Finish(); Call_Finish();
StripPlayerWeapons(client);
ForcePlayerSuicide(client); ForcePlayerSuicide(client);
ChangeClientTeam(client, CS_TEAM_SPECTATOR); ChangeClientTeam(client, CS_TEAM_SPECTATOR);
} }
@ -143,11 +145,12 @@ public Action Command_Spectate(int client, int argc)
SetEntPropEnt(client, Prop_Send, "m_hObserverTarget", iTarget); SetEntPropEnt(client, Prop_Send, "m_hObserverTarget", iTarget);
Obs_Mode iObserverMode = view_as<Obs_Mode>(GetEntProp(client, Prop_Send, "m_iObserverMode")); Obs_Mode iObserverMode = view_as<Obs_Mode>(GetEntProp(client, Prop_Send, "m_iObserverMode"));
// If the client is currently in free roaming then switch them to first person view // If the client is currently in free roaming then switch them to first person view
if (iObserverMode == OBS_MODE_ROAMING) if (iObserverMode == OBS_MODE_ROAMING)
{ {
ClientCommand(client, "cl_spec_mode %d", OBS_MODE_IN_EYE);
SetEntProp(client, Prop_Send, "m_iObserverMode", OBS_MODE_IN_EYE); SetEntProp(client, Prop_Send, "m_iObserverMode", OBS_MODE_IN_EYE);
ClientCommand(client, "cl_spec_mode %d", OBS_MODE_ROAMING);
} }
PrintToChat(client, "\x01[SM] Spectating \x04%N\x01.", iTarget); PrintToChat(client, "\x01[SM] Spectating \x04%N\x01.", iTarget);
@ -155,24 +158,16 @@ public Action Command_Spectate(int client, int argc)
return Plugin_Handled; return Plugin_Handled;
} }
public Action Command_SpectateViaConsole(int client, char[] command, int args) public Action Command_Suicide(int client, char[] command, int args)
{ {
if ((IsPlayerAlive(client) && ZR_IsClientHuman(client)) && GetTeamClientCount(CS_TEAM_T) > 0 && GetTeamAliveClientCount(CS_TEAM_T) > 0) if ((IsPlayerAlive(client) && ZR_IsClientHuman(client)) && GetTeamAliveClientCount(CS_TEAM_T) > 0)
LogPlayerEvent(client, "triggered", "switch_to_spec");
return Plugin_Continue;
}
public Action Command_Kill(int client, char[] command, int args)
{
if ((IsPlayerAlive(client) && ZR_IsClientHuman(client)) && GetTeamClientCount(CS_TEAM_T) > 0 && GetTeamAliveClientCount(CS_TEAM_T) > 0)
LogPlayerEvent(client, "triggered", "switch_to_spec"); LogPlayerEvent(client, "triggered", "switch_to_spec");
return Plugin_Continue; return Plugin_Continue;
} }
// Fix spec_goto crash exploit // Fix spec_goto crash exploit
public Action Command_GoTo(int client, const char[] command, int argc) public Action Command_Goto(int client, const char[] command, int argc)
{ {
if(argc == 5) if(argc == 5)
{ {
@ -210,3 +205,20 @@ stock int GetTeamAliveClientCount(int iTeam)
return ret; return ret;
} }
stock void StripPlayerWeapons(int client)
{
for(int i = 0; i < 5; i++)
{
int w = -1;
while ((w = GetPlayerWeaponSlot(client, i)) != -1)
{
if(IsValidEntity(w) && IsValidEdict(w))
{
RemovePlayerItem(client, w);
AcceptEntityInput(w, "Kill");
}
}
}
}