resetting grav on forwards
This commit is contained in:
parent
434b568a99
commit
072fdce144
@ -61,4 +61,17 @@ public void OnGameFrame()
|
|||||||
g_flClientGravityReplicate[client] = flClientGravityReplicate;
|
g_flClientGravityReplicate[client] = flClientGravityReplicate;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//probably not needed at all.
|
||||||
|
public void OnClientDisconnect(int client)
|
||||||
|
{
|
||||||
|
float flServerGravity = g_hCVar_Gravity.FloatValue;
|
||||||
|
g_flClientGravityReplicate[client] = flServerGravity;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnClientPostAdminCheck(int client)
|
||||||
|
{
|
||||||
|
float flServerGravity = g_hCVar_Gravity.FloatValue;
|
||||||
|
g_flClientGravityReplicate[client] = flServerGravity;
|
||||||
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user