added simple way to disable lag compensation for every round on a map by adding entry into mapchooser cfg
This commit is contained in:
@@ -124,6 +124,7 @@ native int GetMapLowPopHelpCount(const char[] map);
|
||||
native int GetMapLaserFag(const char[] map);
|
||||
native int GetMapTrails(const char[] map);
|
||||
native int GetMapTickRate(const char[] map);
|
||||
native int GetMapLagCompensationDisabled(const char[] map);
|
||||
native int GetMapMinTime(const char[] map);
|
||||
native int GetMapMaxTime(const char[] map);
|
||||
native int GetMapMinPlayers(const char[] map);
|
||||
|
||||
Reference in New Issue
Block a user