updated Hide to only have a single client being not transmitted at a time

This commit is contained in:
jenz 2023-11-03 16:42:57 +01:00
parent 8c673f4401
commit 0394a2a402

View File

@ -5,12 +5,13 @@
#include <zombiereloaded>
#include <leader>
/* BOOLS */
bool g_bHidePlayers[MAXPLAYERS+1][MAXPLAYERS+1];
bool g_bNewHidePlayers[MAXPLAYERS + 1][MAXPLAYERS + 1];
/* INTEGERS */
int g_iHideRange[MAXPLAYERS+1];
int g_iLeader = 0;
/* CONVARS */
ConVar g_hCVar_HideEnabled;
@ -33,9 +34,9 @@ int LONG = LONG_RANGE * LONG_RANGE;
public Plugin myinfo =
{
name = "Hide Teammates",
author = "Neon",
author = "Neon, minor edits by jenz",
description = "A plugin that can !hide teammates with individual distances",
version = "2.0.1",
version = "2.1.1",
url = "https://steamcommunity.com/id/n3ontm"
};
@ -44,7 +45,6 @@ public Plugin myinfo =
//----------------------------------------------------------------------------------------------------
public void OnPluginStart()
{
g_hCVar_HideEnabled = CreateConVar("sm_hide_enabled", "1", "", FCVAR_NONE, true, 0.0, true, 1.0);
g_hCVar_HideEnabled.AddChangeHook(OnConVarChanged);
AutoExecConfig(true);
@ -72,7 +72,7 @@ public void OnPluginStart()
//----------------------------------------------------------------------------------------------------
public void OnMapStart()
{
CreateTimer(0.3, UpdateHide, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
CreateTimer(0.5, UpdateHide, INVALID_HANDLE, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
}
//----------------------------------------------------------------------------------------------------
@ -80,24 +80,27 @@ public void OnMapStart()
//----------------------------------------------------------------------------------------------------
public void OnConVarChanged(ConVar convar, const char[] oldValue, const char[] newValue)
{
for(int client = 1; client <= MaxClients; client++)
{
for(int target = 1; target <= MaxClients; target++)
g_bHidePlayers[client][target] = false;
for(int client = 1; client <= MaxClients; client++)
{
for(int target = 1; target <= MaxClients; target++)
{
g_bHidePlayers[client][target] = false;
g_bNewHidePlayers[client][target] = false;
}
if(IsClientInGame(client))
{
if(g_hCVar_HideEnabled.BoolValue)
SDKHook(client, SDKHook_SetTransmit, Hook_SetTransmit);
else
SDKUnhook(client, SDKHook_SetTransmit, Hook_SetTransmit);
}
}
if(IsClientInGame(client))
{
if(g_hCVar_HideEnabled.BoolValue)
SDKHook(client, SDKHook_SetTransmit, Hook_SetTransmit);
else
SDKUnhook(client, SDKHook_SetTransmit, Hook_SetTransmit);
}
}
if(g_hCVar_HideEnabled.BoolValue)
CPrintToChatAll("{cyan}[Hide] {white}has been allowed.");
else
CPrintToChatAll("{cyan}[Hide] {white}has been disabled.");
if(g_hCVar_HideEnabled.BoolValue)
CPrintToChatAll("{cyan}[Hide] {white}has been allowed.");
else
CPrintToChatAll("{cyan}[Hide] {white}has been disabled.");
}
//----------------------------------------------------------------------------------------------------
@ -116,11 +119,12 @@ public void OnClientPutInServer(int client)
//----------------------------------------------------------------------------------------------------
public void OnClientDisconnect(int client)
{
g_iHideRange[client] = 0;
for(int target = 1; target <= MaxClients; target++)
{
g_bHidePlayers[client][target] = false;
}
g_iHideRange[client] = 0;
for(int target = 1; target <= MaxClients; target++)
{
g_bHidePlayers[client][target] = false;
g_bNewHidePlayers[client][target] = false;
}
}
//----------------------------------------------------------------------------------------------------
@ -146,50 +150,59 @@ public void OnClientCookiesCached(int client)
//----------------------------------------------------------------------------------------------------
public Action UpdateHide(Handle timer)
{
if(!g_hCVar_HideEnabled.BoolValue)
return Plugin_Continue;
if(!g_hCVar_HideEnabled.BoolValue)
return Plugin_Continue;
for(int client = 1; client <= MaxClients; client++)
{
if(g_iHideRange[client] == DISABLED)
{
for(int target = 1; target <= MaxClients; target++)
{
g_bHidePlayers[client][target] = false;
}
continue;
}
for(int client = 1; client <= MaxClients; client++)
{
if(g_iHideRange[client] == DISABLED)
{
for(int target = 1; target <= MaxClients; target++)
{
g_bHidePlayers[client][target] = false;
g_bNewHidePlayers[client][target] = false;
}
continue;
}
if(!IsClientInGame(client) || !IsPlayerAlive(client) || !ZR_IsClientHuman(client) || IsFakeClient(client) || IsFakeClient(client))
{
for(int target = 1; target <= MaxClients; target++)
{
g_bHidePlayers[client][target] = false;
}
continue;
}
if(!IsClientInGame(client) || !IsPlayerAlive(client) || !ZR_IsClientHuman(client) || IsFakeClient(client))
