New Plugin: ZAbuse
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								ZAbuse/scripting/ZAbuse.sp
									
									
									
									
									
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								ZAbuse/scripting/ZAbuse.sp
									
									
									
									
									
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#pragma semicolon 1
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#include <sourcemod>
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#include <cstrike>
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#include <sdktools>
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#include <zombiereloaded>
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int g_iZAbuse;
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int g_iSlayKnifer;
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float g_fMaxDistance;
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float g_fMaxTime;
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int g_iClientIndexKnifer;
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int g_iClientIndexKnifedZombie;
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bool g_bKnife;
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bool g_bInfectedInRadius[MAXPLAYERS + 1];
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public Plugin myinfo =
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{
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	name = "ZAbuse",
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	author = "Dogan",
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	description = "Tool for Admins to prevent teamkilling cause of zombie knifing (ZE)",
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	version = "1.0.0",
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	url = ""
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}
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public void OnPluginStart()
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{
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	ConVar cvar;
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	HookConVarChange((cvar = CreateConVar("sm_zabuse_enabled", "1", "1 = sm_zabuse is available, 0 = sm_zabuse is not available", FCVAR_NONE, true, 0.0, true, 1.0)), g_cvZAbuse);
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	g_iZAbuse = cvar.IntValue;
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	HookConVarChange((cvar = CreateConVar("sm_zabuse_slay", "1", "1 = slays the knifer automatically when sm_zabuse is used, 0 = don't do anything to the knifer", FCVAR_NONE, true, 0.0, true, 1.0)), g_cvSlayKnifer);
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	g_iSlayKnifer = cvar.IntValue;
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	HookConVarChange((cvar = CreateConVar("sm_zabuse_maxdistance", "150.0", "max distance from the zombie that got knifed forward where infected humans will be rezurrected")), g_cvMaxDistance);
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	g_fMaxDistance = cvar.FloatValue;
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	HookConVarChange((cvar = CreateConVar("sm_zabuse_time", "5.0", "max time until sm_zabuse is available after a knife")), g_cvMaxTime);
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	g_fMaxTime = cvar.FloatValue;
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	delete cvar;
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	HookEvent("player_hurt", OnPlayerHurt);
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	RegAdminCmd("sm_zabuse", Command_ZAbuse, ADMFLAG_GENERIC, "Undoes the damage caused by a zombie after being knifed forward");
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	AutoExecConfig(true, "plugin.ZAbuse");
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	g_iClientIndexKnifer = -1;
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	g_iClientIndexKnifedZombie = -1;
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}
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public void g_cvZAbuse(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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	g_iZAbuse = convar.IntValue;
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}
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public void g_cvSlayKnifer(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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	g_iSlayKnifer = convar.IntValue;
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}
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public void g_cvMaxDistance(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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	g_fMaxDistance = convar.FloatValue;
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}
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public void g_cvMaxTime(ConVar convar, const char[] oldValue, const char[] newValue)
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{
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	g_fMaxTime = convar.FloatValue;
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}
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public void OnPlayerHurt(Handle hEvent, const char[] name, bool dontBroadcast)
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{
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	if(g_iZAbuse == 0)
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		return;
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	int attacker;
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	int victim;
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	char sWepName[64];
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	GetEventString(hEvent, "weapon", sWepName, sizeof(sWepName));
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	if((attacker = GetClientOfUserId(GetEventInt(hEvent, "attacker"))) == 0)
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		return;
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	if((victim = GetClientOfUserId(GetEventInt(hEvent, "userid"))) == 0)
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		return;
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	if(!IsClientInGame(attacker) || !IsPlayerAlive(attacker))
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		return;
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	if(!IsClientInGame(victim) || !IsPlayerAlive(victim))
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		return;
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	if(victim != attacker && GetClientTeam(victim) == CS_TEAM_T && GetClientTeam(attacker) == CS_TEAM_CT)
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	{
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		if(StrEqual(sWepName, "knife"))
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		{
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			int damage = GetEventInt(hEvent, "dmg_health");
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			if(damage < 35)
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				return;
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			g_iClientIndexKnifer = attacker;
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			g_iClientIndexKnifedZombie = victim;
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			g_bKnife = true;
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			CreateTimer(g_fMaxTime, OnClientKnife, _, TIMER_FLAG_NO_MAPCHANGE);
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		}
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	}
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}
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public Action OnClientKnife(Handle timer)
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{
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	g_bKnife = false;
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	g_iClientIndexKnifer = -1;
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	g_iClientIndexKnifedZombie = -1;
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	for(int i = 1; i <= MaxClients; i++)
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	{
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		if(g_bInfectedInRadius[i])
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		{
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			g_bInfectedInRadius[i] = false;
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		}
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	}
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}
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public void ZR_OnClientInfected(int client, int attacker, bool motherInfect, bool respawnOverride, bool respawn)
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{
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	if(g_iZAbuse == 0 || !g_bKnife)
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		return;
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	static float fVec1[3];
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	static float fVec2[3];
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	GetClientAbsOrigin(g_iClientIndexKnifedZombie, fVec1);
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	GetClientAbsOrigin(client, fVec2);
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	float fDistance = GetVectorDistance(fVec1, fVec2, false);
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	if(fDistance <= g_fMaxDistance)
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		g_bInfectedInRadius[client] = true;
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}
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public Action Command_ZAbuse(int client, int argc)
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{
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	if(g_iZAbuse == 0)
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	{
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		ReplyToCommand(client, "[SM] Disabled on this Map.");
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		return Plugin_Handled;
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	}
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	if(!g_bKnife)
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	{
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		ReplyToCommand(client, "[SM] Not available right now because there was no active Zombie Knifing the past %d Seconds.", RoundFloat(g_fMaxTime));
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		return Plugin_Handled;
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	}
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	ReplyToCommand(client, "[SM] You undid the damage from the previous Knife!");
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	PrintToChatAll("[SM] %N undid the damage from the previous Zombie Knife.", client);
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	LogAction(client, -1, "\"%L\" undid the damage from the previous Zombie Knife.", client);
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	if(g_iSlayKnifer == 1)
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	{
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		ForcePlayerSuicide(g_iClientIndexKnifer);
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		PrintToChat(g_iClientIndexKnifer, "[SM] You got slayed for knifing a Zombie forward!");
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	}
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	int IdKnifedZombie = GetClientUserId(g_iClientIndexKnifedZombie);
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	ServerCommand("zr_ztele_force #%d", IdKnifedZombie);
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	PrintToChat(g_iClientIndexKnifedZombie, "[SM] You got teleported back because you were knifed forward.");
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	for(int i = 1; i <= MaxClients; i++)
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	{
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		if(IsClientInGame(i) && IsPlayerAlive(i) && g_bInfectedInRadius[i])
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		{
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			ZR_HumanClient(i, false, false);
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			PrintToChat(i, "[SM] You were rezurrected because you died after a Zombie was knifed forward.");
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		}
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	}
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	return Plugin_Handled;
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}
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