hlstatsx_difficulty: dont reward humans if they win during the first X seconds

This commit is contained in:
neon 2018-09-07 18:37:42 +02:00
parent 09a4ea7e4e
commit 0a3e5d3238

View File

@ -7,6 +7,10 @@ new bool:G_bIsZombie[MAXPLAYERS+1];
new Handle:G_hCvar_Difficulty_Humans;
new Handle:G_hCvar_Difficulty_Zombies;
new Handle:G_hCvar_Difficulty_Humans_BlockTime;
bool g_bHumanPointsEnabled = false;
Handle g_hTimer = INVALID_HANDLE;
//----------------------------------------------------------------------------------------------------
// Purpose:
@ -16,7 +20,7 @@ public Plugin:myinfo =
name = "HLstatsX CE Difficulty",
author = "zaCade + Neon",
description = "Grant points to the winning team. (zombies/humans)",
version = "1.1",
version = "1.2",
url = ""
};
@ -27,6 +31,7 @@ public OnPluginStart()
{
G_hCvar_Difficulty_Humans = CreateConVar("hlx_difficulty_humans", "0", "", 0, true, 0.0, true, 3.0);
G_hCvar_Difficulty_Zombies = CreateConVar("hlx_difficulty_zombies", "0", "", 0, true, 0.0, true, 3.0);
G_hCvar_Difficulty_Humans_BlockTime = CreateConVar("hlx_difficulty_humans_blocktime", "60", "", 0, true, 0.0, true, 180.0);
HookEvent("round_start", Event_RoundStart);
HookEvent("round_end", Event_RoundEnd);
@ -57,6 +62,14 @@ public ZR_OnClientHumanPost(client, bool:respawn, bool:protect)
//----------------------------------------------------------------------------------------------------
public Action:Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
{
if (g_hTimer != INVALID_HANDLE)
{
KillTimer(g_hTimer);
g_hTimer = INVALID_HANDLE;
}
g_bHumanPointsEnabled = false;
g_hTimer = CreateTimer(GetConVarFloat(G_hCvar_Difficulty_Humans_BlockTime), EnableHumanPoints, INVALID_HANDLE, TIMER_FLAG_NO_MAPCHANGE);
for (new client = 1; client <= MaxClients; client++)
{
G_bIsHuman[client] = true;
@ -76,11 +89,25 @@ public Action:Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadca
}
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action EnableHumanPoints(Handle timer)
{
g_bHumanPointsEnabled = true;
g_hTimer = INVALID_HANDLE;
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action:OnHumansWin(Handle:timer)
{
if (!g_bHumanPointsEnabled)
{
PrintToChatAll("[SM] Round ended too fast. Humans will not be rewarded for the Win.");
return;
}
for (new client = 1; client <= MaxClients; client++)
{
if (IsClientInGame(client) && IsPlayerAlive(client) && !IsClientObserver(client) && !IsFakeClient(client))