CashManager: add small print for defending
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c1cf184d31
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@ -38,6 +38,7 @@ bool g_bAwardZombies;
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bool g_bMotherZombie[MAXPLAYERS + 1];
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int g_iCash[MAXPLAYERS + 1];
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int g_iDamageCash[MAXPLAYERS + 1];
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int g_iCashReconnect[256];
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int g_iSteamID[256];
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@ -148,6 +149,8 @@ public Action MessageReconnect(Handle timer, int client)
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public void OnClientDisconnect(int client)
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{
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g_iDamageCash[client] = 0;
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if(IsFakeClient(client) || !IsClientInGame(client) || g_cvarCashRoundReset.BoolValue)
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return;
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@ -271,7 +274,10 @@ public Action EventHook_RoundEnd(Event hEvent, const char[] sEventName, bool bDo
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public Action EventHook_RoundStart(Event hEvent, const char[] sEventName, bool bDontBroadcast)
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{
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for(int i = 1; i <= MaxClients; i++)
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{
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g_bMotherZombie[i] = false;
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g_iDamageCash[i] = 0;
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}
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for(int i = 0; i < 2048; i++)
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g_bDisabled[i] = false;
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@ -306,6 +312,13 @@ public Action EventHook_PlayerHurt(Event hEvent, const char[] sEventName, bool b
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float fDamage = float(hEvent.GetInt("dmg_health"));
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SetEntProp(iAttacker, Prop_Send, "m_iAccount", GetEntProp(iAttacker, Prop_Send, "m_iAccount") + RoundToNearest(fDamage > 0.0 ? fDamage * g_cvarDamageMultiplier.FloatValue : 1.0));
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g_iDamageCash[iAttacker] = g_iDamageCash[iAttacker] + RoundToNearest(fDamage > 0.0 ? fDamage * g_cvarDamageMultiplier.FloatValue : 1.0);
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if(g_iDamageCash[iAttacker] >= 1000)
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{
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g_iDamageCash[iAttacker] = 0;
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CPrintToChat(iAttacker, "{cyan}[UNLOZE CashManager] {white}You gained {yellow}$1000{white} for damaging the Zombies.");
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}
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#else
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SetEntProp(iAttacker, Prop_Send, "m_iAccount", GetEntProp(iAttacker, Prop_Send, "m_iAccount") + CASHPERHIT);
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#endif
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