PlayerRankings: add grenade bonus

This commit is contained in:
Dogan 2019-10-23 19:47:44 +02:00
parent 136240138e
commit 0697be69b2

View File

@ -44,7 +44,7 @@ public Plugin myinfo =
name = "Player Rankings",
author = "Neon & zaCade",
description = "Show Top Defenders & Infections after each round",
version = "1.1.0"
version = "1.1.1"
};
//----------------------------------------------------------------------------------------------------
@ -586,16 +586,24 @@ public void OnClientSpawn(Event hEvent, const char[] sEvent, bool bDontBroadcast
{
int client = GetClientOfUserId(hEvent.GetInt("userid"));
int steamAccountID = GetSteamAccountID(client);
if (!g_bHideCrown[client])
{
int steamAccountID = GetSteamAccountID(client);
if (g_iPlayerWinner[0] == steamAccountID)
CreateTimer(7.0, OnClientSpawnPostCrown, GetClientSerial(client), TIMER_FLAG_NO_MAPCHANGE);
else if (g_iPlayerWinner[3] == steamAccountID)
CreateTimer(7.0, OnClientSpawnPostSkull, GetClientSerial(client), TIMER_FLAG_NO_MAPCHANGE);
}
for (int i = 0; i < sizeof(g_iPlayerWinner); i++)
{
if (g_iPlayerWinner[i] == steamAccountID)
{
CreateTimer(2.0, OnClientSpawnPostGrenade, GetClientSerial(client), TIMER_FLAG_NO_MAPCHANGE);
break;
}
}
}
//----------------------------------------------------------------------------------------------------
@ -628,6 +636,29 @@ public Action OnClientSpawnPostSkull(Handle timer, int serial)
SpawnSkull(client);
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action OnClientSpawnPostGrenade(Handle timer, int serial)
{
int client;
if((client = GetClientFromSerial(serial)) == 0)
return;
if (!IsClientInGame(client) || !IsPlayerAlive(client))
return;
if (!ZR_IsClientHuman(client))
return;
int iGrenade = GivePlayerItem(client, "weapon_hegrenade");
int PrimaryAmmoType = GetEntProp(iGrenade, Prop_Data, "m_iPrimaryAmmoType");
SetEntProp(client, Prop_Send, "m_iAmmo", 2, _, PrimaryAmmoType);
EquipPlayerWeapon(client, iGrenade);
SetEntProp(client, Prop_Send, "m_iAmmo", 2, _, PrimaryAmmoType);
CPrintToChat(client, "{cyan}%t {white}%t", "Chat Prefix", "Grenade");
}
//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------