adjustments
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ff012d2df5
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@ -490,7 +490,7 @@ public void CheckPopulation()
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for(int i = 1; i <= MaxClients; i++)
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{
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if(IsClientConnected(i) && IsClientInGame(i) && IsClientAuthorized(i) && (IsFakeClient(i) || IsClientAutismBot(i) || IsClientSourceTV(i) || GetClientTeam(i) == CS_TEAM_SPECTATOR))
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if(IsClientConnected(i) && IsClientInGame(i) && IsClientAuthorized(i) && (IsFakeClient(i) || IsClientAutismBot(i) || IsClientSourceTV(i) || GetClientTeam(i) <= CS_TEAM_SPECTATOR))
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iPlayers--;
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}
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@ -503,31 +503,52 @@ public void CheckPopulation()
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iFakes++;
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}
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bool okay_to_change_count = true;
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if (iPlayers > 16)
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{
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iPlayers = 16;
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}
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int iFakesInTeamNeeded = iPlayers;
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int iFakesNeeded = iPlayers;
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int full_client_count = GetClientCount(false);
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iPlayers = GetClientCount(false);
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if (full_client_count > 50 && iFakes > 15)
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{
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iFakesInTeamNeeded = 3;
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iFakesNeeded = 15;
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}
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else if (full_client_count > 54 && iFakes > 8)
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{
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iFakesInTeamNeeded = 2;
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iFakesNeeded = 5;
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}
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else if (full_client_count > 59 && iFakes > 0) //counting all clients in total.
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if (iPlayers > 53)
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{
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iFakesInTeamNeeded = 0;
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iFakesNeeded = 0;
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}
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else if (full_client_count >= 42)
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else if (iPlayers > 48 && iFakes > 10)
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{
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return;
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iFakesInTeamNeeded = 5;
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iFakesNeeded = 10;
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}
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else
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else if (iPlayers >= 42)
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{
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okay_to_change_count = false;
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}
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int specs = 0;
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for(int i = 1; i <= MaxClients; i++)
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{
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if(IsClientConnected(i) && GetClientTeam(i) <= CS_TEAM_SPECTATOR)
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{
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specs++;
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}
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}
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//LogMessage("specs: %i", specs);
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if (specs >= 13)
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{
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if (iFakesNeeded > 5)
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{
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iFakesNeeded = 5;
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}
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iFakesInTeamNeeded = iFakesNeeded;
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okay_to_change_count = true;
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//LogMessage("iFakesInTeamNeeded: %i", iFakesInTeamNeeded);
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}
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else if (specs <= 10)
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{
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iFakesInTeamNeeded = (iFakesNeeded / 5);
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}
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@ -538,7 +559,7 @@ public void CheckPopulation()
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}
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if (iFakes != iFakesNeeded)
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if (iFakes != iFakesNeeded && okay_to_change_count)
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{
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while (iFakes < iFakesNeeded && !g_bBlockInstantFakeConnects)
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{
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@ -613,6 +634,7 @@ public void CheckPopulation()
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iFakesInTeam++;
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}
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//LogMessage("iFakesInTeam: %i. iFakesInTeamNeeded: %i", iFakesInTeam, iFakesInTeamNeeded);
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if (iFakesInTeam != iFakesInTeamNeeded && g_iAdminFakes == -1)
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{
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if (iFakesInTeam < iFakesInTeamNeeded)
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