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hlstatsx_difficulty/scripting/hlstatsx_difficulty.sp
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120
hlstatsx_difficulty/scripting/hlstatsx_difficulty.sp
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#include <sourcemod>
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#include <cstrike>
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#include <zombiereloaded>
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new bool:G_bIsHuman[66];
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new bool:G_bIsZombie[66];
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new Handle:G_hCvar_Difficulty_Humans;
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new Handle:G_hCvar_Difficulty_Zombies;
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public Plugin:myinfo =
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{
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name = "HLstatsX CE Difficulty",
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description = "Grant points to the winning team. (zombies/humans)",
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author = "zaCade + Neon",
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version = "1.1",
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url = ""
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};
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public OnPluginStart()
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{
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G_hCvar_Difficulty_Humans = CreateConVar("hlx_difficulty_humans", "0", "", 0, true, 0.0, true, 3.0);
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G_hCvar_Difficulty_Zombies = CreateConVar("hlx_difficulty_zombies", "0", "", 0, true, 0.0, true, 3.0);
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HookEvent("round_start", Event_RoundStart, EventHookMode:1);
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HookEvent("round_end", Event_RoundEnd, EventHookMode:1);
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AutoExecConfig(true, "plugin.hlstatsx_difficulty");
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}
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public ZR_OnClientInfected(client, attacker, bool:motherinfect, bool:respawnoverride, bool:respawn)
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{
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G_bIsHuman[client] = 0;
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G_bIsZombie[client] = 1;
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}
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public void ZR_OnClientHumanPost(int client, bool respawn, bool protect)
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{
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G_bIsHuman[client] = 1;
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G_bIsZombie[client] = 0;
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}
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public Action:Event_RoundStart(Handle:event, String:name[], bool:dontBroadcast)
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{
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new client = 1;
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while (client <= MaxClients)
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{
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G_bIsHuman[client] = 1;
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G_bIsZombie[client] = 0;
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client++;
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}
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return Action:0;
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}
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public Action:Event_RoundEnd(Handle:event, String:name[], bool:dontBroadcast)
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{
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switch (GetEventInt(event, "winner"))
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{
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case 2:
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{
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CreateTimer(0.2, OnZombiesWin, any:0, 2);
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}
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case 3:
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{
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CreateTimer(0.2, OnHumansWin, any:0, 2);
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}
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default:
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{
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}
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}
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return Action:0;
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}
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public Action:OnHumansWin(Handle:timer)
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{
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new client = 1;
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while (client <= MaxClients)
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{
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new var1;
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if (IsClientInGame(client) && IsPlayerAlive(client) && !IsClientObserver(client) && !IsFakeClient(client))
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{
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new var2;
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if (G_bIsHuman[client] && !G_bIsZombie[client])
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{
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//CS_SetMVPCount(client, CS_GetMVPCount(client) + 1);
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new String:sAuthID[64];
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if (!GetClientAuthString(client, sAuthID, 64, true))
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{
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Format(sAuthID, 64, "UNKNOWN");
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}
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LogToGame("\"%N<%d><%s><%s>\" triggered \"human_win_%i\"", client, GetClientUserId(client), sAuthID, "CT", GetConVarInt(G_hCvar_Difficulty_Humans));
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}
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}
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client++;
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}
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return Action:0;
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}
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public Action:OnZombiesWin(Handle:timer)
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{
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new client = 1;
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while (client <= MaxClients)
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{
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new var1;
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if (IsClientInGame(client) && IsPlayerAlive(client) && !IsClientObserver(client) && !IsFakeClient(client))
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{
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new var2;
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if (G_bIsZombie[client] && !G_bIsHuman[client])
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{
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new String:sAuthID[64];
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if (!GetClientAuthString(client, sAuthID, 64, true))
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{
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Format(sAuthID, 64, "UNKNOWN");
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}
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LogToGame("\"%N<%d><%s><%s>\" triggered \"zombie_win_%i\"", client, GetClientUserId(client), sAuthID, "TERRORIST", GetConVarInt(G_hCvar_Difficulty_Zombies));
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}
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}
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client++;
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}
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return Action:0;
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}
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