{
for(int target = 1; target <= MaxClients; target++)
{
g_bHidePlayers[client][target] = false;
g_bNewHidePlayers[client][target] = false;
}
continue;
}
float fOriginClient[3];
float fOriginTarget[3];
int iLeader = Leader_CurrentLeader()
for(int target = 1; target <= MaxClients; target++)
{
if(IsClientInGame(target) && IsPlayerAlive(target) && ZR_IsClientHuman(target) && target != client)
{
GetClientAbsOrigin(target, fOriginTarget);
GetClientAbsOrigin(client, fOriginClient);
//PrintToChatAll("%N--%N::::::%f", client, target, GetVectorDistance(fOriginTarget, fOriginClient, false));
if((GetVectorDistance(fOriginTarget, fOriginClient, true) <= float(g_iHideRange[client])) && (iLeader != target))
g_bHidePlayers[client][target] = true;
else
g_bHidePlayers[client][target] = false;
}
else
g_bHidePlayers[client][target] = false;
}
}
return Plugin_Continue;
float fOriginClient[3];
float fOriginTarget[3];
GetClientAbsOrigin(client, fOriginClient);
for(int target = 1; target <= MaxClients; target++)
{
if(IsClientInGame(target) && IsPlayerAlive(target) && ZR_IsClientHuman(target) && target != client)
{
GetClientAbsOrigin(target, fOriginTarget);
//PrintToChatAll("%N--%N::::::%f", client, target, GetVectorDistance(fOriginTarget, fOriginClient, false));
if((GetVectorDistance(fOriginTarget, fOriginClient, true) <= float(g_iHideRange[client])) && (g_iLeader != target))
{
g_bHidePlayers[client][target] = true;
}
else
{
g_bHidePlayers[client][target] = false;
g_bNewHidePlayers[client][target] = false;
}
}
else
{
g_bHidePlayers[client][target] = false;
g_bNewHidePlayers[client][target] = false;
}
}
}
g_iLeader = Leader_CurrentLeader()
return Plugin_Continue;
}
//----------------------------------------------------------------------------------------------------
@ -197,10 +210,52 @@ public Action UpdateHide(Handle timer)
//----------------------------------------------------------------------------------------------------
public Action Hook_SetTransmit(int target, int client)
{
if(g_bHidePlayers[client][target])
return Plugin_Handled;
if(g_bNewHidePlayers[client][target])
{
return Plugin_Handled;
}
return Plugin_Continue;
}
return Plugin_Continue;
//October 2023 edit: using OnGameFrame to just hide 1 player per frame. supposedly (a rumor) that is good enough to actually work.
public void OnGameFrame()
{
static int client = 0;
int iterate_amount = 1;
for (int i = 0; i < iterate_amount; i++)
{
//restart from the beginning
if (client == MAXPLAYERS)
{
client = 0;
}
client++;
//hide other players for this player?
if (!IsClientInGame(client) || g_iHideRange[client] == DISABLED || !IsPlayerAlive(client) || !ZR_IsClientHuman(client))
{
continue;
}
int previous_client = client - 1;
if (previous_client < 1)
{
previous_client = MAXPLAYERS - 1;
}
for (int target = 1; target <= MaxClients; target++)
{
if (IsClientInGame(target) && IsPlayerAlive(target))
{
if (g_bHidePlayers[client][target])
{
g_bNewHidePlayers[client][target] = true;
}
}
g_bNewHidePlayers[previous_client][target] = false;
}
}
}
//----------------------------------------------------------------------------------------------------
@ -248,43 +303,44 @@ public void ShowSettingsMenu(int client)
//----------------------------------------------------------------------------------------------------
public int MenuHandler_MainMenu(Menu menu, MenuAction action, int client, int selection)
{
switch(action)
{
case(MenuAction_Select):
{
switch(selection)
{
case(0):
{
g_iHideRange[client] = DISABLED
}
case(1):
{
g_iHideRange[client] = SHORT
}
case(2):
{
g_iHideRange[client] = MEDIUM
}
case(3):
{
g_iHideRange[client] = LONG
}
}
char sBuffer[16];
Format(sBuffer, sizeof(sBuffer), "%d", g_iHideRange[client]);
SetClientCookie(client, g_hCookie_HideRange, sBuffer);
ShowSettingsMenu(client);
}
case(MenuAction_Cancel):
{
ShowCookieMenu(client);
}
case(MenuAction_End):
{
delete menu;
}
}
switch(action)
{
case(MenuAction_Select):
{
switch(selection)
{
case(0):
{
g_iHideRange[client] = DISABLED
}
case(1):
{
g_iHideRange[client] = SHORT
}
case(2):
{
g_iHideRange[client] = MEDIUM
}
case(3):
{
g_iHideRange[client] = LONG
}
}
char sBuffer[16];
Format(sBuffer, sizeof(sBuffer), "%d", g_iHideRange[client]);
SetClientCookie(client, g_hCookie_HideRange, sBuffer);
ShowSettingsMenu(client);
}
case(MenuAction_Cancel):
{
ShowCookieMenu(client);
}
case(MenuAction_End):
{
delete menu;
}
}
return 0;
}
//----------------------------------------------------------------------------------------------------
@ -303,4 +359,6 @@ public void MenuHandler_CookieMenu(int client, CookieMenuAction action, any info
ShowSettingsMenu(client);
}
}
}
}