new plugin: PlaytimeReward
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								PlaytimeReward/scripting/PlaytimeReward.sp
									
									
									
									
									
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								PlaytimeReward/scripting/PlaytimeReward.sp
									
									
									
									
									
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#pragma semicolon 1
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#include <sourcemod>
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#include "loghelper.inc"
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#pragma newdecls required
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int g_iClientConnectionTime[MAXPLAYERS + 1];
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public Plugin myinfo =
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{
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	name         = "Play Time Reward",
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	author       = "Obus",
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	description  = "Handle ranking rewards",
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	version      = "0.0.1"
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};
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public void OnPluginStart()
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{
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	CreateTimer(30.0, Timer_CheckConnectionTime, _, TIMER_REPEAT);
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	HookEvent("player_disconnect", EventHook_PlayerDisconnect, EventHookMode_Post);
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}
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public void OnPluginEnd()
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{
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	UnhookEvent("player_disconnect", EventHook_PlayerDisconnect, EventHookMode_Post);
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}
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public void OnMapStart()
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{
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	GetTeams();
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}
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public void EventHook_PlayerDisconnect(Event hEvent, const char[] sName, bool bDontBroadcast)
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{
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	bool bIsBot = view_as<bool>(hEvent.GetInt("bot"));
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	if (bIsBot)
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		return;
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	int client = GetClientOfUserId(hEvent.GetInt("userid"));
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	g_iClientConnectionTime[client] = 0;
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}
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public Action Timer_CheckConnectionTime(Handle hThis)
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{
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	for (int i = 1; i <= MaxClients; i++)
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	{
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		if (!IsValidClient(i))
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			continue;
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		if ((g_iClientConnectionTime[i] += 30) >= 1200)
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		{
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			LogPlayerEvent(i, "triggered", "staying_server");
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			g_iClientConnectionTime[i] -= 1200;
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		}
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	}
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}
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stock bool IsValidClient(int client)
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{
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	return (client >= 1 && client <= MaxClients && IsClientInGame(client) && !IsFakeClient(client));
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}
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